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PPlank

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Everything posted by PPlank

  1. I've had another two players today tell me that they didn't get any RP back. The first one said the magic words "it was an npc trader" at bandit camp. The second one reported in and also said it was when he was using a vendor. I've always used vending machines and never had a problem when testing, so I wonder if that's the problem? NPC vendors are bugged?
  2. I occasionally get players reporting that they don't get any RP. I never get any details about the transaction from them, just that they didn't get the RP. Any ideas?
  3. PPlank

    VIP Tokens

    I'm almost ready to put this into action. Is it possible to run multiple commands? I use CraftingStore which is very similar to Tebex and when a player donates for a membership group, 3 commands get issued (amongst some other stuff). In this example below {uuid} is the CraftingStore equivalent to Tebex's {id} sr add {uuid} 20000 o.usergroup add {uuid} vip+ o.usergroup add {uuid} backpackvip+ This gives the player 20,000RP, puts them into the vip+ group, and also puts them into a group that allows them to use backpacks with a higher slot count. With the VIP Tokens plugin I can put the player into the vip+ group and give them 20,000RP, but is it possible to issue another command and put them into the backpacks group and remove them at the end of 30 days? This is the relevant part of the config:- "vip+": { "name": "vip+", "time_type": "day", "time_to_add": 30, "vip_group": "vip+", "vip_description": "VIP+ 30 days.", "remove_tokens_on_wipe": false, "token_item": { "name": "VIP+ Token - 30 days", "skin": 2820804713, "item_shortname": "radiationresisttea.pure" }, "_command": { "command": "sr add {id} 20000", "message": "You are now vip+ for 30 days, and have received 20,000RP.", "public_message": "{name} has redeemed a token and is now vip+ for 30 days.", "hook": true } }, It would be very cool if this was do-able and if there was a section that issued commands after the 30 days (or whatever) period was up so I could remove them from the backpacks group automatically. If this isn't possible then I could re-do my groups and other logic and incorporate the backpacks functionality into the vip+ group. (I might even just let them keep the backpack slots as a bonus. ) But it's definitely a nice to have.
  4. I'm seeing this in console every so often. 06/04 11:09:29 | Failed to call hook 'OnPlayerInput' on plugin 'StaticLootables v2.3.5' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.StaticLootables.OnPlayerInput (BasePlayer player, InputState input) [0x00d39] in <a14ed777ff3647eab367d1466df0e6ad>:0 at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00385] in <a14ed777ff3647eab367d1466df0e6ad>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <46ff2b534abb4b35952608167523b7ec>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <46ff2b534abb4b35952608167523b7ec>:0
  5. I'm currently using the AutoPurge plugin to remove abandoned bases, and it's okay I guess. What I'd really like is something simpler and softer. Rather than just purge the base and it's gone, I'd like to see the resources that are maintaining the base (wood, stone, etc) removed or ejected from the ToolCupboard, and the codelock removed (if possible), ideally from all doors and containers too but it's not a vital necessity, just removing the resources is the vital core of this plugin. This would then allow Rust to do its thing and decay the base naturally. So if a wandering player happens to pass by and a door falls off, they can go help themselves to the loot rather than none of the loot be available to anyone because the whole base has been purged. It has to work on PvP and also PvE servers that use TruePVE and it would be ideal if the items/resources to be removed from the TC could be set in the config. I hope that makes sense. If you don't want to do this out of the goodness of your heart, give me a quote.
  6. PPlank

    Custom Recycle

    v2.0.0 is a really nice update. Good job.
  7. PPlank

    Bus Stop Port

    Do the bus stops have to be re-created at every map wipe? Because if they do I have a suggestion which would make this much more attractive. I used to use BetterWarp but it's PITA to set up the warps at every wipe for every server so in the end I gave up on it. Would it be possible to use the MonumentAddons plugin together with BusStopPort to add BusStops to monuments permanently, and also set their stops? So once it's all configured ONCE it will be working forever and won't need any setup work at wipe time? As an example, I currently use MonumentAddons to add GlobalStorageChests to many monuments automatically that wouldn't normally have them with the default plugin config, and I'd like to do the same thing with BusStopPorts.
  8. PPlank

    Rust Rewards

    Ah thanks for that I now understand the reasoning for the config updating and of course it makes perfect sense. I was using 3.0.6 for some reason, and updated to 3.0.7 when I noticed the problem, in case that fixed it. As far as I know, no admins were on the servers on Friday morning as the only one who may have been on there was at work. Which just leaves me who has more time on his hands, and I know I didn't do it. I am the only one who has access to the dedi running the servers and yes I usually unload a plugin before making changes to the config, but it depends if it's a config that's asking to be reloaded. I often take a copy of a config to edit it and then unload, copy-paste the changes, save and reload. Yes, I confirm that no other settings had changed only the reward type so it's a bit of a mystery, one that I thought reporting just in case you have one of those "aha!" moments. Maybe the version I was using still had the config switch to scrap in it? And maybe there was a blip that stopped it from detecting RustRewards and ServerRewards flipped to scrap? Dunno. The thing is it's all working now as it should so just consider this as a potential bug report to think about the next time you're revising the code. Sorry. Didn't say. Great plugin. Thank you.
  9. PPlank

    Rust Rewards

    A bit of a strange one this, and I've now fixed the config. RustRewards suddenly and randomly stopped giving RP on one of my servers, and switched to scrap instead - I have no idea why. The config had changed itself only with respect to the type of reward given, everything else in the config was unchanged. The chain of events are as follows. I did a mid-monthly wipe on Thursday 21st at 7.00pm. Rewards were given up until midnight, and then a new ServerRewards earnings file in the logs folder was created and rewards were given until 10:54am, and then they stopped. This must have been when the config changed and as I am the only one with access to it on the server I can't even say to myself "maybe one of the other admins did it accidentally." Nobody noticed it until yesterday when one player saw they weren't getting rewards, and another one (thankfully) saw they were getting scrap instead. (Well spotted that man, I gave him 5,000RP as a reward as I suddenly had a chance of finding the cause of the problem.) Up until that point I was scratching my head in puzzlement as to why it had suddenly stopped working as it always has without any problems. While describing the problem in #bugs on my Discord, a friend of mine who used to be an admin on my servers and has now gone on to create his own PvE network, chipped in that "I’d keep an eye out for that, it’s happened to me a couple times lately. It’s just random." So I know it's a bug and not me being an idiot. This time anyway. For what it's worth, here's a screenshot of the recent earnings logs, you can see the date and time stamps for the last time the logs were written to. I also noticed that the config file is constantly being updated and I have to keep clicking yes to reloading it in Notepad++ every so often. Shouldn't that be a data file that's updated and not the config? ¯\_(ツ)_/¯ Anyway. All fixed now and I'll be sure to check the configs on my servers every couple of days. Over to you, Steenamaroo.
  10. Thanks for that. You're right, I noclipped a fair distance away, then went back and the ghost box had gone. It also seems to be a one time happening per server. As far as I'm concerned now I know these things, it's all just a non-event. Great plugin.
  11. PPlank

    Quarry Levels

    Yep. QuarryManager and QuarryNearNoBuild which is for the static quarries, but it just puts a zone around them to prevent building near them. EDIT: CORRECTION Those two plugins mentioned above are only installed on my PvE servers, not on the OneGrid PvP server that screen snip above was taken from. Having said that, the first person who reported the issue yesterday (or the day before) was on one of the PvE servers.
  12. PPlank

    Quarry Levels

    Yeah, I've just been told by a second player that their quarry seems to have messed up overnight, probably during server restart.
  13. Same issue with the "ghost box." I mean it's not a big deal and we found that picking the recycler up then re-placing it makes the box go away, and subsequent recyclers (I've allowed 3 per player) don't have this problem. There are 3 of us have seen this same strange bug now on 3 different servers, so maybe it's a one-off thing per server? I haven't tested that theory on a different server tonight but will tomorrow when I try to place one on one of the other 2 servers.
  14. PPlank

    RustyBangers

    It's probably VehicleLicence needs to be updated. This plugin is a UI for it. https://umod.org/plugins/vehicle-license#updates
  15. Yeah I came here to ask the same thing, but it looks like the dev has abandoned at least this plugin and possibly his/her others too - last activity 21st Feb. I hope it's not covid.
  16. This might do the trick while you're waiting. Currently $5. https://codefling.com/plugins/global-offline-raid-protection Or if you search for raid on umod there are a number of different raid protection plugins. Raid Protection looks interesting as it lets players buy configurable amounts of protection with scrap, economics or reward points.
  17. I just want to say that this SubmersiblePump plugin works great with the WaterBases plugin. I have a guy right now building a farm at sea.
  18. Purchased. Perfect for April Fool's day.
  19. PPlank

    Vehicles

    This plugin is extremely well thought out, and even allows you to change the names of the vehicles and the permission names in the config if you want to. For example I've changed mini1 to 3smini (3-seater mini) and the same for the other two. My changes worked perfectly on plugin reload. I can't think of anything else I'd like to add to the functionality, and that's high praise as I'm very rarely satisfied with a plugin as it is and nearly always ask for additional features. My plan is to give VIPs access to the regular minicopter (done) and maybe a ridable horse, boat and sedan, then put everything else in the /s rewards store so everyone can buy them. There ARE lang files by the way to address samshoun's comment so maybe they were added later.
  20. PPlank

    XPanelPlus

    This would be nice if it had a ServerRewards (RP) readout, plus player x-z co-ordinates.
  21. Thank you Damo for creating and maintaining this plugin up until now, and thank you MikeHawke for taking care of it while Damo has stepped back from it, I'm sure we all appreciate it. So... I have a feature request. The original Backpacks plugin allowed us to set the position of the GUI, and I used that to move it from the crowded right hand side of the hotbar to the left. Would you be able to implement that in this pro version too? My config for that part looks like this:- "GUI Button Position": { "Anchors Min": "0.5 0.0", "Anchors Max": "0.5 0.0", "Offsets Min": "-265 18", "Offsets Max": "-205 78" } Thanks. (line 1566 in the code)
  22. PPlank

    GlobalStorage

    Ah, gotcha. Thank you very much for taking the time to explain that.
  23. PPlank

    GlobalStorage

    Can SyncPipes support be added? My idea is to place a global storage box near a player placed recycler in their base and run a pipe to it, and another one from it to a regular chest. While a player is out and about farming barrels they can put anything they find into the nearest global storgage, or even place one down somewhere quiet, unload their loot into it and then pick it up again. At their base, the loot is filtered and piped out to a recyler and/or to other chests. The recycler is set to autostart and begins recycling. Alternatively, the loot just gets piped out to different chests via filters on each of the pipes. Any chance of that happening? It doesn't at the moment as I've just tested it. Thanks.
  24. PPlank

    Server Hud

    Okay that's great thank you. I *just* spotted a bug after enabling the player co-ordinates. This is my config:- { "Don't do Hud on top of everything": false, "Hud scale": 0.75, "Hud transparency": 0.7, "Name of your server": "PvE 2", "Server name color": "#00FF00", "Hud position on the screen(Left of Right)": "Right", "Offset from the top of the screen(in px)": 40, "Offset from the right/left of the screen": 30, "Use the Economics plugin": false, "User the Server Rewards plugin": true, "Use additional menu": false, "Display player pos": true, "Offset from the left of the screen for text": 0, "Offset from the bottom of the screen for text": 0, "Interval between messages": 1800, "Display info text": true } I removed the actual name of my server.
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