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Cahnu

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Everything posted by Cahnu

  1. May consider in the future. Closing this since there is already an open request for this.
  2. Changed Status from Pending to Not a Bug
  3. Changed Status from Pending to Closed Changed Fixed In to 1.2.1
  4. Yes. Feel free to open a support ticket if you have any issues.
  5. Cahnu

    Bradley

    @CashDK If the ships are going through each other that could cause the bradley to get pushed under or other strange reactions. It doesn't currently check for the standard cargo ship. @Watcher If turrets are off it's likely a conflicting plugin. I've had a few other people with this issue and it's been a conflict every single time. I would suggest looking into into power and/or turret related plugins that could be overriding the turrets behavior.
  6. Cahnu

    Oil Rig radiation

    Thanks for the detailed explanation. I understand what you mean now. I'll need to look into that. This event was created prior to that change. I'm not sure how easily the monument can be reset back to it's start state without potentially just overriding the entire monument and controlling it which could get complex. I'll put this on my list of features to research and see what I can come up with.
  7. Cahnu

    Oil Rig radiation

    Hello, I'm not sure I understand what you mean. This event doesn't control anything with radiation.
  8. Cahnu

    Bradley

    Hello, Just following up to see if you were still running into this issue? Thanks!
  9. Changed Status from Work in Progress to Can't Reproduce
  10. Changed Status from Pending to Work in Progress
  11. Am I ok to close this issue since you were able to confirm it now works for you in DM?
  12. Cahnu

    Map Marker Timer Stuck

    Changed Status from Pending to Work in Progress
  13. Cahnu

    Map Marker Timer Stuck

    Hello, thanks for reporting this. I have been made aware of this issue and have confirmed it on my side. It seems to be a recent rust update that has broken it where it stops after 2 minutes as you described. I'm hoping to find a fix and get it out to address this soon.
  14. We were able to get this figured out in a support ticket. This was due to a plugin conflict.
  15. Cahnu

    Heavy Oil Rig Event

    I'm currently working on a fix for this. It looks like this was broken in a rust update at some point where it stops working for some reason after a couple minutes. I'll put an update out out as soon as I get a solution in place for it.
  16. Cahnu

    New cargo update

    Changed Status from Pending to Closed
  17. Changed Status from Pending to Not a Bug
  18. will consider for future update. Thanks
  19. Changed Status from Work in Progress to Closed
  20. Changed Status from Pending to Not a Bug
  21. May be something I add in the future
  22. Cahnu

    Bradley skin ID

    Changed Status from Pending to Not a Bug
  23. Cahnu

    Bradley skin ID

    Hello, I'm not entirely sure I understand the request here. The plugin uses a default bradley. We don't assign any special ID to it. Skin IDs are typically used for assigning a specific skin to an entity. Not a way to identify a specific entity. I also don't see why you should need each plugin to do this. You could just one plugin check when a bradley dies and check it's location or something to identify if it's the event bradley.
  24. Changed Status from Pending to Not a Bug
  25. Possibly in a future update. If you want to modify the position yourself for the time being you can do it pretty easily. Just look for where the spawn locations are created for the crates. Feel free to reach out if you need help.
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