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Everything posted by TwoShoes
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No I mean it shows someone raided a base that isn't online like if I'm the only one on at 4am it'll say a one of my normal players that play in the day time just raided a base and I'm the only one online..
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I have this set up on my server that the TC has to be destroyed to get the reward points but found a loophole. So we found that if you loot all the box's and not touch the TC you get credit for the raid on the last box saying example: youname completed hard27 raidable base, but no RP points are given till you take the TC.. Is this intentional or ? Also noticed where the notification bar says someone raided a base and that person isn't even on the server
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I noticed today after the update that the center changed oh so slitghly that its hard to use at times
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I found this issue when I had a RB close to a road and Bradley went driving by into the bubble and it spammed this in console till it left the bubble.. Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: Bradley - True (Boolean), RaidableBases (False (Boolean)) Thought I would post just incase anyone else has this issue, and possibly how to fix .. Thanks OK I found it was when Bradley would drive through a RB NPC.. I'll move the base more off the road..
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Just wondering the "Enable Stability Foundation Wipe" does this mean if the RB foundation that spawns does not have stability like "underground" will it despawn? found the answer Enable Stability Foundation Wipe (false) - Enables a custom stability system for when stability is disabled via CopyPaste settings.
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I just bought this and installed but while in the config looking at it, people said they couldn't use there refineries and furnaces, no permission were given yet. So I tested this with permissions and still no one can use any furnaces or refineries.. Once I "o.unload" all furnaces and refineries worked again
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Not sure if this is already implemented, and I just missed it but I've noticed if a player disconnects from the server while in a raid from power outages, rage quit, etc... When the raid is done the player/s that is still in the zone will die, and loose everything on there body (does not bother the Backpack plugin) but the Restore Upon Death plugin doesn't give back the items they had on them. So is there a way to eject a player from a raid on disconnect? Thank you.
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- 60 comments
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- #vehicle licence
- #ui
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(and 7 more)
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- 196 comments
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- 1
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- #rust plugin
- #custom rust plugin
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(and 2 more)
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OK I tried every thing I could before I contacted you.. I was testing a raid base I just built with /rbe hard23 hard (like I always do or what ever easy, hard, med, or expert number I would be working on) and every time it spawns a totally different base number.. What could be causing this issue? this has never happened before thanks.
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Sorry to bug ya but not sure what changed in your update, but since the latest update, my easy bases no longer spawn with loot (from the loot tables) everything is empty except traps.. My medium, hard, and expert bases spawn with loot. I have checked all my files, and nothing is changed FIXED: for some reason this was set to true instead of false "Skip Treasure Loot And Use Loot In Base Only" please feel free to delete this message as I cannot.
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- 60 comments
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- #vehicle licence
- #ui
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(and 7 more)
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gives unknown command
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Just a quick question what is "the button" that's what I'm asking. That's like trying to find the anykey on my keyboard
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How do you get the lights to turn on?
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- 10 comments
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- #crosshair
- #target
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Would be awesome to see this work along side the other Bradley guard plugin to make an awesome event so when Bradley explodes and the guards come out, the other Bradley event starts for reinforcements... To bad they are both named the same (BradleyGuards.cs) Update: I just renamed the other BradleyGuards and rewrote parts and fixed times to work with this one and it's so sick..
- 236 comments
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