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Krungh Crow

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Everything posted by Krungh Crow

  1. allso noticed the item is a custom itemand not a rock
  2. Large lootbags with a skin has everything in and can make it trigger to send a randomised chatmessage that way u can edit the loot or reward with an loot plugin
  3. Krungh Crow

    Motionless animals

    all backtothewild does is alter stats vs customai which built its own behaviour and if u set server variables to ai.move false ai.think false then there will be issues
    I just tried this wonderfull tool. Works like a charm and uses your steam workshop account if u are logged in to it (active connection) Streamlined and userfriendly
  4. Krungh Crow

    HuntsMan

    it is just a phrase but the idea seems interesting but that is what the random spawn is roughly doing (getting a moment to get cought hunting)
  5. Krungh Crow

    spawning underground

    yes and new npc-animal behaviour and appearance this will have some impact on plugins using npc and animals allso
  6. Krungh Crow

    spawning underground

    yeah i got the terrain bit covered but the new rocks(cliffs) hdrp are a pain in the but lol
  7. Krungh Crow

    Motionless animals

    they move on my test server they do pause (confusion) when reaching original treshold then attack again i have to think of a complete monobehaviour to make them agro allways and dont give up on attacks
  8. Krungh Crow

    Motionless animals

    animals wont move if u ported around in vanish and unvanish i have not changed the the immobile animals in the plugin. i set the chance to flee to 0 so that could be it i could change it to treshold instead
  9. Changed Status from Pending to Closed Changed Fixed In to 1.1.4 Added the Test feature to disable spawns in 1 zone in the config @Solsey
  10. yes that is basic behaviour CustomAi built a new behaviour method for it. So far i managed to hand them the flag to never flee so that would skip the whole running away behaviour ^^
  11. yeah i have the NPC vs Animal attacks tested "Global settings": { "Use Global Targeting": true, "Animals ignore NPC's": true, "NPC's ignore Animals": true }, that would stop their targeting wolf/bear/boar allready have the agressive tag so you dont need a behaviour for that So basicly u want them not to run away when their HP gets low (treshold) ?
  12. agro range will be very heavy to the server and requires a monobehaviour to check each tick or trigger (not suggested especialy if there are allot of animals ). looking into the attackbehaviour itself now ill get back to that.
  13. i can have a look at it
  14. Krungh Crow

    HuntsMan

    "Kit ID": [ "diver","diver2","diver3" ], divide kitnames with a , then it chooses a random one each time he spawns
  15. testing the zones (never used zones so its a little puzzle for me) so far i have it to block spawns in 1 zone (but i think users like to have it blocked in multiple zones (id's) if needed) Ill keep u posted extra progress so far "Suicide block": false, "Zone block": true, "Zone ID": 29190840
  16. ah i need to check into that too thx for the report
  17. Krungh Crow

    spawning underground

    ill ask around see if theres a easy fix TY
  18. Krungh Crow

    HuntsMan

    yes i need to look at terrain heights and rocks
  19. Changed Status from Not a Bug to Closed Changed Fixed In to 1.1.3
  20. new setting (false by default) should fix that "Global NPC dont target": true,
  21. sorry will check this asap
  22. Krungh Crow

    ImageLibrary

    yes allot better thx mercery did u had a look at the message i sended u ?
  23. Couple of issues with 0.0.5 Updating resets the config again and there is no new example how you might add items.(have to do a clean install reloading plugin does not close the ui (might give kick error for players) No command to open the panel in the plugin description no example configuration. dont see a transparent background option
  24. it is not a support ticket but a request (best to place those under the regular discussion)
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