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Cahnu

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Everything posted by Cahnu

  1. Cahnu

    Heli Crash Event

    The plugin should generate a lang file where all of the messages can be edited. It’s name would be HeliCrashEvent It’s set to post two notifications by default. One when it starts and another shortly before it crashes. I’m going to be posting an update soon to allow that to be configured.
  2. There’s nothing else you should need to do. It should auto detect if you have TruePVE. I can test it out tonight and see if I have any issues with it. Please create a support ticket and I can work with you on it there.
  3. Nope. I haven't looked into it. I don't believe the other person who mentioned it ever messaged me with details. Update has just been pushed for all heavy plugins to fix the Rust update today.
  4. Cahnu

    Heavy Oil Rig Event

    There was an issue with the Rust update today. I just pushed an update to fix it. Please download the latest version.
  5. Sorry about that. It's now been updated on Lone Design as well.
  6. I can't really test with every plugin out there so it's possible there may be some that conflict. If you want to pm me with details I'll see what I can do.
  7. Cahnu

    Heli Crash Event

    I apologize I hadn't seen this post. Please open a support issue with any details you have around it and I'll be happy to look into it.
  8. @Leonard Hagedorn When the event ends it will remove all entities that were spawned by the plugin. So all turrets, bradleys, scientists & hackable crates would be removed. It also clears the loot piles from the excavator + any diesel that may be left from the event. The only thing that wouldn't be removed currently is loot from destroyed entities. So if you killed the scientists or bradley and there was loot crates or a backpack from them, it wouldn't despawn those.
  9. Version 1.1.2

    494 downloads

    Heavy Excavator Event is a configurable plugin that allows for a new type of random event. Randomly a message will appear letting players know that there is a heavy excavator being formed. The excavator will then start mining resources. A heavy unit is stationed by each resource output pile. A heavy unit includes extra scientists, auto turrets, and a bradley. You must fight your way through the heavy units to get the resources that are mined by the Excavator. There's also two hackable crates positioned in the core of the Excavator, guarded by additional scientists and auto turrets. You must work to clear the heavy units and hold the Excavator until it finishes mining resources for maximum loot. That's if other players don't get to it first! This is a great event to add to your server to give it a little more variety. It can be a fun PVP zone or a PVE event for non PVP servers. EASY OPTIONAL SETUP - NO SETUP REQUIRED You can simple drop the plugin in as-is and it will start the random event every 1 to 2 hours OR you can modify the config to your specific needs. Configuration Example - en Admin Only Commands /HeavyExcavatorStart /HeavyExcavatorStop /HePOS Hooks void HeavyExcavatorEventStarted() void HeavyExcavatorEventStopped() Customization Spawn locations as well as the total number of turrets, scientists, hackable crates, & bradleys can be modified. Simply go to the location in game you want to place the new item and use the command /HePOS. It will message you the location. You can the add that location to the config in the appropriate section for want you want to modify. Reload the plugin and you're good to go! Discord: cahnu
    $19.99
  10. Cahnu

    Heli Crash Event

    It should be every 60 seconds by default and should only show up a total of 3 times with each event. I could add a config setting to hide the messages all together in a future version but if yours is broadcasting every 5 second you may have something else going on. I would try deleting the config and letting it regenerate in case it was changed to a bad value that may be causing it. Feel free to reach out to me in DM or on discord as well if you're still having issues after doing that and I can try to troubleshoot with you.
  11. Cahnu

    Heavy Oil Rig Event

    Hello, I haven't tested magic loot personally and am not sure if anyone has tried to use it. I looked over magic loot description page and don't see any mention of required hooks or anything. So it may work as is. I'd be happy to test it with you by having you send me your magic loot config and testing locally. Feel free to message me on discord if you'd like to do that. Cahnu#5653
  12. Cahnu

    Heavy Oil Rig Event

    I'll reach out to you in DMs to talk through it in detail.
  13. @Chill RoleplayThere's an open support issue around this error spamming in some cases for people with alpha loot on. I just sent you a version to test in DM to see if it resolves the error for you.
  14. Cahnu

    Heavy Oil Rig Event

    @Stark That looks like a completely custom prefab so I don't think it would work. This plugin looks for the prefab for the base rig to run the event on.
  15. Cahnu

    Heavy Oil Rig Event

    @Stark I haven't tested it with a custom oil rig so I can't say. I would imagine it would depend on what's custom about it. If you have someone who is familiar with what's custom about it and how it works I'd be happy to talk to them to try to get a better idea if it should work or not.
  16. This is something I'd like to change in a future update. It's on my list of updates already. Do they use a particular item id and skin id that you could plugin to that section instead of requiring a custom command? I try to stay away from very specific integrations that can't be used beyond that plugin unless there's a lot of people asking for it. I'll add it to my list of requests though and if there's enough demand for it I may consider adding it in a future update.
  17. Sure, I can do that. I've added that to my list of features to get into an update.
  18. Cahnu

    Heavy Oil Rig Event

    Because otherwise they could loot it immediately after disabling it and take everything. Destroying it to get the loot does seem to be a way to get around that though so I agree it makes sense to have a config for that as well. I've added it to my list of updates for the next version.
  19. Cahnu

    Heavy Oil Rig Event

    Yes, that's by design. The config setting "Allow turrets to be looted after they are disabled. (Each turret has an AK and full stacks of ammo)" only prevents players from looting the turrets when they are disabled by using the code lock. This would be a new feature request to add a config setting to also disable loot when they are destroyed. I'll see if I can get something added for this in an update.
  20. This would be a new feature request. Currently there is only a setting to prevent looting of turrets when they are disabled through the code lock. I'll look into getting a config value added for this in an update. Are you asking to have a config setting to disable the note drop and codelock entirely so turrets can only be destroyed?
  21. This should now be fixed in version 1.0.7. Please update to the latest version and give it a shot.
  22. Cahnu

    Heavy Oil Rig Event

    I'm assuming you are using TruePVE. Something seems to have broken around this integration. I'm looking into it now. If you could create a support ticket under the support tab so others can see the tracked issue I would appreciate it. I'll circle back soon with an update.
  23. Cahnu

    Heavy Oil Rig Event

    That config setting controls if the turrets can be looted after disabling them. (finding the code one of the NPCs drop and entering it into the keypad just below the top floor). If the turrets are destroyed instead, there is nothing currently in place to stop them from looting it. I could look into adding a config setting in a future version for that as well though.
  24. Cahnu

    Heavy Oil Rig Event

    Thanks for the screenshot. I’m out of town for a couple days but will be looking into this ASAP. I’ll circle back with you on your support ticket as soon as I have an update. Thanks for your patience.
  25. Version 1.1.6

    990 downloads

    Heavy Oil Rig Event is a configurable plugin that allows for a new type of random event. Randomly a message will appear letting players know that there is a heavy oil rig being formed. The Oil Rig will then be equipped with extra scientists, auto turrets, and a Bradley. Players must try to clear the oil rig and find the scientist who drops the code to disable the auto turrets OR destroy all the turrets. If the code is found, it can be entered into the code lock on the second to highest floor to disable the turrets. Once the turrets and scientists are dealt with, players must defeat the Bradley which guards the hackable crates. Finally, once the Bradley is defeated, players can collect all the loot. That's if someone else doesn't get to it first! This is a great event to add to your server to give it a little more variety. It can be a fun PVP zone or a PVE event for non PVP servers. EASY OPTIONAL SETUP - NO SETUP REQUIRED You can simple drop the plugin in as-is and it will start the random event every 1 to 2 hours OR you can modify the config to your specific needs. Configuration Example - en Admin Only Commands /HeavyOilStart /HeavyOilStop Hooks void HeavyOilRigEventStarted() void HeavyOilRigEventStopped() Customization Spawn locations as well as the total number turrets, scientists, hackable crates, & APCbradleys can be modified. Simply go to the location in game you want to place the new item and use the command /HoPOS. It will message you the location. You can the add that location to the config in the appropriate section for want you want to modify. Reload the plugin and you're good to go! Discord: cahnu
    $19.99
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