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Everything posted by Cahnu
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Config option to get XP from farming bradley
Cahnu replied to SlayersRust's Support Request in Support
Changed Status from Pending to Not a Bug -
Config option to get XP from farming bradley
Cahnu replied to SlayersRust's Support Request in Support
The plugin uses Rust's standard Bradley. It simply controls where it spawns. I'm not familiar with how this XPerience plugin works but it should be able to pick up the bradley spawned and do what it needs to do. I would suggest getting in touch with them first and see what they have to say about it. -
I tested this event again today and am still unable to recreate this issue. I am fairly confident something else is conflicting on your server. The best way to troubleshoot it would be to setup a clean server with no other plugins so you can see it works properly and then introduce others so you can pinpoint what's conflicting. If you can help track it down I can try to assist with what would need to be done to resolve it but without being able to recreate it, I don't really have anything to go off of.
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The plugin does not interfere with the vanilla rig so they can both technically be run at the same time. The only conflict between the two I have seen is the chopper that comes in can land on the bradley and destroy it. The default spawn location of the bradley can be customized though so that can always be changed to prevent that from being able to occur.
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Hello, I'm not able to recreate this issue with a default setup. You didn't mention if you are using TruePve or not but I know that has some global overrides for turrets that could be playing a part here. The two plugins (HWT & HMT) use the same logic for preventing turrets to shoot scientists so the fact that one is working for you and the other isn't is making me believe you have something that is conflicting with the military tunnel zone. Can you provide some more info about your server setup for PVE and perhaps take a look around at the points mentioned?
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I just tested locally and confirmed there was an issue with the bradley. Looks like I accidentally removed the default spawn location in the last update. I just added it back. Please download the latest version and give it a shot. Make sure to remove your config file beforehand so it can regenerate with the bradley location. I'm not able to recreate any issue around the note dropping. In the past when others have had trouble with this, it was mostly due to using an unsupported loot plugin. If you are still having the issue on the latest version please open a support ticket when details around what loot plugin you are using if any.
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This should be addressed in the latest version
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Changed Fixed In to 1.2.0
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I pushed an update which should resolve the console error spam. Please download the latest version when you have a chance.
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I pushed an update which should address this. Please download the latest version and give it a shot.
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Can you provide an example of one of the several other plugins that have fixed it? It looks Rust made a major change to map markers that require you to click them to see details now. I don't see a clear way to have it operate as it did prior.
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Can you provide an example of one of the several other plugins that have fixed it? It looks Rust made a major change to map markers that require you to click them to see details now. I don't see a clear way to have it operate as it did prior.
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@Dead Nasty I'm not sure if anyone has tested it to say. I can tell you that is not something I've tried and I'm not familiar with how that plugin works to know if it would conflict. I can also tell you this plugin relies on the default rig so if they are using that, it should still work as it normally would in theory. There is always the possibility of conflicts on other things though since this plugin will be trying to control the engine being started/stopped & resources it gathers.
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- 5 comments
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Changed Status from Pending to Can't Reproduce
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Changed Status from Pending to Can't Reproduce
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Hey, I will see what I can do about the NPCs still spawning inside of rocks in some scenarios. Sometimes there really isn't much of a valid location nearby when it crashes on a cliff like in your latest example. These are the sort of cases it may fail to spawn them properly as of now. As far as other events or even player's houses, it can crash near them as it doesn't have any logic to prevent that.