Jump to content

Mevent

Curator
  • Posts

    2,814
  • Joined

  • Last visited

  • Days Won

    37

Everything posted by Mevent

  1. Mevent

    Statistics

    Write me at discord Mevent#4546. We'll try to fix it.
  2. Changed Status from Pending to Closed Changed Fixed In to 1.0.1
  3. Mevent

    Notify

    Wdym?
  4. Mevent

    Skills

    Lite Backpack?
  5. Mevent

    spawing error

    Changed Status from Pending to Closed
  6. Mevent

    Quests

    Changed Status from Pending to Closed Changed Fixed In to 1.36.1
  7. Mevent

    spawing error

    You need to install https://umod.org/plugins/spawn-modular-car
  8. Changed Status from Pending to Work in Progress
  9. Changed Status from Pending to No Response Changed Fixed In to 1.5.3
  10. Changed Status from Pending to Closed Changed Fixed In to 1.5.3
  11. Mevent

    Quests

    Use this example code (version 1.36.1+ "10": { "Mission description": "Loot 10 Hackable Crates", "Mission type": "LootCrate", "Shortname/prefab": "codelockedhackablecrate", "Skin (0 - any item)": 0, "Upgrade Level (for 'Upgrade' missions)": 0, "Amount": 10, "Amount of main reward": 50, "Give extra reward?": false, "Settings extra reward": { "Display Name (for display in the interface)": null, "ID": 0, "Chance": 0.0, "Item type": "Item", "Image (if empty - the icon is taken by shortname) ": null, "Display name (for the item) (if empty - standard)": null, "Shortname": "", "Skin": 1230963555, "Amount (for item)": 1, "Command": null, "Plugin": null }, "Give second currency?": false, "Amount of second currency": 25 }
  12. Mevent

    Capture Zone

    Hi! You can do it in the config: "Zone Radius": 40.0,
  13. Version 1.2.1

    1,184 downloads

    Enhance your Rust server with the HUD Info Panel System, a highly customizable HUD interface that empowers players to tailor their gaming experience. Display critical server stats and ongoing events with a sleek, user-friendly design, and enjoy seamless integration with other plugins via a robust API. With extensive customization options, this plugin adapts to any play style! Features of HUD Info Panel System Fully customizable HUD panels with drag-and-drop positioning Real-time tracking of 24+ server events and entities Built-in economics display (supports Economics/ServerRewards) Custom button system with image/command binding Dynamic event icons with color customization Multi-anchor positioning (UpperLeft/UpperRight) Automatic panel hiding system Optimized for performance Showcase Commands /panel hide - hide panel /panel show - show panel Permissions The plugin registers various permissions for different features and settings. Ensure players have the necessary permissions to access specific customization options. Panel Anchors UpperLeft UpperRight API The plugin provides an API method to notify it of custom event statuses. Here's an example of how to use it in another plugin: public class EmptyPlugin : RustPlugin { [PluginReference] private Plugin PanelSystem; private void OnServerInitialized() { EventChangeStatus("UserNotify", true); } private void Unload() { EventChangeStatus("UserNotify", false); } private void EventChangeStatus(string key, bool spawned) { PanelSystem.Call("OnEventChangeStatus", key, spawned); } } And the corresponding configuration in PanelSystem: { "Enabled": true, "Image": "https://i.imgur.com/asflpJe.png", "Permission": "", "Type": 7, "Panel Settings": { "Enabled": true, "Permission": "", "Switch": true, "Color": true, "Size": true }, "Size Settings": { "Sizes": [ { "Size": 25.0, "Lang Key": "sizeBig", "Permission": "" }, { "Size": 20.0, "Lang Key": "sizeMedium", "Permission": "" }, { "Size": 15.0, "Lang Key": "sizeSmall", "Permission": "" } ], "Default Size (index)": 0 }, "Color Settings": { "Default Active Color ID": 0, "Default Inactive Color ID": 2 }, "Key (MUST BE UNIQUE)": "UserNotify" } Available Panel Types The HUD Info Panel System supports a diverse set of panel types to display various server stats and events: Online Sleepers Time CH47 Helicopter Bradley Airdrop Economics Custom CargoShip Button WipeBlock Convoy ArmoredTrain Sputnik SpaceEvent AirEvent ArcticBaseEvent GasStationEvent ShipwreckEvent HarborEvent JunkyardEvent SatDishEvent WaterEvent PowerPlantEvent KillBoss TravellingVendor Caravan DungeonEvents FAQ Q: How do I make the buttons hide when I click on the logo? A: In the logo settings, specify the command to hide the buttons (panelsystem.buttons). Example: https://pastebin.com/Ksggh718
    $21.95
  14. private List<ulong> _openedUI = new List<ulong>(); [ConsoleCommand("openshopUI")] private void OpenShopUI(ConsoleSystem.Arg arg) { var player = arg?.Player(); if (player == null) return; if (_openedUI.Contains(player.userID)) { CuiHelper.DestroyUi(player, Layer); _openedUI.Remove(player.userID); } else { MainUi(player, first: true); _openedUI.Add(player.userID); } }
  15. The plugin receives stacks already from those available on the server. Therefore, it is IMPOSSIBLE to use several stack plugins at once. And that's why, by default, you have a stack of 10,000
  16. What plugin version are you using?
  17. Mevent

    Bot kills dont Count

    Changed Status from Pending to Closed Changed Fixed In to 1.0.13
  18. Mevent

    Player List

    Version 2.0.5

    285 downloads

    Adds a list of players to your server with convenient options for interacting with them Commands players (open interface) Permissions Permission to use: you can set permission in config, for example: "Permission (ex: playerlist.use)": "playerlist.use", playerlist.hide (hides a player from the player list) FAQ Q: Where can I see an example of a config? A: Config
    $19.95
  19. Mevent

    add chat commands

    Changed Status from Pending to Closed Changed Fixed In to 1.0.32
2m

Downloads

Total number of downloads.

9.5k

Customers

Total customers served.

138.8k

Files Sold

Total number of files sold.

2.9m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.