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Cahnu

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Everything posted by Cahnu

  1. Hello, I haven't tested with carbon so I'm not sure if that could be playing a part. I also don't have other reports of this issue right now. What happens when you run the manual start command? Do you get any output in the server console? Do you see any chat message for the event starting? I see where you opened a support request in the past saying you were having an issue but then realized you needed the code here:https://codefling.com/files/support/5314-heavy-cargo-ship-cant-destroy-turrets/ So it looks like it was working for you at that point. At what point did it stop working and start behaving as described in this support request?
  2. Cahnu

    Bradley

    Hello. Is this still happening for you? I haven't been able to reproduce this. Can you give me some more details as to how/when it happens? Thanks!
  3. Changed Status from Pending to Work in Progress
  4. Changed Fixed In to 1.1.2
  5. Plugin has been updated to correct this issue. Please download the latest version and try again.
  6. Cahnu

    Console Error

    Changed Status from Pending to Closed
  7. Cahnu

    Heavy Oil Rig Event

    I added a config setting for this in the latest version. You can change this setting to false to require checks on manual call as well. "Should the event bypass player proximity check and min/max player threshold when starting manually?"
  8. Cahnu

    Heavy Oil Rig Event

    This has now been fixed in the latest update. Please download and try again.
  9. Cahnu

    since rust update

    Changed Status from Pending to Closed Changed Fixed In to 1.3.0
  10. Cahnu

    Turrets

    Changed Status from Pending to Can't Reproduce
  11. Cahnu

    Turrets stille targeting guards

    Changed Status from Pending to Can't Reproduce
  12. Changed Status from Pending to Closed Changed Fixed In to 1.1.0
  13. Should now be fixed in latest updated
  14. Changed Status from Pending to Closed
  15. Changed Fixed In to 1.0.4
  16. This should be fixed now.
  17. Cahnu

    Turrets stille targeting guards

    First off thanks for supporting me in getting all my heavy plugins. Sorry you are having issues with this one.. Heavy Military tunnel uses the exact same logic for turret targeting as heavy oil rig. If heavy oil rig is working fine for you, that leads me further to believe you have another plugin that is conflicting in some way. Certain plugins only work in certain zones/areas just like the heavy plugins so just because other heavy plugins work in different locations, that doesn't rule out a plugin conflict. I'd like to help you but I'm still unable to recreate the issue on my server and you haven't given me a ton to go off of other than it works elsewhere. Are you able to setup a test server/environment where you can run just the heavy military tunnel plugin and confirm it works for you? Then you can introduce other plugins and see if you can pinpoint when it starts happening? Thanks!
  18. Cahnu

    New cargo update

    It hasn't been updated to work with the new docking event yet if that's what you are reffering to. I'm looking into it currently. It does still work but you can have scenarios where it goes through the docked ship since it's not aware of that.
  19. Changed Status from Pending to Not a Bug
  20. The plugin uses Rust's standard Bradley. It simply controls where it spawns. I'm not familiar with how this XPerience plugin works but it should be able to pick up the bradley spawned and do what it needs to do. I would suggest getting in touch with them first and see what they have to say about it.
  21. Cahnu

    Turrets

    I tested this event again today and am still unable to recreate this issue. I am fairly confident something else is conflicting on your server. The best way to troubleshoot it would be to setup a clean server with no other plugins so you can see it works properly and then introduce others so you can pinpoint what's conflicting. If you can help track it down I can try to assist with what would need to be done to resolve it but without being able to recreate it, I don't really have anything to go off of.
  22. Cahnu

    Heavy Oil Rig Event

    I just tested on the latest version and confirmed it is removing the turrets properly for me. Is it possible you have another plugin that could be conflicting?
  23. Cahnu

    Heavy Oil Rig Event

    If you have another plugin calling it manually, it will bypass the event area check and force it to start. So that's definetely why that's happening. I can look into adding a config option to also include checks when calling it manually in a future version.
  24. Cahnu

    Heavy Oil Rig Event

    The plugin does not interfere with the vanilla rig so they can both technically be run at the same time. The only conflict between the two I have seen is the chopper that comes in can land on the bradley and destroy it. The default spawn location of the bradley can be customized though so that can always be changed to prevent that from being able to occur.
  25. Cahnu

    Turrets stille targeting guards

    Hello, I'm not able to recreate this issue with a default setup. You didn't mention if you are using TruePve or not but I know that has some global overrides for turrets that could be playing a part here. The two plugins (HWT & HMT) use the same logic for preventing turrets to shoot scientists so the fact that one is working for you and the other isn't is making me believe you have something that is conflicting with the military tunnel zone. Can you provide some more info about your server setup for PVE and perhaps take a look around at the points mentioned?
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