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Everything posted by mrdecoder
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you basicly not need a start foundation
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ok lol new glitch when you build a normal base realy far in the occean, or anywhere basicly you can then hit any floor while having skyfoundations on you and it will place the sky on that location you can basicly build your way up then and build even outside of the map
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i removed all stats and sql and i re added it but still not worked
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i tryed to add those in but i still got same problem but ill remove the sql compleetly ltr today and try again
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a while back i also placed this but it seems i cant locate it anymore so im trying again plugin works perfect but it seems its not sending the stats over to overall after a wipe
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all turrets, i also have the big sentry ones but major problem atm is the glitching of the drione floors
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no lol i mean the entier skybase you can keep on adding higher floors with drones untill you reach 500 mtr for example you then deleted the ones below and you have a base that nobody can reach @CASHR
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hi uhm some of my players found a glitch that they can place the turrets higher then the 100mtr lol double or tripple the height atm i do not know how this is done yet
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yes its for everybody this plugin has not been working for a longgggg time
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- 77 comments
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- #sky bases
- #oxide
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- 77 comments
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- 1
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- #sky bases
- #oxide
- (and 10 more)
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- 77 comments
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- 1
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- #sky bases
- #oxide
- (and 10 more)
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New to running custom maps and servers in general
mrdecoder replied to FarmerFlyer's question in Support
send me a message ill help you out -
Sneak Peek: The future of client modding with Carbon
mrdecoder replied to Death's topic in Announcements
altho i do agree that if you want other game just go play other game but the problem is this .. facepunch has alot of issues and problems in the current game wich they simply not going to fix this is partly to do with the use of unity some map makers like myself ask for years for better prefabs to be used in rust or better looking textures so we can make our own stuff atm we can use texture cubes but this took facepunch a very very long time to be added with carbon this limitation is gone we simply not want to going to wait any longer on facepunch to add stuff in if we can make it ourselfs in alot of cases it will also be much much faster cause it not have to get files from the server anymore but it basicly stores it on your own pc when you enter a server this is also done this way in unreal engine this is one of the main reasons that unreal is much more smooth and has way more options but there need to be better ways to protect agains cheaters -
Anticheat Alert Player: ********* Steam ID: **************** Reason: Anticheat+ Violation [Shooting-in-air] Position: (817.31, 89.26, -414.63) Time: 22 januari 2024 23:32 (14 uur geleden) Server: SKUNKPUSS x100000000|Battlefield|FUN|PVP|NoBP|MILLION Violations Summary: Shooting in Air: 3 Max Distance Shots: 1 Flyhack Attempts: 0 Anticheat System so this person is cheating ? @Nord
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yes i would love to use carbon but i still have plugins that not work on it and atm i cannot find coders that have the time to update all my plugins PAYED
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@Rustfan5757 hi the range could be cause of the range in config cause indeed when it says 400 bullets are needed then it looks for only 4 turrets ps it not look for tc, but instead it looks for you and then counts the turrets in a range arround you i would suggest changing the range in the config and see if that helps i definitly still support this its just i dont have that much time nowadays
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wait what can a person be weightless on that plugin ? or can the object? cause thats a difference im trying years into finding a way to have 99% no gravity but like its been said, this atm is not possible as far as i know it will however be possible if rust 2 comes out cause in unreal engine this is no problem
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altho im not familiair with these plugins, i maybe can help you setthese up correctly or atleast find out why they not work for you
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maybe someone knows a way to put a timer on different weather stuff so i can make some transitions myself example {"redsky", new Dictionary<int, List<string>> { {5, new List<string> {"weather.atmosphere_rayleigh 10" } }, {10, new List<string> {"weather.atmosphere_rayleigh 9.5" } }, {15, new List<string> {"weather.atmosphere_rayleigh 9" } }, {20, new List<string> {"weather.atmosphere_rayleigh 8.5" } }, {25, new List<string> {"weather.atmosphere_rayleigh 8" } }, {30, new List<string> {"weather.atmosphere_rayleigh 7.5" } }, {35, new List<string> {"weather.atmosphere_rayleigh 7" } }, {35, new List<string> {"weather.atmosphere_rayleigh 6.5" } }, {40, new List<string> {"weather.atmosphere_rayleigh 6" } }, {45, new List<string> {"weather.atmosphere_rayleigh 5.5" } }, {50, new List<string> {"weather.atmosphere_rayleigh 5" } }, {55, new List<string> {"weather.atmosphere_rayleigh -1" } }, {60, new List<string> {"weather.cloud_opacity 1", "weather.reset", "STOP" } }, } } so this would take 1 minute to complete i just dont know how to implement this
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and i think the time stuff goes instant so no smooth transitions