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Cahnu

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Everything posted by Cahnu

  1. Cahnu

    Better Logging...

    Changed Status from Pending to Fixed Changed Fixed In to 1.3.1
  2. Cahnu

    Better Logging...

    Hello, Thanks for the recommendation and for taking the time to instrument it yourself. You were right on all three counts and I've made a few changes in version 1.3.1 to address them and hopefully provide a better end result. What changed: Rejections are tallied, not printed. One warning is emitted, only when placement actually fails. Example- [HeliCrashEvent] TryGetSpawnPositions: placed only 3 of 6 NPCs within 2-25m of the crash site at (1204.5, 12.3, -880.1). 412 positions tested - no ground below: 0, slope over 45deg: 271, water deeper than 0.2m: 138, not enough clear space: 3. Per-attempt detail is still available, behind a new config option (default off): "Log every rejected NPC spawn position (troubleshooting only - very noisy):": false" Example- [HeliCrashEvent] TryGetValidGroundPos: Invalid Slope (58.2deg > 45deg) @ (1204.5, 28.4, -880.1), try 1 (position 1 overall)! invalid capsule height is gone; you were right that it was wrong. Height is a fixed 1.8m — it now reads Inadequate Vertical Clearance. Thresholds are named constants shared by the check and the message, so they are more clear what they represent when troubleshooting. Logging now contains the calling function name + any useful data. Please download the latest version and let me know if you have any trouble with it. Thanks!
  3. Changed Status from Pending to Fixed Changed Fixed In to 1.3.1
  4. Hello I've pushed an update to the plugin that should address this problem. Please download version 1.3.1 and give it another shot. I would delete your config as well and let it regenerate it to ensure the duplication caused prior is removed. Please let me know if you have any other issues. Thanks again for bringing this up.
  5. Hello, thanks for bringing up this issue. I just wanted to let you know I'm looking into it and will report back soon.
  6. Cahnu

    compiling error

    Changed Status from Pending to Fixed Changed Fixed In to 1.1.9
  7. Cahnu

    compiling error

    This is resolved in the latest version. Please download and let me know if you have any issues.
  8. An update has been pushed to fix the plugin to work with the latest version of Rust. Please try it out and let me know if you have any issues. Thanks!
  9. An update has been pushed to fix the plugin to work with the latest version of Rust. Please try it out and let me know if you have any issues. Thanks!
  10. Cahnu

    Heavy Oil Rig Event

    An update has been pushed to fix the plugin to work with the latest version of Rust. Please try it out and let me know if you have any issues. Thanks!
  11. Not something the plugin offers at this time but I can look into adding it in a future version
  12. Cahnu

    version

    Changed Status from Pending to Fixed Changed Fixed In to 1.4.3
  13. Cahnu

    version

    Fixed. Sorry about that. Should be 1.4.3 when you download it now.
  14. The turrets have been working as far as I know. I did a in depth round of testing in the latest release and had no issues with them on my own server. No changes were made with the turrets specifically in this update. If you are having issues with them while running the latest version please open a support ticket and provide both your config file for the plugin and if you are running a PVE server which plugin you are using and I'll be happy to try to help track down the issue. Thanks!
  15. Thank you. Please let me know if you run into any issues and I'll do my best to address them quickly.
  16. Hello, Everyone. A new requested feature is live in the latest version: New: Configurable radius map marker that follows the ship, alongside the existing labeled icon (MapZoneMarker config: radius, transparency, RGB).
  17. Hello, Everyone. Some new requested features are now live in the latest version: New: Configurable event map marker — radius, transparency, color (MapZoneMarker config).
  18. Hello, everyone. Some new requested features are now live in the latest version: New: Configurable event map marker — radius, transparency, color (MapZoneMarker config). New: NPC kit & skin customization (Npc Settings: kit, wear + skin IDs, belt + skin IDs, health, ranges). Requires the NpcSpawn plugin; falls back to default scientists without it. Fix: NullReferenceException in OnEntityDeath during events.
  19. Cahnu

    Heavy Oil Rig Event

    Hello, Everyone. Some new requested feature are now live in the latest version: New: Configurable event map marker — radius, transparency, color (MapZoneMarker config). New: Prevents Oil Rig reset radiation from interfering during the event (on by default; clears radiation already active at start). New: Optional SkillTree XP per action — NPC/Bradley kills, code-lock unlock, crate hacks (SkillTreeRewards config; requires SkillTree; off by default).
  20. Cahnu

    Heli Crash Event

    Hello, Everyone. Some new requested features are now live in the latest version: New: Configurable crash-site map marker — a colored radius circle plus a labeled marker (MapZoneMarker config: radius, transparency, color). Both despawn with the loot crate. New commands: HeliCrashHere and HeliCrashAt <x> <z>. New: Custom crash-location list with random jitter (UseCustomLocations, CustomCrashLocations, LocationJitterRadius). New: Base avoidance — keeps crash sites ≥ X m from player bases (AvoidBasesMeters, default 50).
  21. Hello, everyone. Some new requested features are now live for the plugin: New: Configurable event map marker — set the marker's radius, transparency, and color in the new MapZoneMarker config section. New hook: OnHeavyMilitaryTunnelWinner(BasePlayer player) — fires at event end for the top-contributing player (NPC/Bradley kills, code-lock unlock, crate hacks). Weights tunable via WinnerScoring in config file.
  22. Cahnu

    No Pilots!?...

    Changed Status from Pending to Not a Bug
  23. Cahnu

    No Pilots!?...

    Hello, I believe this is something with NPCSpawn and/or Rust. I did some testing some time ago when you reported this and it wasn't working for me either. Did you ever reach out to the NPCSpawn dev to ask if they had any thoughts? All we do from this plugin is simply pass those config settings to NPCSpawn so there really isn't much to change on my side. I'm going to mark this as not a bug for now since I don't see any way to address this within this plugins scope.
  24. Changed Status from Pending to Fixed Changed Fixed In to 1.3.0
  25. Hello, I've just released a new version of the plugin and have added some of your requested features There are new admin only commands - HeliCrashHere - which makes it crash at your location HeliCrashAt - <x> <z> I've also added logic that should prevent it from crashing into players bases. These are new features so once you test it if you notice any bugs please let me know so I can address it. Thanks!

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