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Everything posted by Cahnu
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I just tested locally and confirmed there was an issue with the bradley. Looks like I accidentally removed the default spawn location in the last update. I just added it back. Please download the latest version and give it a shot. Make sure to remove your config file beforehand so it can regenerate with the bradley location. I'm not able to recreate any issue around the note dropping. In the past when others have had trouble with this, it was mostly due to using an unsupported loot plugin. If you are still having the issue on the latest version please open a support ticket when details around what loot plugin you are using if any.
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This should be addressed in the latest version
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Changed Fixed In to 1.2.0
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I pushed an update which should resolve the console error spam. Please download the latest version when you have a chance.
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I pushed an update which should address this. Please download the latest version and give it a shot.
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Can you provide an example of one of the several other plugins that have fixed it? It looks Rust made a major change to map markers that require you to click them to see details now. I don't see a clear way to have it operate as it did prior.
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Can you provide an example of one of the several other plugins that have fixed it? It looks Rust made a major change to map markers that require you to click them to see details now. I don't see a clear way to have it operate as it did prior.
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@Dead Nasty I'm not sure if anyone has tested it to say. I can tell you that is not something I've tried and I'm not familiar with how that plugin works to know if it would conflict. I can also tell you this plugin relies on the default rig so if they are using that, it should still work as it normally would in theory. There is always the possibility of conflicts on other things though since this plugin will be trying to control the engine being started/stopped & resources it gathers.
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- 5 comments
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- 1
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Changed Status from Pending to Can't Reproduce
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Changed Status from Pending to Can't Reproduce
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Hey, I will see what I can do about the NPCs still spawning inside of rocks in some scenarios. Sometimes there really isn't much of a valid location nearby when it crashes on a cliff like in your latest example. These are the sort of cases it may fail to spawn them properly as of now. As far as other events or even player's houses, it can crash near them as it doesn't have any logic to prevent that.
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The plugin prevents turrets from targeting NPCs by relying on a hook named OnTurretTarget. It returns false if the entity is an npc and it's coming from an event turret. If another plugin is returning a conflicting value when that hook is called, it is most likely causing the issue. Usually it will tell you in the console if conflicting values are being returned. Please let me know if you see anything in the console output around this. Also please test swapping that flag to default and see if the still issue occurs. thanks!
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I haven't tested with that loot plugin so it's most likely something to do with that. Have you tried disabling the loot plugin to test if it works without it? If you are able to do that, then we can confirm where the issue is coming from and see what could be done about making them play nicely together.
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I'm still not able to recreate this issue. I ran the event 15-20 times and the code worked properly from the note drop each time. I did notice since the corpses don't despawn right away you could still have a note from an old event if you are running the events manually back to back. Not sure if that's the issue but just a thought. If you want to reach out on discord I could try to give you a version with some added logging to see if that gives any clue as to what's going wrong. My discord is: Cahnu
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Hello, are you using one of the compatible loot plugins or are you using Rust default loot?
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Ok. I will try again this weekend to recreate it. Please let me know if any other clues or anything else pops up.
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ok I can do some testing this weekend to see if I'm able to recreate. I'll circle back soon.
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Hi, I can do some testing around this soon. I haven't had any other reports of it though which leads me to believe it's more than likely a conflicting plugin. Have you recently added any loot-altering plugins that could be overriding the drop?