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Everything posted by Cahnu
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I just replaced my config with yours and it works fine. I see just the 3 turrets you have listed. Make sure you have reloaded the plugin again so it will detect config changes. You can also try to delete the .cs file out and add it back in which forces a reload as well.
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That sounds like the plugin didn't reload to pickup the new config changes with the reduced turret locations. Did you reload the plugin and get confirmation back that it reloaded successfully? Also please send me your config file so I can confirm there's no issue with that. The turrets are just standard turrets the same as a player would place in a buildable area. Nothing is modified with their damage output or aiming.
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You should be able to reduce it by removing spawn locations from the config file and reloading the plugin. If you're having problems when doing that, then that's something I can take a look at. Can you explain what happens exactly when you try to reduce it to 5 and reload the plugin? Also as a side note, these turrets are exactly the same as the other events. I believe there's more of them though and they are strategically placed so it definitely can feel that way.
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ok, I'm not able to recreate this issue and I don't have other reports of it right now. I would need some more details to look into it. Do you get an error in the console? What happens if you try to start it manually? You can contact me on discord for a faster response time if you'd prefer. My discord is cahnu
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Hey, sorry you're having issues. Can you confirm if you are running the latest version? There was a problem with this in an older version. Current version is 1.1.4
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Unable to find main plugin class: HeliCrashEvent
Cahnu replied to CyberCity892's Support Request in Support
Changed Status from Pending to Can't Reproduce -
Unable to find main plugin class: HeliCrashEvent
Cahnu replied to CyberCity892's Support Request in Support
Hello, it sounds like perhaps the file was renamed or modified in some way. I have published a new version with some more updates though since you created this if you want to download the new version. Please let me know if you are still having trouble. You can also reach me on discord. my discord is: cahnu -
Changed Status from Pending to Not a Bug
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- 5 comments
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Hello, all of my plugins use the oxide lang API for any text displayed. You should be able to modify any messages to your preferred language by editing the HeavyMilitaryEvent file under the oxide/lang folder. If you have trouble please reach out to me on discord and I can help. My discord is : cahnu
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Hello, similar to your other support request, you would want to reference the settings in NPCspawn. I'm assuming you are using some sort of PVE plugin that restricts damage? I don't see anything mentioning building damage in NPCSpawn. You could check with the author of NPCSpawn but it may not have a global setting for building damage and instead relies on other plugins to determine if it's a pvp/damageable zone. I know defendable homes uses NPCSpawn too but I think because they are setting raid targets for a specific base, it works a little differently than just a gobal "can damage any base" type of setting.
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Hello, this plugin relies on NpcSpawn for NPC functionality. Therefore, you may want to reference that plugin for how to configure the NPC settings. It looks like there's a setting that controls if NPCs can attack each other. Here's a snippet from the page "If you need Npcs to be able to fight with other Npcs, then set the value of CanTargetOtherNpc inside the plugin to true". You would change this value inside the helicrashevent config. Here's the page for the NPCspawn plugin for reference.
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Hello, I just tested on my local and confirmed I'm not seeing this error. Is the event working for you or are you having issues outside of this error? Is it repeated or a one-time thing? Please make a support ticket if you are still having issues. Please also provide the answers to these questions so I can help look into what's causing it.