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Everything posted by Cahnu
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Heavy Cargo Ship cant destroy turrets
Cahnu replied to phillip.van deventer's Support Request in Support
Changed Status from Pending to Can't Reproduce -
I've sent you a version to test when you have a chance in DM. If this resolves it I'll go ahead and update the version for everyone.
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It all depends how the developer sets it up. For the moment the plugin references items by the item id which you can find here: https://www.corrosionhour.com/rust-item-list/ I do think short names would be more clear though. That may be something I change in the future. As for the quantity, the plugins offers a minimum and maximum quantity a player can receive and will randomize the amount between the thresholds. Having specific skins for the custom loot table isn't currently supported but I could add that in a future version.
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Heavy Cargo Ship cant destroy turrets
Cahnu replied to phillip.van deventer's Support Request in Support
Hello, You are the first I've seen with this issue. The plugin uses the same turrets players use so they can be damageable. Do you have any sort of PVE plugins that would override damage dealt to turrets? -
Changed Status from Pending to Closed Changed Fixed In to 1.0.5
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Integration with TruePVE has been added in 1.0.5. Please update to the latest version and let me know if you have any issues. Thanks!
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This issue should be completely resolved as of now. Please let me know if you have any issues while running the current version 1.0.4
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Hi, I messaged you directly as well but haven't heard back yet. Do you use TruePVE? I believe you mentioned you run a PVE server in another post. The turrets do shoot players by default, so if they are not, more than likely another plugin is overriding it. Some plugins integrate with PVE plugins to allow exceptions for things like this. I can look into doing that but it would be helpful to get some info from you in order to help find out which plugin is actually overriding it in your case.
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This plugin uses the same auto turrets that are built by players to allow them to be damageable. The auto turrets at camps such as outpost can't be damaged. If you have any other plugins that override auto turret behavior when shooting at players, it could be the reason they aren't damaging your players.
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Changed Status from Pending to Closed Changed Fixed In to 1.0.4
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I haven't had anyone mention this as a problem which makes me think there may be something on your server conflicting with it. Do you have any other plugins that mess with power input required for electrical or auto turrets in general? If there's none you can think of could you share which plugins you have on your server?
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Changed Status from Pending to Closed
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Changed Fixed In to 1.0.2
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This should now be fixed in the latest version. Please let me know if you still experience any issues after updating. 🙂
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Hmm interesting. I haven't run into this myself. Can you download the newest version 1.0.1 and see if you are still running into this issue?
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I'll put in a fix to disable movement of the Bradley so it's locked in position. Surprisingly I didn't see that happen in my testing. As far as the custom rust edit path, I'll have to look into that. I'll probably get a quick fix out for the Bradley falling off and then circle back in another update on the cargo path setup in rust edit. The code part is optional. All turrets are damageable and can be destroyed. I'll update the plugin details to make that more clear.
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Version 1.3.3
876 downloads
Heavy Cargo Ship Event is a configurable plugin that allows for a new type of random event. Randomly a message will appear letting players know that there's an incoming heavy cargo ship. The ship is equipped with extra scientists, auto turrets, and a Bradley. Players must try to board the ship and kill the scientists in the lower decks to find the code to disable the auto turrets OR destroy all the turrets. If the code is found, it can be entered into the code lock in the lower decks to disable the turrets. Once the turrets are dealt with, players must defeat the Bradley. This can be a real challenge while on a moving ship. Finally, once the Bradley is defeated, players can collect all the loot. That's if someone else doesn't get to it first! This is a great event to add to your server to give it a little more variety. It can be a fun PVP zone or a PVE event for non PVP servers. EASY OPTIONAL SETUP - NO SETUP REQUIRED You can simply drop the plugin in as-is and it will start the random event every 1 to 2 hours OR you can modify the config to change how often it should occur and/or how long until the Heavy Cargo Ship comes. Configuration "How many hackable loot crates should spawn.": 4, "If this is true auto turrets will target and kill NPCs as well as players on the cargo ship.": false, "If this is true it will spawn auto turrets on the cargo ship.": true, "If this is true it will spawn the APC Bradley on the cargo ship.": true, "Maximum time between events(minutes):": 180, "Minimum number of players before event will start": 4, "Minimum time between events(minutes):": 60, "Set this to true if you want to use the custom loot table in this config. If it's false, it will use your server default.": false, "Should the event start automatically(false if you only want manually start with HeavyCargoStart command": true Admin Only Commands /HeavyCargoStart /HeavyCargoStop Hooks void HeavyCargoShipEventStarted() void HeavyCargoShipEventStopped() Discord: cahnu$19.99