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Cahnu

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Everything posted by Cahnu

  1. Changed Status from Work in Progress to Closed
  2. Changed Status from Pending to Not a Bug
  3. May be something I add in the future
  4. Cahnu

    Bradley skin ID

    Changed Status from Pending to Not a Bug
  5. Cahnu

    Bradley skin ID

    Hello, I'm not entirely sure I understand the request here. The plugin uses a default bradley. We don't assign any special ID to it. Skin IDs are typically used for assigning a specific skin to an entity. Not a way to identify a specific entity. I also don't see why you should need each plugin to do this. You could just one plugin check when a bradley dies and check it's location or something to identify if it's the event bradley.
  6. Changed Status from Pending to Not a Bug
  7. Possibly in a future update. If you want to modify the position yourself for the time being you can do it pretty easily. Just look for where the spawn locations are created for the crates. Feel free to reach out if you need help.
  8. Hello, I haven't tested with carbon so I'm not sure if that could be playing a part. I also don't have other reports of this issue right now. What happens when you run the manual start command? Do you get any output in the server console? Do you see any chat message for the event starting? I see where you opened a support request in the past saying you were having an issue but then realized you needed the code here:https://codefling.com/files/support/5314-heavy-cargo-ship-cant-destroy-turrets/ So it looks like it was working for you at that point. At what point did it stop working and start behaving as described in this support request?
  9. Cahnu

    Bradley

    Hello. Is this still happening for you? I haven't been able to reproduce this. Can you give me some more details as to how/when it happens? Thanks!
  10. Changed Status from Pending to Work in Progress
  11. Changed Fixed In to 1.1.2
  12. Plugin has been updated to correct this issue. Please download the latest version and try again.
  13. Cahnu

    Console Error

    Changed Status from Pending to Closed
  14. Cahnu

    Heavy Oil Rig Event

    I added a config setting for this in the latest version. You can change this setting to false to require checks on manual call as well. "Should the event bypass player proximity check and min/max player threshold when starting manually?"
  15. Cahnu

    Heavy Oil Rig Event

    This has now been fixed in the latest update. Please download and try again.
  16. Cahnu

    since rust update

    Changed Status from Pending to Closed Changed Fixed In to 1.3.0
  17. Cahnu

    Turrets

    Changed Status from Pending to Can't Reproduce
  18. Cahnu

    Turrets stille targeting guards

    Changed Status from Pending to Can't Reproduce
  19. Changed Status from Pending to Closed Changed Fixed In to 1.1.0
  20. Should now be fixed in latest updated
  21. Changed Status from Pending to Closed
  22. Changed Fixed In to 1.0.4
  23. This should be fixed now.
  24. Cahnu

    Turrets stille targeting guards

    First off thanks for supporting me in getting all my heavy plugins. Sorry you are having issues with this one.. Heavy Military tunnel uses the exact same logic for turret targeting as heavy oil rig. If heavy oil rig is working fine for you, that leads me further to believe you have another plugin that is conflicting in some way. Certain plugins only work in certain zones/areas just like the heavy plugins so just because other heavy plugins work in different locations, that doesn't rule out a plugin conflict. I'd like to help you but I'm still unable to recreate the issue on my server and you haven't given me a ton to go off of other than it works elsewhere. Are you able to setup a test server/environment where you can run just the heavy military tunnel plugin and confirm it works for you? Then you can introduce other plugins and see if you can pinpoint when it starts happening? Thanks!
  25. Cahnu

    New cargo update

    It hasn't been updated to work with the new docking event yet if that's what you are reffering to. I'm looking into it currently. It does still work but you can have scenarios where it goes through the docked ship since it's not aware of that.
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