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Everything posted by Solarix
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Getting the same thing when opening lootable items, they are immediately closing.
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I believe I found the issue with the Air Drop NPCs spawning too often, they were defaulting to a respawn of 1 minute. I changed them to 0, will monitor. (on 1.0.4 currently, was on 1.0.3 during previous posts)
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Hi @Steenamaroo No, it has always been set to false. Ah that would explain the ch47 profile not working then.
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No prob, it's a 6k proc gen map 🙂
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Was getting lag reports, chat and actions delayed by a sec or 2, and noticed the plugin had over (17k) on plugins list. When unloaded, everything normalized.
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Default Profiles UI is missing some profiles and needs expansion to 3rd column. Missing: Air Drop, CH47, and the 4 Biomes.
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The public supply drop event bot profile seems to be spawning more often than usual even without the supply drops. Also, the CH47 event doesn't seem to be spawning the bots for that profile at all when the locked crate is hacked.
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Some monuments in the default profile are experiencing scientists spawning where they should be spawning as Zombies, usually mixed. Seeing these errors in console, could also be related to the day/night cycle issue... Failed to run a 0.20 timer in 'BotReSpawn v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotReSpawn+CustomGroup+<PostSpawnProcess>c__AnonStorey0.<>m__0 () [0x0011c] in <8af9b651957840ee900a97b3dc81d4d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <9882f28dc2204b4dba514a9ad18f5042>:0 Failed to run a 0.20 timer in 'BotReSpawn v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotReSpawn+CustomGroup+<PostSpawnProcess>c__AnonStorey0.<>m__0 () [0x0011c] in <8af9b651957840ee900a97b3dc81d4d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <9882f28dc2204b4dba514a9ad18f5042>:0 Failed to run a 0.20 timer in 'BotReSpawn v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotReSpawn+CustomGroup+<PostSpawnProcess>c__AnonStorey0.<>m__0 () [0x0011c] in <8af9b651957840ee900a97b3dc81d4d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <9882f28dc2204b4dba514a9ad18f5042>:0 Failed to run a 0.20 timer in 'BotReSpawn v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotReSpawn+CustomGroup+<PostSpawnProcess>c__AnonStorey0.<>m__0 () [0x0011c] in <8af9b651957840ee900a97b3dc81d4d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <9882f28dc2204b4dba514a9ad18f5042>:0 ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index
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- 19 comments
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- 3
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- #gui
- #information
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(and 4 more)
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Shotgun traps not injuring players
Solarix replied to BetterDeadThanZed's Support Request in Support
@nivex We've noticed that when the shotgun traps are destroyed, the handmade shells are dropping from higher than the trap. This is causing the loot bag to fall onto the floor above (usually in a honeycomb) in cases where the traps are mounted high. -
Same here, seems to be since the latest CopyPaste update.
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- 196 comments
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- 2
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- #rust plugin
- #custom rust plugin
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(and 2 more)
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If you combine this plugin with Vehicle License from umod, the storage box/stashes, fuel storage, and mounting (all seats or pilot seat) can be restricted to owner and team by the vehicle license attached either through buying the mini from the plugin shop or if configured for it through the Air Wolf vendor as well. That is how I use it on my PvE server.
- 20 comments
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- #minicopter
- #storage
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Changed Status from Not a Bug to Closed Changed Fixed In to 2.0.0
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Version 2.0.0 is released with the option to set each storage container to true/false.
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- 5 comments
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- 1
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