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Cahnu

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Everything posted by Cahnu

  1. Can you provide an example of one of the several other plugins that have fixed it? It looks Rust made a major change to map markers that require you to click them to see details now. I don't see a clear way to have it operate as it did prior.
  2. @Dead Nasty I'm not sure if anyone has tested it to say. I can tell you that is not something I've tried and I'm not familiar with how that plugin works to know if it would conflict. I can also tell you this plugin relies on the default rig so if they are using that, it should still work as it normally would in theory. There is always the possibility of conflicts on other things though since this plugin will be trying to control the engine being started/stopped & resources it gathers.
  3. @Dead Nasty All of my event plugins integrate with TruePVE to allow for this event on a PVE server. TruePVE is a free plugin where-as the other mentioned above is a paid plugin that adds PVE with ways for others plugin to integrate with.
  4. This is something I would like to do in a future update. I believe it will require integration with a zone plugin. Not sure when I'll be able to get to this yet but it is on my radar.
  5. Cahnu

    No note dropping

    Changed Status from Pending to Can't Reproduce
  6. Cahnu

    Turrets targeting guards

    Changed Status from Pending to Can't Reproduce
  7. Cahnu

    Heavy Oil Rig Event

    currently there is just an option to run it through chat commands but they also can run automatically.
  8. Cahnu

    Heavy Oil Rig Event

    This plugin doesn't have anything around vehicles so that's coming from some other plugin. I would take a look at what other plugins you have around vehicle permissions/zones.
  9. Hey, I will see what I can do about the NPCs still spawning inside of rocks in some scenarios. Sometimes there really isn't much of a valid location nearby when it crashes on a cliff like in your latest example. These are the sort of cases it may fail to spawn them properly as of now. As far as other events or even player's houses, it can crash near them as it doesn't have any logic to prevent that.
  10. Cahnu

    Turrets targeting guards

    The plugin prevents turrets from targeting NPCs by relying on a hook named OnTurretTarget. It returns false if the entity is an npc and it's coming from an event turret. If another plugin is returning a conflicting value when that hook is called, it is most likely causing the issue. Usually it will tell you in the console if conflicting values are being returned. Please let me know if you see anything in the console output around this. Also please test swapping that flag to default and see if the still issue occurs. thanks!
  11. Cahnu

    No note dropping

    I haven't tested with that loot plugin so it's most likely something to do with that. Have you tried disabling the loot plugin to test if it works without it? If you are able to do that, then we can confirm where the issue is coming from and see what could be done about making them play nicely together.
  12. Cahnu

    code issue

    I'm still not able to recreate this issue. I ran the event 15-20 times and the code worked properly from the note drop each time. I did notice since the corpses don't despawn right away you could still have a note from an old event if you are running the events manually back to back. Not sure if that's the issue but just a thought. If you want to reach out on discord I could try to give you a version with some added logging to see if that gives any clue as to what's going wrong. My discord is: Cahnu
  13. Cahnu

    No note dropping

    Hello, are you using one of the compatible loot plugins or are you using Rust default loot?
  14. Cahnu

    code issue

    Ok. I will try again this weekend to recreate it. Please let me know if any other clues or anything else pops up.
  15. Cahnu

    No note dropping

    ok I can do some testing this weekend to see if I'm able to recreate. I'll circle back soon.
  16. Cahnu

    No note dropping

    Hi, I can do some testing around this soon. I haven't had any other reports of it though which leads me to believe it's more than likely a conflicting plugin. Have you recently added any loot-altering plugins that could be overriding the drop?
  17. Cahnu

    code issue

    Did you have a chance to test if there was any other plugins that may be conflicting/ changes codes? I still haven't been able to recreate this issue and have no other reports of it =[
  18. Cahnu

    help please

    Changed Status from Pending to Can't Reproduce
  19. Cahnu

    Event issues

    Changed Status from Pending to Can't Reproduce
  20. Hello, I'm going to continue doing more testing but so far I haven't been able to recreate this. I also have no other reports of it currently. The previous screenshot you sent shows the NPCs on top of the terrain but perhaps inside some object? If you could provide some screenshots/examples of objects they are stuck in that would be helpful in trying to pinpoint what may need to be changed here. Also, is there anything custom about your map that could be conflicting? Thanks
  21. Cahnu

    help please

    Hello, the POS command is only if you want to customize the spawn position of entities spawned from the event. If you aren't looking to customize anything and just simply run the event for now, all you would need to do is drop the plugin in your oxide/plugins folder. It then will auto-start every 1-2 hours or you can optionally run the /HwtStart to manually start it. Feel free to message me on discord if you are having trouble. It's possible you could have a conflicting plugin that's causing issues. My discord is: cahnu
  22. Cahnu

    Event issues

    Hello, HeliCrashEvent looks at the Minimum and Maximum time config values for time between events. They are labeled as "Minimum time between events(minutes):" & "Maximum time between events(minutes):". By default it's set to 60 and 180 which is between 1 and 2 hours. You can try deleting the config file and reloading the plugin to reset it back to defaults in case there's a problem with your config. Please also try restarting your server if you haven't in some time. There was an issue in the past were a coroutine wasn't being unregistered properly when the plugin was unloaded. As a result, it would actually cause the event to still try to run after the plugin is unloaded. If you reloaded the plugin, it would create a duplicate coroutine which resulted in the event starting more often than it should. Based on you describing it still trying to run after unloading, it sounds like this is what's going on. This is fixed in the current version but does require a server restart to remove the duplicate coroutine that's running.
  23. Hello, does this happen every time or only sometimes? When the NPC's are not visible, is it inside the actual terrain or some sort of object? That looks like it could be a rock in your screenshot.
  24. Cahnu

    code issue

    Does it happen every time the event runs or only some of the time? I still haven’t had that happen in my testing.
  25. @BetterDeadThanZed Not at this time but that may be something I add in a future update.
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