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Everything posted by Mercury
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- 43 comments
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- #parachute
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- 43 comments
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- #parachute
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- 43 comments
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- #parachute
- #iqparachute
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- 43 comments
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- #parachute
- #iqparachute
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(and 8 more)
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- 43 comments
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- #parachute
- #iqparachute
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- 43 comments
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- 2
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Oh, good buddy! I will check this plugin within a week, I need to sort out my personal affairs and family because I was on vacation recently
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Are you getting some kind of error in the console?
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- 90 comments
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Version 1.3.7
37 downloads
UraniumTools - is a different way of looking at "Magic Tools" When mining an object from uranium, the player will receive a debuff for each hit, there is also a mutation of the resource and its multiplication. Absolutely everything is configured in the config, you can also selectively disable some functionality You can create various items with unique abilities : - Enable radiation damage to the item - Enable cold damage to the item - Enable thirst damage to the item - Enable starvation damage on an item - Enable bleeding damage to the item - Enable damage to the item's health level - You can combine debuffs on one item - Enable the possibility of its breakdown - Enable mutation of mined items - Enable multiplication of mined items - Enable the possibility of dropping items from boxes with chance settings And all this can be turned on and off selectively for any subject! COMMAND : /ut_give Steam64IDorNick Key - give item CONFIGURATION : { "Setting up uranium instruments (KEY (must be unique) - SETTING)": { "uranpickaxe": { "Shortname Tool": "pickaxe", "Display name": "Uranium Pickaxe", "Tool SkinID": 859006499, "Disable item breakage ? (Item will not wear out)": false, "Mutation (Will recycle resource when mined) [true/false]": true, "Resource multiplication (When hit by a tool, it will increase production by X times) [true/false]": true, "Increase loot X times per hit": 2.0, "Enable item dropout from boxes": true, "Crate Name = Rare": { "crate_elite": 100, "crate_normal": 50 }, "DebuffVarible": { "Use debuff on hit? (true - yes/false - no)": true, "Specify what debuffs will be (you can combine them by specifying several types)": [ { "Set the type of debuff on hit: 0 - Radiation, 1 - Cold, 2 - Bleeding, 3 - HP Drain, 4 - Calories, 5 - Hydration": 0, "Factor": 5.0 } ] } }, "uranphatchet": { "Shortname Tool": "hatchet", "Display name": "Uranium Hatchet", "Tool SkinID": 860588662, "Disable item breakage ? (Item will not wear out)": false, "Mutation (Will recycle resource when mined) [true/false]": false, "Resource multiplication (When hit by a tool, it will increase production by X times) [true/false]": true, "Increase loot X times per hit": 5.0, "Enable item dropout from boxes": false, "Crate Name = Rare": { "crate_elite": 100, "crate_normal": 50 }, "DebuffVarible": { "Use debuff on hit? (true - yes/false - no)": true, "Specify what debuffs will be (you can combine them by specifying several types)": [ { "Set the type of debuff on hit: 0 - Radiation, 1 - Cold, 2 - Bleeding, 3 - HP Drain, 4 - Calories, 5 - Hydration": 0, "Factor": 5.0 } ] } }, "coldpickaxe": { "Shortname Tool": "hatchet", "Display name": "Cold Hatchet", "Tool SkinID": 1962047190, "Disable item breakage ? (Item will not wear out)": false, "Mutation (Will recycle resource when mined) [true/false]": false, "Resource multiplication (When hit by a tool, it will increase production by X times) [true/false]": true, "Increase loot X times per hit": 5.0, "Enable item dropout from boxes": false, "Crate Name = Rare": { "crate_elite": 100, "crate_normal": 50 }, "DebuffVarible": { "Use debuff on hit? (true - yes/false - no)": true, "Specify what debuffs will be (you can combine them by specifying several types)": [ { "Set the type of debuff on hit: 0 - Radiation, 1 - Cold, 2 - Bleeding, 3 - HP Drain, 4 - Calories, 5 - Hydration": 1, "Factor": 5.0 } ] } }, "multiaxe": { "Shortname Tool": "pickaxe", "Display name": "Multi Pickaxe", "Tool SkinID": 2576194411, "Disable item breakage ? (Item will not wear out)": true, "Mutation (Will recycle resource when mined) [true/false]": true, "Resource multiplication (When hit by a tool, it will increase production by X times) [true/false]": true, "Increase loot X times per hit": 15.0, "Enable item dropout from boxes": false, "Crate Name = Rare": { "crate_elite": 100, "crate_normal": 50 }, "DebuffVarible": { "Use debuff on hit? (true - yes/false - no)": true, "Specify what debuffs will be (you can combine them by specifying several types)": [ { "Set the type of debuff on hit: 0 - Radiation, 1 - Cold, 2 - Bleeding, 3 - HP Drain, 4 - Calories, 5 - Hydration": 1, "Factor": 5.0 }, { "Set the type of debuff on hit: 0 - Radiation, 1 - Cold, 2 - Bleeding, 3 - HP Drain, 4 - Calories, 5 - Hydration": 0, "Factor": 5.0 }, { "Set the type of debuff on hit: 0 - Radiation, 1 - Cold, 2 - Bleeding, 3 - HP Drain, 4 - Calories, 5 - Hydration": 4, "Factor": 5.0 }, { "Set the type of debuff on hit: 0 - Radiation, 1 - Cold, 2 - Bleeding, 3 - HP Drain, 4 - Calories, 5 - Hydration": 5, "Factor": 5.0 }, { "Set the type of debuff on hit: 0 - Radiation, 1 - Cold, 2 - Bleeding, 3 - HP Drain, 4 - Calories, 5 - Hydration": 2, "Factor": 5.0 }, { "Set the type of debuff on hit: 0 - Radiation, 1 - Cold, 2 - Bleeding, 3 - HP Drain, 4 - Calories, 5 - Hydration": 3, "Factor": 5.0 } ] } } }, "Enable one-time tool repair": true, "Forbid repair": true, "Disable Item Recycling": false, "Prefix in chat for message(IQChat)": "<color=#0000FFF><b>[UraniumTools]</b></color>" }$5.00 -
Version 1.4.10
148 downloads
IQHotPoints - adds a dynamic display of markers on the G map to your server! The more dynamic and massive the PvP or raid on a point is, the bigger the marker will be! Plugin Features : PVP and Raid markers are configured separately in the configuration You can enable or disable the PvP/Raid markerSetting the smoothness of the marker appearance/marker stage Setting the smoothness of marker removal/marker stage Ability to enable marker display when killing an NPC The ability to specify the maximum size of the marker The ability to specify the starting size of the marker The ability to specify any number of acceptable stages for the marker and specify for each stage : Setting up Marker stroke Setting the marker color Setting the transparency of the marker The lifetime of the marker stage (before narrowing by a stage less) Screenshot with an example of how it looks on an active server : ViDEO : Configuration : { "Setting up the PVP Marker": { "Use marker? (true - yes/false - no)": false, "Smoothness of marker stage removal": 10, "Display marker when killing NPCs": true, "Marker start radius": 0.13, "Maximum marker radius": 1.0, "Customizing marker stages": [ { "HEX : Marker outline color": "#70ff36", "HEX : Marker color": "#70ff36", "0.0 - 1.0 - marker transparency": 0.3, "Marker/Stage Lifetime (Seconds)": 5 }, { "HEX : Marker outline color": "#d5ff36", "HEX : Marker color": "#d5ff36", "0.0 - 1.0 - marker transparency": 0.35, "Marker/Stage Lifetime (Seconds)": 10 }, { "HEX : Marker outline color": "#f7ff36", "HEX : Marker color": "#f7ff36", "0.0 - 1.0 - marker transparency": 0.45, "Marker/Stage Lifetime (Seconds)": 15 }, { "HEX : Marker outline color": "#ffd836", "HEX : Marker color": "#ffd836", "0.0 - 1.0 - marker transparency": 0.55, "Marker/Stage Lifetime (Seconds)": 20 }, { "HEX : Marker outline color": "#ffac36", "HEX : Marker color": "#ffac36", "0.0 - 1.0 - marker transparency": 0.65, "Marker/Stage Lifetime (Seconds)": 25 }, { "HEX : Marker outline color": "#ff9e36", "HEX : Marker color": "#ff9e36", "0.0 - 1.0 - marker transparency": 0.75, "Marker/Stage Lifetime (Seconds)": 30 }, { "HEX : Marker outline color": "#ff9e36", "HEX : Marker color": "#ff9e36", "0.0 - 1.0 - marker transparency": 0.8, "Marker/Stage Lifetime (Seconds)": 35 }, { "HEX : Marker outline color": "#ff6f36", "HEX : Marker color": "#ff6f36", "0.0 - 1.0 - marker transparency": 0.85, "Marker/Stage Lifetime (Seconds)": 45 }, { "HEX : Marker outline color": "#ff5736", "HEX : Marker color": "#ff5736", "0.0 - 1.0 - marker transparency": 0.9, "Marker/Stage Lifetime (Seconds)": 50 }, { "HEX : Marker outline color": "#ff3c1e", "HEX : Marker color": "#ff3c1e", "0.0 - 1.0 - marker transparency": 0.95, "Marker/Stage Lifetime (Seconds)": 55 }, { "HEX : Marker outline color": "#ff0000", "HEX : Marker color": "#ff0000", "0.0 - 1.0 - marker transparency": 1.0, "Marker/Stage Lifetime (Seconds)": 60 } ] }, "Setting up a Raid Marker": { "Use marker? (true - yes/false - no)": false, "Smoothness of marker stage removal": 10, "Display marker when killing NPCs": true, "Marker start radius": 0.13, "Maximum marker radius": 1.0, "Customizing marker stages": [ { "HEX : Marker outline color": "#36dcff", "HEX : Marker color": "#36dcff", "0.0 - 1.0 - marker transparency": 0.3, "Marker/Stage Lifetime (Seconds)": 5 }, { "HEX : Marker outline color": "#36adff", "HEX : Marker color": "#36adff", "0.0 - 1.0 - marker transparency": 0.35, "Marker/Stage Lifetime (Seconds)": 10 }, { "HEX : Marker outline color": "#3698ff", "HEX : Marker color": "#3698ff", "0.0 - 1.0 - marker transparency": 0.45, "Marker/Stage Lifetime (Seconds)": 15 }, { "HEX : Marker outline color": "#3692ff", "HEX : Marker color": "#3692ff", "0.0 - 1.0 - marker transparency": 0.55, "Marker/Stage Lifetime (Seconds)": 20 }, { "HEX : Marker outline color": "#3670ff", "HEX : Marker color": "#3670ff", "0.0 - 1.0 - marker transparency": 0.65, "Marker/Stage Lifetime (Seconds)": 25 }, { "HEX : Marker outline color": "#3652ff", "HEX : Marker color": "#3652ff", "0.0 - 1.0 - marker transparency": 0.75, "Marker/Stage Lifetime (Seconds)": 30 }, { "HEX : Marker outline color": "#8a36ff", "HEX : Marker color": "#8a36ff", "0.0 - 1.0 - marker transparency": 0.8, "Marker/Stage Lifetime (Seconds)": 35 }, { "HEX : Marker outline color": "#9b36ff", "HEX : Marker color": "#9b36ff", "0.0 - 1.0 - marker transparency": 0.85, "Marker/Stage Lifetime (Seconds)": 45 }, { "HEX : Marker outline color": "#ac36ff", "HEX : Marker color": "#ac36ff", "0.0 - 1.0 - marker transparency": 0.9, "Marker/Stage Lifetime (Seconds)": 50 }, { "HEX : Marker outline color": "#c336ff", "HEX : Marker color": "#c336ff", "0.0 - 1.0 - marker transparency": 0.95, "Marker/Stage Lifetime (Seconds)": 55 }, { "HEX : Marker outline color": "#b236ff", "HEX : Marker color": "#b236ff", "0.0 - 1.0 - marker transparency": 1.0, "Marker/Stage Lifetime (Seconds)": 60 } ] } }$10.00- 9 comments
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- 1
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- #points
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- 90 comments
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- 51 comments
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- #craftsyste
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- 90 comments
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- 90 comments
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- 51 comments
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- #craftsyste
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- 90 comments
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- 90 comments
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- 51 comments
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- 43 comments
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- 1
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- #parachute
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- 43 comments
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- #parachute
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- 43 comments
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- #parachute
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