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Cahnu

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Everything posted by Cahnu

  1. Cahnu

    languages

    Changed Status from Pending to Not a Bug
  2. Cahnu

    New error

    Changed Fixed In to 1.1.4
  3. Cahnu

    New error

    Hello, sorry about that. I just pushed an update to fix it. Please download the newest version.
  4. Cahnu

    languages

    Hello, you can modify the language under oxide/lang folder. Copy the en version of the plugin and put it under your language folder. then replace all English text with your preferred language.
  5. Cahnu

    languages

    Changed Status from Pending to Not a Bug
  6. Changed Status from Pending to Not a Bug
  7. Cahnu

    Heavy Oil Rig Event

    Nope. This plugin doesn't modify anything with the card doors so they should still operate as they normally would.
  8. The plugin looks for the monument to be registered in Rust's monument list. The plugin would need to be modified in how it finds the monument to allow for a custom location. That's not something I plan to support right now but you are free to modify it for your server to your custom needs.
  9. Cahnu

    languages

    Hello, all of my plugins use the oxide lang API for any text displayed. You should be able to modify any messages to your preferred language by editing the HeavyMilitaryEvent file under the oxide/lang folder. If you have trouble please reach out to me on discord and I can help. My discord is : cahnu
  10. Cahnu

    NPC's not damaging buildings

    Hello, similar to your other support request, you would want to reference the settings in NPCspawn. I'm assuming you are using some sort of PVE plugin that restricts damage? I don't see anything mentioning building damage in NPCSpawn. You could check with the author of NPCSpawn but it may not have a global setting for building damage and instead relies on other plugins to determine if it's a pvp/damageable zone. I know defendable homes uses NPCSpawn too but I think because they are setting raid targets for a specific base, it works a little differently than just a gobal "can damage any base" type of setting.
  11. Hello, this plugin relies on NpcSpawn for NPC functionality. Therefore, you may want to reference that plugin for how to configure the NPC settings. It looks like there's a setting that controls if NPCs can attack each other. Here's a snippet from the page "If you need Npcs to be able to fight with other Npcs, then set the value of CanTargetOtherNpc inside the plugin to true". You would change this value inside the helicrashevent config. Here's the page for the NPCspawn plugin for reference.
  12. Cahnu

    Heli Crash Event

    Hello, this plugin doesn't currently control crate spawns. They spawn just as if a heli was destroyed normally. It does have support for NPCspawn if you wish to use it. It will then spawn NPCs around the crash site to defend it.
  13. Hello, I just tested on my local and confirmed I'm not seeing this error. Is the event working for you or are you having issues outside of this error? Is it repeated or a one-time thing? Please make a support ticket if you are still having issues. Please also provide the answers to these questions so I can help look into what's causing it. 🙂
  14. Cahnu

    tank pro

    Changed Status from Closed to Not a Bug
  15. Cahnu

    tank pro

    Changed Status from Not a Bug to Closed
  16. Cahnu

    tank pro

    Changed Status from Pending to Not a Bug
  17. Cahnu

    Error since the Update

    Changed Status from Pending to Closed Changed Fixed In to 1.1.2
  18. Cahnu

    Heli Crash Event

    This has been fixed in the latest version. There was a Rust update yesterday that broke a reference in the plugin. Please download the latest version🙂
  19. Cahnu

    Heli Crash Event

    You should be able to hit add friend and enter that name. I don't personally have a discord server yet but I am a member of the codefling discord server if it's easier for you to find me there. https://discord.gg/codefling. The NPCs won't roam by default but they should chase if they are engaged. This plugin doesn't do anything with loot so you should be free to use any plugin you'd like for that.
  20. Cahnu

    Heli Crash Event

    My discord is: cahnu It sounds like you may be having an issue with oxide itself if it's not recognizing commands. You can try the oxide.version command in the console to see if oxide is registering correctly. If not, you may need to reinstall that before plugin commands will work. Feel free to message me though and I can try to point you in the right direction.
  21. Cahnu

    Heli Crash Event

    I may look into integrating with a plugin like zone manager to do something like this automatically in the future but it doesn't currently do that. You would need to add a zone manually with your zone manager plugin for the moment.
  22. Version 1.0.3

    242 downloads

    Heavy Military Tunnel Event is a configurable plugin that allows for a new type of random event. Randomly a message will appear letting players know that a heavy unit is now guarding Military Tunnel The Military Tunnel will then be equipped with extra scientists both light and heavy, auto turrets, and Bradleys. Players must try to clear the military tunnel and find the scientist who drops the code to disable the auto turrets OR destroy all the turrets. If the code is found, it can be entered into the code lock hidden in a room to disable the turrets. Once the turrets and scientists are dealt with, players must defeat the Bradleys that guard the hackable crates. Finally, once the Bradleys are defeated, players can collect all the loot. That's if someone else doesn't get to it first! This is a great event to add to your server to give it a little more variety. It can be a fun PVP zone or a PVE event for non PVP servers. EASY OPTIONAL SETUP - NO SETUP REQUIRED You can simply drop the plugin in as-is and it will start the random event every 1 to 2 hours OR you can modify the config to your specific needs. Configuration Example - en Admin Only Commands /HmtStart /HmtStop /HmtPos Hooks void HeavyMilitaryTunnelEventStarted() void HeavyMilitaryTunnelEventStopped() Customization Spawn locations as well as the total number turrets, scientists, hackable crates, & APCbradleys can be modified. Simply go to the location in game you want to place the new item and use the command /HmtPos. It will message you the location. You can the add that location to the config in the appropriate section for want you want to modify. Reload the plugin and you're good to go! Support Create a support ticket here or message me on discord: cahnu
    $19.99
  23. Cahnu

    HQM Output Bug

    Changed Status from Pending to Closed
  24. Cahnu

    HQM Output Bug

    Ok. I don't see any issues with your config. Outside of the event running, if you just go to the excavator and run it for HQM does that work? Because the plugin is adding diesel and running the excavator normally. It doesn't do anything special with the output piles.
  25. Cahnu

    Heavy Oil Rig Event

    Not without changing the way spawn locations work since it only looks at the locations in config and spawns them. If you'd like, I can give you an edited config with a different location for Bradley. I would just pick a different location on the top story of oil rig. It would most likely have to be off the heli-pad entirely to prevent that from happening. Then you would just need to replace the config, reload and you'd be good to go.
1.7m

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