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Everything posted by NEXT
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Look at the Biplane.json file. "biplane_default" is entered, but can you specify an item with "biplane_default"? Isn't it "biplane_itemdefault"?
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Thank you. I will contact the realPVE developer.
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"Buyable Events": { "Spawn Bases X Distance Apart": 200.0, "Spawns Database File (Optional)": { "Easy": "none", "Medium": "none", "Hard": "none", "Expert": "none", "Nightmare": "nightmare_spawns" } } "Maintained Events": { "Max Maintained Events": 2, "Spawns Database File (Optional)": { "Easy": "none", "Medium": "none", "Hard": "none", "Expert": "none", "Nightmare": "nightmare_spawns" } Is it okay to use this method? spawns_data.json Nightmare_Bases_Ship_N2.json
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Modify RealPVE to Ignore Convoy Events Modify RealPVE's OnEntityTakeDamage method to exclude convoy-related entities. Find the method in RealPVE.cs: object OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info) Before blocking damage, add a condition to check if the entity is part of a convoy: if (ConvoyPathVehicle.GetVehicleByNetId(entity.net.ID.Value) != null) return null; // Allow damage for Convoy entities This ensures that RealPVE does not block damage for convoy-related objects, resolving the conflict. Please avoid conflict with Convoy MOD.
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- 13 comments
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- #deployables
- #plugin
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(and 23 more)
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Even if there are conflicts, it seems like the event can be executed without any problems. In what part does the problem occur? I would like to request support for real PVE, which is a paid MOD.
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Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: RealPVE - False (Boolean), Convoy (True (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: RealPVE - False (Boolean), Convoy (True (Boolean))
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Failed to run a 3600.00 timer in 'KingNMerc v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.KingNMerc.SetupKing (BasePlayer player) [0x0000d] in <9aea282741584fdbbd197d3396da1b69>:0 at Oxide.Plugins.KingNMerc.SelectNewKing () [0x00026] in <9aea282741584fdbbd197d3396da1b69>:0 at Oxide.Plugins.KingNMerc.b__15_0 () [0x00000] in <9aea282741584fdbbd197d3396da1b69>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in :0 You've successfully pasted the structure
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Will there be a conflict? Something feels strange.
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I still get this error Failed to call hook 'Unload' on plugin 'DungeonBases v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DungeonBases.Unload () [0x00010] in :0 at Oxide.Plugins.DungeonBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01366] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
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I would like to have other languages available, not just English. If you could enter sample code in the cs files, I will change them. Please consolidate the language fields for easier editing. I'd like the language fields to be consolidated for easier editing. Can I put everything in a protected override void LoadDefaultMessages()?
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Regex PhotoNoInject2 = new Regex(@"^[\p{L}\p{N}\p{P}\p{Zs}]+$"); Regex PhotoNoInject = new Regex(@"^[\p{L}\p{N}\p{P}\p{Zs}]+$"); comment en → japanese ok
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Biplane.json "biplane_default" ↓ "biplane_itemdefault" many problem
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thank you I support your great work
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Since the materials are food, I would like them to make it in a prefabricated refrigerator rather than in a large box from the start. https://umad.org/plugins/fridge-food I would like to request that it be compatible with this MOD.
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If you change the prefab name, Will Ibag's functionality be lost? Example) Automatic drop storage function Function to refer to the stock of ingredients in ibag when cooking