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Disguise

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Everything posted by Disguise

  1. Do you have plugins in use?
  2. Yep, these spawners, use regular lootboxes, I don't think RusEdit can handle those spawners well. And be aware that some trees has no hitbox, just visuals and unharvastable. (2 trees with same name (1 is visual 1 is harvastable), you can check if it's real or not by clicking around the tree and see if it's been selected or not, if not it's not a real tree!) If you need to populate a big area with trees, bushes, ores then use topology/topologies instead. Help: https://wiki.rustmapmaking.com/TopoSummary You have to delete the map in your rust directory or rename your map from neutest to neutest2 (for example), upload it to dropbox, then start the server.
  3. Okay, so I inspected the map, (without the custom monuments because I don't own any) and my question is: Did you place down the trees and lootbox spawners manually? (I never used the spawners before)
  4. Tomorrow I can inspect it but I would send it in DMs because everyone can see that link.
  5. If you want it, I can inspect your map.
  6. for understandig. the server can start with an entity or broken prefab. but the login to my server over the game can crash ? yep
  7. Verify your Rust files and make sure there's no entity nor a broken prefab on the map!
  8. Should not make a difference in a small quantity, I've never tested it. But if you have let's say 800-1000 prefabs in a small area, that's probably a bowl of lagspike there.
  9. I didn't found an exact way to tell which one is an entity and the other isn't. A perfect example how you can tell which one is usable and which one isn't:
  10. I don't know if it's there any broken prefabs in the prefabs list, just make sure if you got 2 similar names always use the "static" or "worldmodel" one, never an entity!
  11. Delete Mining Pumpjack and use Pumpjack-Static instead
  12. This 4 should work (try to select from 4 of these): This 1 should not work: Full List:
  13. I think you placed down mining quarry entities and not prefabs. Most entities break the map
  14. Hi, I'm here to help you! Seems like a/multiple mining quarry is causing the error, I suggest you to remove mining quarries first, then retry. (A complete log file would be very helpful!) Ps: I searched through topics and forums and 2 other people had the same issue, they edited a procedurally generated map. It was made 9 months ago with nothing helpful in the replies =/
  15. I got these from: https://umod.org/documentation/games/rust/definitions#skins It hasn't been updated yet.
  16. Yep, it's been set to private for some reason.
  17. Every monument looks very nice, it will be a close match, good luck y'all!
    I forgot to leave a review on this masterpiece, a very helpful tool.
  18. It's broken since the HDRP update, I'll see what can I do.
  19. Version 2021.05.29

    955 downloads

    Config file containing every skin for every item in the game. Only officially accepted skins! Plugin by misticos: https://umod.org/plugins/skins
    Free
  20. https://umod.org/plugins/loading-messages
  21. Version 2021.05.15

    11 downloads

    Dust & Training Ground are designed for aimtrain & combat servers. It has unique styling and design. Description Dust & Training Ground are both compatible with night time training. Colliders are already set to prevent players from glitching out from the map. Spectator zones are already set to make it easier for you. ⬇ Installation It can't be easier! Just drag & drop, then apply the modifiers! (Make sure that, you don't place it in water!) You can copy & paste the folders and place it in CustomPrefabs folder. If you do this, you can find it quicker and easier under Prefabs > Custom Prefabs inside RustEdit. Recommended You can set your server image on the picture frames with Sign Artist. (example below) Video about the prefabs is coming out soon!
    $4.99
  22. Not the plugin itself, a picture about the plugins name is enough too.
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