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Cahnu

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Everything posted by Cahnu

  1. Cahnu

    NPCs and turrets are misaligned.

    Changed Status from Pending to Fixed Changed Fixed In to 1.1.3
  2. Cahnu

    NPCs and turrets are misaligned.

    Looks like this was broken in the most recent update. This should now be fixed with version 1.1.3, Let me know if you run into any other issues after updating to the latest version.
  3. Glad I was able to get it resolved for you. Enjoy!
  4. Hello, sorry for the delay in getting back to you. I've done some testing on my server recently and am having trouble recreating this issue. Do you get any errors when the plugin loads or when it tries to run? Does it work when you manually run it? Also if you can send me your config I can test with your exact settings. Thank you!
  5. Cahnu

    Latest update

    Changed Status from Pending to Fixed Changed Fixed In to 1.1.6
  6. Cahnu

    Need help

    Changed Status from Pending to Fixed Changed Fixed In to 1.1.2
  7. Cahnu

    Need help

    Hello, It looks like there was a bug introduced recently that created this issue where it only started on the first run and failed to start after that. I have just pushed an update that should resolve it. Please download the latest update (v1.1.2) and let me know if that fixes it for you.
  8. Cahnu

    Latest update

    Just to make sure I understand you here - are you saying it is still a problem for you on 1.1.6? I was mentioning your error in your original post shows v1.1.5. If so, can you post an updated error log for v 1.1.6?
  9. Changed Status from Pending to Not a Bug
  10. I'll add this to my list of features for the next version. I have had this request from others so I agree it would be a good addition.
  11. Cahnu

    Latest update

    Hello, I implemented a fix in version 1.1.6 that should have addressed this issue. Based on your console error it looks like you are running 1.1.5. Can you update and let me know if it resolves it for you?
  12. Cahnu

    OnEntityDeath spam

    Changed Status from Pending to Fixed Changed Fixed In to 1.1.6
  13. Cahnu

    OnEntityDeath spam

    Please try the newest version 1.1.6 and see if it resolves it for you. Thanks!
  14. Cahnu

    Hello creator, I need your help

    Changed Status from Pending to Cant Reproduce
  15. Cahnu

    Hello creator, I need your help

    Hello I have tested with your config and it is starting within 5 minutes. I did notice you have both: "Maximum time between events(minutes):": 5, and "Minimum time between events(minutes):": 5, set to a value of 5. I thought this maybe could cause a problem but it still worked as expected. Typically I do keep this to a range though such as 5-10. Can you confirm that you are not waiting close to the military tunnel when waiting for the event to start? This setting will prevent it starting if so "Skip event if players are already at the Military Tunnel Plant?": true,
  16. I responded to your ticket so we can continue this conversation there in trying to figure out what's going on for you but to make sure I'm not leaving you hanging here as well I would double check that there are not players in the zone when it's trying to start start, the "Skip event if players are already at the Military Tunnel Plant?": true, will prevent it from starting if someone is already in the vicinity of it. You can also set that to false and reload the plugin if you'd rather have it off. Typically it's either the minimum player count setting which I see you already have set to one or the player in zone setting that trips people up. I'll double check this weekend that some issue around this hasn't popped up in the most recent updates but this is the first report I've had of this issue. I'll circle back with you in your support ticket as soon as I've had a chance to test it. If you wouldn't mind also providing me your config in that ticket I'd appreciate it. Thanks!
  17. Cahnu

    Hello creator, I need your help

    I will do some testing around this this weekend and circle back with you. Please if you can also send me your config so I can ensure nothing is set improperly. Thank you!
  18. The event is setup to run once every couple hours by default. It has configurable settings in the config to change how often it runs though. There are 4 hackable crates by default but this can also be modified in the config.
  19. Changed Status from Cant Reproduce to Fixed Changed Fixed In to 1.1.2
  20. After further testing with the recently added config setting I believe I have pinpointed this and resolved it. It looks like when the recently added config setting is set to false it was failing to turn off the mining rig and clear output piles. This is why your config settings can be helpful in finding the issue faster. Please test in the latest version and let me know if it resolves it for you.
  21. I will do some testing again today to see if I can recreate it since multiple people are having this issue. I'm happy to fix it but I wasn't running into it when I tested it initially.
  22. Cahnu

    No Pilots!?...

    Hello, this plugins uses NPCSpawn for the NPCs and simply passes the config object to the NPCSpawn plugin. I confirmed the code looks to be doing what it should from my side. Which variation of scientist are you trying to spawn? Can you maybe send me a picture? Also was this something that was working prior? Thanks
  23. Changed Status from Pending to Cant Reproduce
  24. Hello I just ran a quick test on my server and confirmed it is clearing the output piles for me when the event ends on the latest version. Did this just start happening recently? Was it working for you prior? Can you send me your config file? Thanks
  25. hmmm ok. I'll have to do some more testing around the docking. Does it dock right way or does it skip some docks and only go after a period of time? Any details to recreate it may help. Also feel free to create a support ticket around it so I can track the issue.

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