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Cahnu

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Everything posted by Cahnu

  1. Changed Status from Pending to Work in Progress
  2. Am I ok to close this issue since you were able to confirm it now works for you in DM?
  3. Cahnu

    Map Marker Timer Stuck

    Changed Status from Pending to Work in Progress
  4. Cahnu

    Map Marker Timer Stuck

    Hello, thanks for reporting this. I have been made aware of this issue and have confirmed it on my side. It seems to be a recent rust update that has broken it where it stops after 2 minutes as you described. I'm hoping to find a fix and get it out to address this soon.
  5. We were able to get this figured out in a support ticket. This was due to a plugin conflict.
  6. Cahnu

    Heavy Oil Rig Event

    I'm currently working on a fix for this. It looks like this was broken in a rust update at some point where it stops working for some reason after a couple minutes. I'll put an update out out as soon as I get a solution in place for it.
  7. Cahnu

    New cargo update

    Changed Status from Pending to Closed
  8. Changed Status from Pending to Not a Bug
  9. will consider for future update. Thanks
  10. Changed Status from Work in Progress to Closed
  11. Changed Status from Pending to Not a Bug
  12. May be something I add in the future
  13. Cahnu

    Bradley skin ID

    Changed Status from Pending to Not a Bug
  14. Cahnu

    Bradley skin ID

    Hello, I'm not entirely sure I understand the request here. The plugin uses a default bradley. We don't assign any special ID to it. Skin IDs are typically used for assigning a specific skin to an entity. Not a way to identify a specific entity. I also don't see why you should need each plugin to do this. You could just one plugin check when a bradley dies and check it's location or something to identify if it's the event bradley.
  15. Changed Status from Pending to Not a Bug
  16. Possibly in a future update. If you want to modify the position yourself for the time being you can do it pretty easily. Just look for where the spawn locations are created for the crates. Feel free to reach out if you need help.
  17. Hello, I haven't tested with carbon so I'm not sure if that could be playing a part. I also don't have other reports of this issue right now. What happens when you run the manual start command? Do you get any output in the server console? Do you see any chat message for the event starting? I see where you opened a support request in the past saying you were having an issue but then realized you needed the code here:https://codefling.com/files/support/5314-heavy-cargo-ship-cant-destroy-turrets/ So it looks like it was working for you at that point. At what point did it stop working and start behaving as described in this support request?
  18. Cahnu

    Bradley

    Hello. Is this still happening for you? I haven't been able to reproduce this. Can you give me some more details as to how/when it happens? Thanks!
  19. Changed Status from Pending to Work in Progress
  20. Changed Fixed In to 1.1.2
  21. Plugin has been updated to correct this issue. Please download the latest version and try again.
  22. Cahnu

    Console Error

    Changed Status from Pending to Closed
  23. Cahnu

    Heavy Oil Rig Event

    I added a config setting for this in the latest version. You can change this setting to false to require checks on manual call as well. "Should the event bypass player proximity check and min/max player threshold when starting manually?"
  24. Cahnu

    Heavy Oil Rig Event

    This has now been fixed in the latest update. Please download and try again.
  25. Cahnu

    since rust update

    Changed Status from Pending to Closed Changed Fixed In to 1.3.0
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