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Cahnu

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Everything posted by Cahnu

  1. Cahnu

    Error since the Update

    Changed Status from Pending to Closed Changed Fixed In to 1.1.2
  2. Cahnu

    Heli Crash Event

    This has been fixed in the latest version. There was a Rust update yesterday that broke a reference in the plugin. Please download the latest version
  3. Cahnu

    Heli Crash Event

    You should be able to hit add friend and enter that name. I don't personally have a discord server yet but I am a member of the codefling discord server if it's easier for you to find me there. https://discord.gg/codefling. The NPCs won't roam by default but they should chase if they are engaged. This plugin doesn't do anything with loot so you should be free to use any plugin you'd like for that.
  4. Cahnu

    Heli Crash Event

    My discord is: cahnu It sounds like you may be having an issue with oxide itself if it's not recognizing commands. You can try the oxide.version command in the console to see if oxide is registering correctly. If not, you may need to reinstall that before plugin commands will work. Feel free to message me though and I can try to point you in the right direction.
  5. Cahnu

    Heli Crash Event

    I may look into integrating with a plugin like zone manager to do something like this automatically in the future but it doesn't currently do that. You would need to add a zone manually with your zone manager plugin for the moment.
  6. Version 1.0.3

    249 downloads

    Heavy Military Tunnel Event is a configurable plugin that allows for a new type of random event. Randomly a message will appear letting players know that a heavy unit is now guarding Military Tunnel The Military Tunnel will then be equipped with extra scientists both light and heavy, auto turrets, and Bradleys. Players must try to clear the military tunnel and find the scientist who drops the code to disable the auto turrets OR destroy all the turrets. If the code is found, it can be entered into the code lock hidden in a room to disable the turrets. Once the turrets and scientists are dealt with, players must defeat the Bradleys that guard the hackable crates. Finally, once the Bradleys are defeated, players can collect all the loot. That's if someone else doesn't get to it first! This is a great event to add to your server to give it a little more variety. It can be a fun PVP zone or a PVE event for non PVP servers. EASY OPTIONAL SETUP - NO SETUP REQUIRED You can simply drop the plugin in as-is and it will start the random event every 1 to 2 hours OR you can modify the config to your specific needs. Configuration Example - en Admin Only Commands /HmtStart /HmtStop /HmtPos Hooks void HeavyMilitaryTunnelEventStarted() void HeavyMilitaryTunnelEventStopped() Customization Spawn locations as well as the total number turrets, scientists, hackable crates, & APCbradleys can be modified. Simply go to the location in game you want to place the new item and use the command /HmtPos. It will message you the location. You can the add that location to the config in the appropriate section for want you want to modify. Reload the plugin and you're good to go! Support Create a support ticket here or message me on discord: cahnu
    $19.99
  7. Cahnu

    HQM Output Bug

    Changed Status from Pending to Closed
  8. Cahnu

    HQM Output Bug

    Ok. I don't see any issues with your config. Outside of the event running, if you just go to the excavator and run it for HQM does that work? Because the plugin is adding diesel and running the excavator normally. It doesn't do anything special with the output piles.
  9. Cahnu

    Heavy Oil Rig Event

    Not without changing the way spawn locations work since it only looks at the locations in config and spawns them. If you'd like, I can give you an edited config with a different location for Bradley. I would just pick a different location on the top story of oil rig. It would most likely have to be off the heli-pad entirely to prevent that from happening. Then you would just need to replace the config, reload and you'd be good to go.
  10. Cahnu

    tank pro

    Please send me a FR on discord when you have a chance. I had to update my username per Discord so it might have caused issues if you tried to send one previously. My updated discord username is: cahnu
  11. Cahnu

    HQM Output Bug

    I just spent some time testing this and am unable to reproduce this issue. I've set it to random output as you mentioned and it continues to stack normally as expected with HQM. What happens if you configure it for HQM specifically? (set it to 0 in config)
  12. Cahnu

    Heavy Oil Rig Event

    This is the first I've heard of this. I did some testing and haven't been able to recreate that issue. Please feel free to create a support ticket if you continue to run into this with any details you have around it. With the default position of the Bradley that is true. However, the location of the Bradley as well as the turrets & Npcs can be customized through the config file. Because of this and the fact that some players like this feature and it would change it for them too, I have opted to leave this as the default.
  13. Cahnu

    HQM Output Bug

    Interesting.. I'll have to do some testing and see what's going on. I'm out of town for a couple days though so it may be a few days before I can get back to you. Just wanted to let you know I saw this and will look into it ASAP.
  14. Version 1.0.4

    168 downloads

    Heavy Water Treatment Event is a configurable plugin that allows for a new type of random event. Randomly a message will appear letting players know that there is a Heavy Unit being formed at Water Treatment Event. The Water Treatment Plant will then be equipped with regular scientists, heavy scientists, auto turrets, and a Bradley. Players must try to clear the water treatment plant and find the scientist who drops the code to disable the auto turrets OR destroy all the turrets. If the code is found, it can be entered into the code lock in one of the outer buildings to disable the turrets. Once the turrets and scientists are dealt with, players must defeat the Bradley which guards the hackable crates. Finally, once the Bradley is defeated, players can collect all the loot. That's if someone else doesn't get to it first! This is a great event to add to your server to give it a little more variety. It can be a fun PVP zone or a PVE event for non PVP servers. EASY OPTIONAL SETUP - NO SETUP REQUIRED You can simple drop the plugin in as-is and it will start the random event every 1 to 2 hours OR you can modify the config to your specific needs. Configuration Example - en Admin Only Commands /HwtStart /HwtStop /HwtPos Hooks void HeavyWaterTreatmentEventStarted() void HeavyWaterTreatmentEventStopped() Customization This plugin uses NpcSpawn for all of the Scientist Npcs. Clothes, weapons, health, & other settings can all be customized for the scientists with NpcSpawn. Spawn locations as well as the total number turrets, scientists, hackable crates, & APCbradleys can be modified. Simply go to the location in game you want to place the new item and use the command /HwtPOS. It will message you the location. You can the add that location to the config in the appropriate section for want you want to modify. Reload the plugin and you're good to go! Discord: cahnu
    $19.99
  15. Cahnu

    tank pro

    @Darien The position of the Bradley can be customized if you don't want to allow that. I wouldn't want to update the plugin and change it for everyone as some people like that you can do that. You can use the /HoPOS command as admin in the location you want it to spawn and then add that into the config under the Bradley spawn locations. Reload the plugin and it will start spawning there instead. As for the code lock rotation, you're the first to mention having a problem with that. Would you mind messaging me on Discord so I can do some testing with you to see what needs to change to resolve it? My Discord is cahnu
  16. Cahnu

    Turrets are Off

    Ok please see if you can test what I mentioned above to pinpoint which other plugin you have that is conflicting.
  17. Cahnu

    Turrets are Off

    Changed Status from Pending to Can't Reproduce
  18. Cahnu

    Turrets NOT on

    @CupsOhJoe Yeah, I'm fairly certain it's another plugin conflicting. I just haven't been able to get anyone to test removing other potential conflicting plugins to see which it is. Would you be able to test that if you are experiencing the same?
  19. Cahnu

    Turrets are Off

    Hi, just wanted to follow up on this. Have you had a chance to test?
  20. Cahnu

    Lootable Turrets

    Changed Status from Pending to Can't Reproduce
  21. Cahnu

    Lootable Turrets

    Please let me know if you are still running into this. Otherwise I'll go ahead and close out this issue.
  22. Cahnu

    Turrets are Off

    If you are able to, the best way to test would be turning off other plugins entirely(you could temporarily remove the .cs file) and checking if it works. If you can pinpoint which plugin is causing it we could see what needs to be done to make them play nicely together. I'm fairly certain it's some other plugin on your server given I wasn't able to recreate it and no one else is reporting this issue.
  23. Cahnu

    Lootable Turrets

    Just wanted to follow up here. I've confirmed I'm unable to recreate this issue on the latest version. If you are still running into this let me know. I haven't seen anything on discord from you.
  24. Cahnu

    Turrets are Off

    Hello, I have confirmed on the latest version I'm unable to recreate this issue. Do you have another plugin that could be conflicting? Anything to do with power or turrets?
  25. Cahnu

    Heli Crash Event

    The plugin should generate a lang file where all of the messages can be edited. It’s name would be HeliCrashEvent It’s set to post two notifications by default. One when it starts and another shortly before it crashes. I’m going to be posting an update soon to allow that to be configured.
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