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Everything posted by Cahnu
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Hello, similar to your other support request, you would want to reference the settings in NPCspawn. I'm assuming you are using some sort of PVE plugin that restricts damage? I don't see anything mentioning building damage in NPCSpawn. You could check with the author of NPCSpawn but it may not have a global setting for building damage and instead relies on other plugins to determine if it's a pvp/damageable zone. I know defendable homes uses NPCSpawn too but I think because they are setting raid targets for a specific base, it works a little differently than just a gobal "can damage any base" type of setting.
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Hello, this plugin relies on NpcSpawn for NPC functionality. Therefore, you may want to reference that plugin for how to configure the NPC settings. It looks like there's a setting that controls if NPCs can attack each other. Here's a snippet from the page "If you need Npcs to be able to fight with other Npcs, then set the value of CanTargetOtherNpc inside the plugin to true". You would change this value inside the helicrashevent config. Here's the page for the NPCspawn plugin for reference.
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Hello, I just tested on my local and confirmed I'm not seeing this error. Is the event working for you or are you having issues outside of this error? Is it repeated or a one-time thing? Please make a support ticket if you are still having issues. Please also provide the answers to these questions so I can help look into what's causing it.
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Changed Status from Pending to Closed Changed Fixed In to 1.1.2
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You should be able to hit add friend and enter that name. I don't personally have a discord server yet but I am a member of the codefling discord server if it's easier for you to find me there. https://discord.gg/codefling. The NPCs won't roam by default but they should chase if they are engaged. This plugin doesn't do anything with loot so you should be free to use any plugin you'd like for that.
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My discord is: cahnu It sounds like you may be having an issue with oxide itself if it's not recognizing commands. You can try the oxide.version command in the console to see if oxide is registering correctly. If not, you may need to reinstall that before plugin commands will work. Feel free to message me though and I can try to point you in the right direction.
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Version 1.0.3
231 downloads
Heavy Military Tunnel Event is a configurable plugin that allows for a new type of random event. Randomly a message will appear letting players know that a heavy unit is now guarding Military Tunnel The Military Tunnel will then be equipped with extra scientists both light and heavy, auto turrets, and Bradleys. Players must try to clear the military tunnel and find the scientist who drops the code to disable the auto turrets OR destroy all the turrets. If the code is found, it can be entered into the code lock hidden in a room to disable the turrets. Once the turrets and scientists are dealt with, players must defeat the Bradleys that guard the hackable crates. Finally, once the Bradleys are defeated, players can collect all the loot. That's if someone else doesn't get to it first! This is a great event to add to your server to give it a little more variety. It can be a fun PVP zone or a PVE event for non PVP servers. EASY OPTIONAL SETUP - NO SETUP REQUIRED You can simply drop the plugin in as-is and it will start the random event every 1 to 2 hours OR you can modify the config to your specific needs. Configuration Example - en Admin Only Commands /HmtStart /HmtStop /HmtPos Hooks void HeavyMilitaryTunnelEventStarted() void HeavyMilitaryTunnelEventStopped() Customization Spawn locations as well as the total number turrets, scientists, hackable crates, & APCbradleys can be modified. Simply go to the location in game you want to place the new item and use the command /HmtPos. It will message you the location. You can the add that location to the config in the appropriate section for want you want to modify. Reload the plugin and you're good to go! Support Create a support ticket here or message me on discord: cahnu$19.99 -
Changed Status from Pending to Closed
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Ok. I don't see any issues with your config. Outside of the event running, if you just go to the excavator and run it for HQM does that work? Because the plugin is adding diesel and running the excavator normally. It doesn't do anything special with the output piles.
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Not without changing the way spawn locations work since it only looks at the locations in config and spawns them. If you'd like, I can give you an edited config with a different location for Bradley. I would just pick a different location on the top story of oil rig. It would most likely have to be off the heli-pad entirely to prevent that from happening. Then you would just need to replace the config, reload and you'd be good to go.
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I just spent some time testing this and am unable to reproduce this issue. I've set it to random output as you mentioned and it continues to stack normally as expected with HQM. What happens if you configure it for HQM specifically? (set it to 0 in config)
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This is the first I've heard of this. I did some testing and haven't been able to recreate that issue. Please feel free to create a support ticket if you continue to run into this with any details you have around it. With the default position of the Bradley that is true. However, the location of the Bradley as well as the turrets & Npcs can be customized through the config file. Because of this and the fact that some players like this feature and it would change it for them too, I have opted to leave this as the default.
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Interesting.. I'll have to do some testing and see what's going on. I'm out of town for a couple days though so it may be a few days before I can get back to you. Just wanted to let you know I saw this and will look into it ASAP.
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Version 1.0.4
159 downloads
Heavy Water Treatment Event is a configurable plugin that allows for a new type of random event. Randomly a message will appear letting players know that there is a Heavy Unit being formed at Water Treatment Event. The Water Treatment Plant will then be equipped with regular scientists, heavy scientists, auto turrets, and a Bradley. Players must try to clear the water treatment plant and find the scientist who drops the code to disable the auto turrets OR destroy all the turrets. If the code is found, it can be entered into the code lock in one of the outer buildings to disable the turrets. Once the turrets and scientists are dealt with, players must defeat the Bradley which guards the hackable crates. Finally, once the Bradley is defeated, players can collect all the loot. That's if someone else doesn't get to it first! This is a great event to add to your server to give it a little more variety. It can be a fun PVP zone or a PVE event for non PVP servers. EASY OPTIONAL SETUP - NO SETUP REQUIRED You can simple drop the plugin in as-is and it will start the random event every 1 to 2 hours OR you can modify the config to your specific needs. Configuration Example - en Admin Only Commands /HwtStart /HwtStop /HwtPos Hooks void HeavyWaterTreatmentEventStarted() void HeavyWaterTreatmentEventStopped() Customization This plugin uses NpcSpawn for all of the Scientist Npcs. Clothes, weapons, health, & other settings can all be customized for the scientists with NpcSpawn. Spawn locations as well as the total number turrets, scientists, hackable crates, & APCbradleys can be modified. Simply go to the location in game you want to place the new item and use the command /HwtPOS. It will message you the location. You can the add that location to the config in the appropriate section for want you want to modify. Reload the plugin and you're good to go! Discord: cahnu$19.99- 5 comments
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@Darien The position of the Bradley can be customized if you don't want to allow that. I wouldn't want to update the plugin and change it for everyone as some people like that you can do that. You can use the /HoPOS command as admin in the location you want it to spawn and then add that into the config under the Bradley spawn locations. Reload the plugin and it will start spawning there instead. As for the code lock rotation, you're the first to mention having a problem with that. Would you mind messaging me on Discord so I can do some testing with you to see what needs to change to resolve it? My Discord is cahnu
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Ok please see if you can test what I mentioned above to pinpoint which other plugin you have that is conflicting.
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Changed Status from Pending to Can't Reproduce
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@CupsOhJoe Yeah, I'm fairly certain it's another plugin conflicting. I just haven't been able to get anyone to test removing other potential conflicting plugins to see which it is. Would you be able to test that if you are experiencing the same?