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Everything posted by PPlank
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Images from imgur aren't showing in my post above, although I can see them in the editor. They are, in order:-
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I had 2 players report their loot was missing after applying the most recent server update and umod/Oxide patch. So I took a look on one of the servers to see if I could duplicate it. I added a new container and then a new instance and got a chat message that said:- I then added a stone and a scrap into the new instance (0). However, when I looked at the data files, the most recent one that actually had the data in it was a different instance number and the one I saw in chat doesn't exist. i've tried unloading the plugin, and got this in console;- So I think it might be a bit broken? This is the latest version 1.0.8.
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A bug when using OGFurnace. If you set the cook time of an item to 0.1 ie 10x speed (it's a 10x server), OGSplitter doesn't calculate the wood correctly. For example setting the cook time of HQM as 0.1 in OGFurnace and then adding 1000 HQM to a large furnace and using the splitter, it calculates the amount of wood required as 4, while in a small furnace it calculates it as 17 wood required. This is with no other furnace plugin running, just OGFurnace and OGSplitter.
- 31 comments
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- #furnace splitter
- #ogfurnace
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I'm having a little problem with OxidationSmelting and this plugin and I decided I wanted to test only OxidationSmelting because it has a nice simple furnace multiplier as well as a products section in the config. In other words, I wanted to use the old style furnace interface re-introduced with OGFurnace, but none of the smelting stuff as I don't fully understand what it's doing and I'm having a few problems getting the smelting speed right. I don't quite understand the cooktime and I'm trying to accelerate smelting speeds to x10 on one of my servers - does this mean I set the cooktime to 0.1 for all items? Anyway. So I unloaded OGFurnace, then removed all the items from the "Configure cookable items" section in the config and then loaded the plugin again. It re-created all of the items in the config. Hmm, that's not really what I expected. What is it I don't understand or I'm not getting? 🙂 Edit: Also I'm seeing both cooked and raw versions of animal meat with different cook times, what's the purpose of that? "horsemeat.cooked": { "cooktime": 60.0, "amountToBecome": 1 }, "horsemeat.raw": { "cooktime": 2.0, "amountToBecome": 1 },
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The config on the description page is incorrect - it has a series of dots after the fish.cooked section. Unload the plugin, delete the config (or rename it), then load the plugin and it will generate a correct config for you to work with. If you use a site like jsonlint.com or jsoneditoronline.org to edit json files it will show you any errors in your json.
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I have today bought OGFurnace and just tested 1.08 and I can confirm it also works perfectly with Oxidation's Smelting Controller, which is a very robust plugin for speeding up cook times and furnaces. I also bought OGSplitter as part of the bundle and the combination of all 3 plugins has made me VERY happy. Following the changes made by FacePunch on the 1st September and 6th October, and spending a lot of time and making multiple changes and trying different plugins, I finally have furnaces working just the way they were before the changes. Yay! I'm about to update all my servers and let my small player base know. Great job Whispers88, I'll be leaving a review in a few days time once I've had some feedback from players. 😘
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I can confirm that this plugin still works nicely since the 6th October update. However, k1lly0u has updated his FurnaceSorter plugin which works fine on vanilla for calculating the amount of wood needed, but only when OxidationSmelting is unloaded. With OxidationSmelting loaded, the wood calculation is wrong so it seems to be interfering with FurnaceSorter. Without OxidationSmelting loaded wood is calculated as 3,334:- With it loaded it gets calculated as only 334:- Could we have a fix please? 😘
- 101 comments
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Yeah, he doesn't have any static* permissions. This is what he said before signing off for the day. So it looks like he worked out what plugin it was (I haven't told any players about it), checked the plugin page to see what was going on but couldn't issue the command because he didn't have the permission - he's in the default group. I'll continue to investigate, but it might just be #rustthings. 🤷â€â™‚ï¸
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Yep. I can confirm that the previous version works, but the current one doesn't. Thanks for that and making me look good to my players. 😉🙂
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I've been letting players recycle their HQM and metal frags down to scrap which they can then sell for RP. There's always plenty of both as I have quarries and pumpjacks active. As RP carries over from wipe to wipe on my servers, canny players have been throwing everything into the recycler just before wipe, so the idea of being able to get scrap from the recyclers is quite popular. (I also use Offline Raid Protection which uses scrap.) So last night, someone told me the recyclers weren't working with HQM and frags any more. I've tested this afternoon and it seems the recyclers turn on with either item inside and then just run and run with no output. Would you have a look please? Here's the relevant part of the config I've been using.
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I've had another two players today tell me that they didn't get any RP back. The first one said the magic words "it was an npc trader" at bandit camp. The second one reported in and also said it was when he was using a vendor. I've always used vending machines and never had a problem when testing, so I wonder if that's the problem? NPC vendors are bugged?
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I'm almost ready to put this into action. Is it possible to run multiple commands? I use CraftingStore which is very similar to Tebex and when a player donates for a membership group, 3 commands get issued (amongst some other stuff). In this example below {uuid} is the CraftingStore equivalent to Tebex's {id} sr add {uuid} 20000 o.usergroup add {uuid} vip+ o.usergroup add {uuid} backpackvip+ This gives the player 20,000RP, puts them into the vip+ group, and also puts them into a group that allows them to use backpacks with a higher slot count. With the VIP Tokens plugin I can put the player into the vip+ group and give them 20,000RP, but is it possible to issue another command and put them into the backpacks group and remove them at the end of 30 days? This is the relevant part of the config:- "vip+": { "name": "vip+", "time_type": "day", "time_to_add": 30, "vip_group": "vip+", "vip_description": "VIP+ 30 days.", "remove_tokens_on_wipe": false, "token_item": { "name": "VIP+ Token - 30 days", "skin": 2820804713, "item_shortname": "radiationresisttea.pure" }, "_command": { "command": "sr add {id} 20000", "message": "You are now vip+ for 30 days, and have received 20,000RP.", "public_message": "{name} has redeemed a token and is now vip+ for 30 days.", "hook": true } }, It would be very cool if this was do-able and if there was a section that issued commands after the 30 days (or whatever) period was up so I could remove them from the backpacks group automatically. If this isn't possible then I could re-do my groups and other logic and incorporate the backpacks functionality into the vip+ group. (I might even just let them keep the backpack slots as a bonus. 🙂 ) But it's definitely a nice to have. 😉
- 78 comments
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- #vip
- #monetization
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I'm seeing this in console every so often. 06/04 11:09:29 | Failed to call hook 'OnPlayerInput' on plugin 'StaticLootables v2.3.5' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.StaticLootables.OnPlayerInput (BasePlayer player, InputState input) [0x00d39] in <a14ed777ff3647eab367d1466df0e6ad>:0 at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00385] in <a14ed777ff3647eab367d1466df0e6ad>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <46ff2b534abb4b35952608167523b7ec>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <46ff2b534abb4b35952608167523b7ec>:0
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I'm currently using the AutoPurge plugin to remove abandoned bases, and it's okay I guess. What I'd really like is something simpler and softer. Rather than just purge the base and it's gone, I'd like to see the resources that are maintaining the base (wood, stone, etc) removed or ejected from the ToolCupboard, and the codelock removed (if possible), ideally from all doors and containers too but it's not a vital necessity, just removing the resources is the vital core of this plugin. This would then allow Rust to do its thing and decay the base naturally. So if a wandering player happens to pass by and a door falls off, they can go help themselves to the loot rather than none of the loot be available to anyone because the whole base has been purged. It has to work on PvP and also PvE servers that use TruePVE and it would be ideal if the items/resources to be removed from the TC could be set in the config. I hope that makes sense. If you don't want to do this out of the goodness of your heart, give me a quote. 🙂
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Do the bus stops have to be re-created at every map wipe? Because if they do I have a suggestion which would make this much more attractive. I used to use BetterWarp but it's PITA to set up the warps at every wipe for every server so in the end I gave up on it. Would it be possible to use the MonumentAddons plugin together with BusStopPort to add BusStops to monuments permanently, and also set their stops? So once it's all configured ONCE it will be working forever and won't need any setup work at wipe time? As an example, I currently use MonumentAddons to add GlobalStorageChests to many monuments automatically that wouldn't normally have them with the default plugin config, and I'd like to do the same thing with BusStopPorts. 🙂
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Ah thanks for that I now understand the reasoning for the config updating and of course it makes perfect sense. I was using 3.0.6 for some reason, and updated to 3.0.7 when I noticed the problem, in case that fixed it. As far as I know, no admins were on the servers on Friday morning as the only one who may have been on there was at work. Which just leaves me who has more time on his hands, and I know I didn't do it. 🙂 I am the only one who has access to the dedi running the servers and yes I usually unload a plugin before making changes to the config, but it depends if it's a config that's asking to be reloaded. I often take a copy of a config to edit it and then unload, copy-paste the changes, save and reload. Yes, I confirm that no other settings had changed only the reward type so it's a bit of a mystery, one that I thought reporting just in case you have one of those "aha!" moments. Maybe the version I was using still had the config switch to scrap in it? And maybe there was a blip that stopped it from detecting RustRewards and ServerRewards flipped to scrap? Dunno. The thing is it's all working now as it should so just consider this as a potential bug report to think about the next time you're revising the code. 😉 Sorry. Didn't say. Great plugin. Thank you.
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A bit of a strange one this, and I've now fixed the config. RustRewards suddenly and randomly stopped giving RP on one of my servers, and switched to scrap instead - I have no idea why. The config had changed itself only with respect to the type of reward given, everything else in the config was unchanged. The chain of events are as follows. I did a mid-monthly wipe on Thursday 21st at 7.00pm. Rewards were given up until midnight, and then a new ServerRewards earnings file in the logs folder was created and rewards were given until 10:54am, and then they stopped. This must have been when the config changed and as I am the only one with access to it on the server I can't even say to myself "maybe one of the other admins did it accidentally." Nobody noticed it until yesterday when one player saw they weren't getting rewards, and another one (thankfully) saw they were getting scrap instead. (Well spotted that man, I gave him 5,000RP as a reward as I suddenly had a chance of finding the cause of the problem.) Up until that point I was scratching my head in puzzlement as to why it had suddenly stopped working as it always has without any problems. 🙂👠While describing the problem in #bugs on my Discord, a friend of mine who used to be an admin on my servers and has now gone on to create his own PvE network, chipped in that "I’d keep an eye out for that, it’s happened to me a couple times lately. It’s just random." So I know it's a bug and not me being an idiot. This time anyway. 😉 For what it's worth, here's a screenshot of the recent earnings logs, you can see the date and time stamps for the last time the logs were written to. I also noticed that the config file is constantly being updated and I have to keep clicking yes to reloading it in Notepad++ every so often. Shouldn't that be a data file that's updated and not the config? ¯\_(ツ)_/¯ Anyway. All fixed now and I'll be sure to check the configs on my servers every couple of days. Over to you, Steenamaroo. 🙂
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- 76 comments
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- #recycler
- #monetization
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Yep. QuarryManager and QuarryNearNoBuild which is for the static quarries, but it just puts a zone around them to prevent building near them. EDIT: CORRECTION Those two plugins mentioned above are only installed on my PvE servers, not on the OneGrid PvP server that screen snip above was taken from. Having said that, the first person who reported the issue yesterday (or the day before) was on one of the PvE servers.
- 196 comments
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- #rust plugin
- #custom rust plugin
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