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Everything posted by Disguise
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NPC spawners, underwater labs should not give such an error, my best guess is the trees, bushes, ores and grass placed manually. I've never seen this error before. ps.: Make sure you have the latest steamcmd, updated your server and validated your server.
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Do you have plugins in use?
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Yep, these spawners, use regular lootboxes, I don't think RusEdit can handle those spawners well. And be aware that some trees has no hitbox, just visuals and unharvastable. (2 trees with same name (1 is visual 1 is harvastable), you can check if it's real or not by clicking around the tree and see if it's been selected or not, if not it's not a real tree!) If you need to populate a big area with trees, bushes, ores then use topology/topologies instead. Help: https://wiki.rustmapmaking.com/TopoSummary You have to delete the map in your rust directory or rename your map from neutest to neutest2 (for example), upload it to dropbox, then start the server.
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Okay, so I inspected the map, (without the custom monuments because I don't own any) and my question is: Did you place down the trees and lootbox spawners manually? (I never used the spawners before)
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Tomorrow I can inspect it but I would send it in DMs because everyone can see that link.
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If you want it, I can inspect your map.
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for understandig. the server can start with an entity or broken prefab. but the login to my server over the game can crash ? yep
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Verify your Rust files and make sure there's no entity nor a broken prefab on the map!
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You're welcome!
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Should not make a difference in a small quantity, I've never tested it. But if you have let's say 800-1000 prefabs in a small area, that's probably a bowl of lagspike there.
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I didn't found an exact way to tell which one is an entity and the other isn't. A perfect example how you can tell which one is usable and which one isn't:
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I don't know if it's there any broken prefabs in the prefabs list, just make sure if you got 2 similar names always use the "static" or "worldmodel" one, never an entity!
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Delete Mining Pumpjack and use Pumpjack-Static instead
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I think you placed down mining quarry entities and not prefabs. Most entities break the map
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Hi, I'm here to help you! Seems like a/multiple mining quarry is causing the error, I suggest you to remove mining quarries first, then retry. (A complete log file would be very helpful!) Ps: I searched through topics and forums and 2 other people had the same issue, they edited a procedurally generated map. It was made 9 months ago with nothing helpful in the replies =/
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Yep, it's been set to private for some reason.
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Every monument looks very nice, it will be a close match, good luck y'all!
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