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Mercury

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Everything posted by Mercury

  1. Mercury

    IQBoss

    I replied to you in private messages
  2. Mercury

    help

    What makes you think this is a conflict? Do you have ImageLibrary installed?
  3. Mercury

    IQBoss

    Thank you friend, I appreciate you!
  4. Mercury

    IQBoss

    OK, I'll do it, I like it when people show kindness to me and to my resources, I've never been against adding something to my plugin, the main thing is that people don't be rude and don't be biased Thank you, your Mercury
  5. Mercury

    IQBoss

    If you want me to add a helicopter and a Chinook to the plugin, leave a reaction under this comment, I will take into account your wishes
  6. Mercury

    IQBoss

    No problem, I'm always ready to get in touch so as not to mislead - I added this to the plugin description because it really became a problem.
  7. Mercury

    IQBoss

    Helicopter and Chinook do not belong to the plugin, it's just a coincidence in the video, which was filmed as a game moment
  8. Mercury

    IQBoss

    -changing its name will still make it just an one event The essence is the same, but changing the subject, changing the appearance of bots and their actions, will change the event I think you're just picking on me and nothing more The description more than describes all the functionality that you can configure in the configuration
  9. Mercury

    IQBoss

    -Create great events on your server! You can change the event and create something completely different than the standard (Ash Boss), you can create a "Rainbow", "Iron", etc., it all depends on your imagination - Since the npc's spawn location is not editable. ("Is this a stationary NPC?": false,) This setting is useless. This is an additional setting for the NpcSpawn plugin - In the video, the CH47 and Patrol heli are also misleading. and so on. This is just a game moment that was filmed. I did not indicate in the description that they are present - It would help a lot if you could share the config.json file when uploading. Yes, I will add it, I am updating the plugin now
  10. Mercury

    IQParachute

    You can enable this setting in the configuration
  11. Mercury

    IQBoss

    This plugin is publicly available, one of my friends, the developer "Krystall", you can download it from the link, but I do not have the right to upload it to the site, because it is not my plugin
  12. Mercury

    IQBoss

    Strange, the developer of your addon should have taken into account the interaction with other plugins
  13. Mercury

    IQBoss

    What do you mean?
  14. Mercury

    IQBoss

    Hi, the plugin is automatic, no commands are required, the time of the boss's appearance is configured in the configuration, and his stop will be when the players kill him, after which the countdown to the start of a new event will begin
  15. Mercury

    IQTurret

    Version 1.17.29

    470 downloads

    IQTurrets is a plugin that adds turrets to your server without electricity! There will be an additional "switch" on the turrets, which will start and turn it off without electricity. It also supports the ability to connect electricity to the turret without electricity, the plugin is synchronized and everything will work according to the mechanics of the game Opportunities : - Support SAM-Site - There are limits on the cabinet and specifically for the player - It is possible to set limits on privileges - IQChat support is available - There are console and chat commands for controlling turrets with the ability to bind them - The ability to use 2 types of switches: Buttons and tublers API : Object OnSetupTurret(BaseEntity entityTurret) /// - return null to ignore and continue the installation, otherwise nothing will be installed on the turret
    $12.99
  16. Mercury

    IQBoss

    Hi, yes, I will do it today, thank you
  17. Mercury

    IQBearRide

    Hi, don't worry, I'm updating everything at the same time
  18. Mercury

    IQBoss

    Version 1.5.14

    165 downloads

    IQBoss - a new event for your RUST server with the participation of NPCs Large and advanced configuration with which you can edit the event According to the standard, the configuration is already configured and has the theme "Ash Boss", you can fully change it at your discretion and set your own style of the event, it all depends on your imagination and desire, the configuration of the plugin will allow you to experiment perfectly and try different styles Required Plugins : (Free) - NpcSpawn The helicopter and chinook from the video do not belong to the plugin - this is a game moment that got into the frame Opportunities : Full customization of all NPCs Creating templates of NPC assistants for the boss Setting up an NPC Boss Behavior management via configuration settings Set the attack pattern for the boss via the configuration Mapping to G-Map Custom installation of the event location (you can specify any number on different monuments, or on one) (See the section "Commands") Setting up crates after killing the boss : - Number of crates - Items in crates - Prefab crates - Number of items in the drawer - Position in the crate Full NPC Setup : - NPC Clothing - NPC Weapons - Installing skins on NPCs - Installing mods for NPC weapons - HP NPC - Patrol/Visibility/Chase/NPC Attack Range - NPC Damage Multiplier - NPC Speed - NPC Scatter Multiplier Setting up the stages of the event (full-fledged adjustment of behaviors) : - Range of action - Action distance - Type of action - Recharge before action Chat Commands : /bosstp - teleport to the position where the event started (for administrators only) /boss.spawn - set the spawn point of the event on the monument (further configured in the configuration) Console Commands (F1) : show.monuments - view a list of all monuments { "Basic plugin setting": { "Cooldown before the event starts": 7200, "Radius of appearance of the boss's assistants": 4.0, "Setting up a marker on the G map": { "Use a marker (true-yes/false-no)": true, "Marker color": "#e08447", "Marker transparency": 0.4, "The radius of the marker on the map": 0.35 }, "Setting up prizes after killing the boss": { "Crate Prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "The number of boxes that will spawn after killing the boss": { "Min": 3, "Max": 6 }, "Amount of items in crate": { "Min": 6, "Max": 6 }, "Possible items in the boxes": [ { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "metal.facemask", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 20.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "roadsign.kilt", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 30.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "roadsign.jacket", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 10.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "metal.plate.torso", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 20.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "attire.egg.suit", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 10.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "hazmatsuit", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 30.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "autoturret", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 40.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "ammo.rocket.basic", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 7 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 35.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "ammo.rifle.explosive", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 60, "Max": 128 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 40.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "ammo.rifle", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 30, "Max": 128 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 60.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "ammo.grenadelauncher.he", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 3, "Max": 8 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "supply.signal", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 2 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "explosive.timed", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 3 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 20.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "explosive.satchel", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 3, "Max": 8 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 60.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "icepick.salvaged", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "chainsaw", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "pickaxe", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 70.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "rifle.ak", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "grenade.f1", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 3, "Max": 6 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "lmg.m249", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 10.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "rocket.launcher", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 15.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "rifle.semiauto", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 60.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "shotgun.spas12", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 40.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "smg.thompson", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "hmlmg", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "rifle.lr300", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "rifle.l96", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 10.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "furnace.large", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "pookie.bear", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "scarecrow", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "secretlabchair", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "wood", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 5000, "Max": 25000 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 1000.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "sulfur.ore", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 3000, "Max": 8000 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 60.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "sulfur", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1500, "Max": 5000 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 40.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "stones", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 3000, "Max": 10000 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "gunpowder", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 500, "Max": 1500 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 20.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "diesel_barrel", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 50, "Max": 150 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "crude.oil", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 200, "Max": 600 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 30.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "scrap", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 300, "Max": 600 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 20.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "metal.refined", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 300, "Max": 1000 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 10.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "explosives", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 10, "Max": 30 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "lowgradefuel", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 300, "Max": 600 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 } ] } }, "Settings NPC-Boss": { "Wear NPC": [ { "Shortname": "burlap.gloves", "SkinID": 920525330, "Mods weapon": null }, { "Shortname": "hoodie", "SkinID": 920518283, "Mods weapon": null }, { "Shortname": "pants", "SkinID": 920509574, "Mods weapon": null }, { "Shortname": "mask.balaclava", "SkinID": 920544450, "Mods weapon": null }, { "Shortname": "burlap.shoes", "SkinID": 922596367, "Mods weapon": null } ], "NPC Weapon Variation": [ { "Shortname": "flamethrower", "SkinID": 0, "Mods weapon": [] } ], "Is this a stationary NPC?": false, "Health bots": 20000.0, "The radius of visibility of bots": 70.0, "The display name of the bots": "PEPEL-BOSS", "Roam Range": 30.0, "Chase Range": 150.0, "Attack Range Multiplier": 2.0, "Sense Range": 50.0, "Scale damage": 1.0, "Aim Cone Scale": 0.1, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Speed": 7.0 }, "Settings NPC-Helpers": [ { "Wear NPC": [ { "Shortname": "hat.tigermask", "SkinID": 0, "Mods weapon": null }, { "Shortname": "halloween.mummysuit", "SkinID": 0, "Mods weapon": null } ], "NPC Weapon Variation": [ { "Shortname": "machete", "SkinID": 0, "Mods weapon": [] }, { "Shortname": "grenade.f1", "SkinID": 0, "Mods weapon": [] } ], "Is this a stationary NPC?": false, "Health bots": 500.0, "The radius of visibility of bots": 150.0, "The display name of the bots": "PEPEL-HELPER-LOW", "Roam Range": 30.0, "Chase Range": 150.0, "Attack Range Multiplier": 2.0, "Sense Range": 50.0, "Scale damage": 1.0, "Aim Cone Scale": 0.1, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Speed": 7.0 }, { "Wear NPC": [ { "Shortname": "hat.ratmask", "SkinID": 0, "Mods weapon": null }, { "Shortname": "halloween.mummysuit", "SkinID": 0, "Mods weapon": null } ], "NPC Weapon Variation": [ { "Shortname": "knife.butcher", "SkinID": 0, "Mods weapon": [] }, { "Shortname": "grenade.f1", "SkinID": 0, "Mods weapon": [] } ], "Is this a stationary NPC?": false, "Health bots": 1000.0, "The radius of visibility of bots": 150.0, "The display name of the bots": "PEPEL-HELPER", "Roam Range": 30.0, "Chase Range": 150.0, "Attack Range Multiplier": 2.0, "Sense Range": 50.0, "Scale damage": 1.0, "Aim Cone Scale": 0.1, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Speed": 7.0 } ], "Configuring plugins for Collaboration": { "Setting up collaboration with IQChat": { "IQChat :Custom prefix in the chat": "[<color=#ff4948>IQBoss</color>]", "IQChat : Custom avatar in the chat(If required)": "76561199206561118", "IQChat : Use UI notifications": false } }, "Spawn event's settings": { "water_treatment_plant_1": { "Spawn-Vector": [ { "x": 37.5561256, "y": 0.258712769, "z": -66.1273041 } ], "Title-Russia": "очистительных сооружениях", "Title-English": "sewage treatment plants" }, "airfield_1": { "Spawn-Vector": [ { "x": -67.03422, "y": 0.299999237, "z": 30.40028 }, { "x": 88.449295, "y": 0.008094788, "z": -70.0424042 }, { "x": -71.84445, "y": 0.0912208557, "z": -76.3673859 } ], "Title-Russia": "аэропорту", "Title-English": "airfield" }, "satellite_dish": { "Spawn-Vector": [ { "x": -2.37831259, "y": 6.05032349, "z": -2.687747 } ], "Title-Russia": "спутниковых антенах", "Title-English": "satellite dish" }, "junkyard_1": { "Spawn-Vector": [ { "x": 28.11554, "y": 0.203389168, "z": 4.140703 } ], "Title-Russia": "свалке", "Title-English": "junkyard" }, "trainyard_1": { "Spawn-Vector": [ { "x": 85.1474457, "y": 0.09121704, "z": 38.1284256 } ], "Title-Russia": "железнодорожном депо", "Title-English": "trainyard" } }, "Setting Stages": { "0": { "Number of assistants at this stage": 5, "The minimum number of boss HP to activate this stage": 19500.0, "Actions": [ { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 10.0, "Event action distance": 5.5, "Cooldown before the event action": 0.2 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 20.0, "Event action distance": 13.5, "Cooldown before the event action": 15.0 } ] }, "1": { "Number of assistants at this stage": 5, "The minimum number of boss HP to activate this stage": 18000.0, "Actions": [ { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 6.0, "Event action distance": 8.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 18.0, "Event action distance": 14.0, "Cooldown before the event action": 18.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 18.0, "Event action distance": 14.0, "Cooldown before the event action": 6.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 16.0, "Event action distance": 14.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "RocketsRain", "Event range": 16.0, "Event action distance": 14.0, "Cooldown before the event action": 10.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 8.0, "Event action distance": 8.0, "Cooldown before the event action": 8.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "RocketsRain", "Event range": 10.0, "Event action distance": 14.0, "Cooldown before the event action": 10.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 25.0, "Event action distance": 18.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 25.0, "Event action distance": 18.0, "Cooldown before the event action": 5.0 } ] }, "2": { "Number of assistants at this stage": 8, "The minimum number of boss HP to activate this stage": 12000.0, "Actions": [ { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 1.0, "Event action distance": 8.0, "Cooldown before the event action": 6.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 25.0, "Event action distance": 25.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "RocketsRain", "Event range": 7.0, "Event action distance": 13.0, "Cooldown before the event action": 2.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 25.0, "Event action distance": 18.0, "Cooldown before the event action": 6.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 8.0, "Event action distance": 8.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 16.0, "Event action distance": 12.0, "Cooldown before the event action": 10.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 8.0, "Event action distance": 8.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 12.0, "Event action distance": 10.0, "Cooldown before the event action": 4.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 20.0, "Event action distance": 12.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "RocketsRain", "Event range": 20.0, "Event action distance": 16.0, "Cooldown before the event action": 5.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 16.0, "Event action distance": 14.0, "Cooldown before the event action": 1.0 } ] }, "3": { "Number of assistants at this stage": 10, "The minimum number of boss HP to activate this stage": 8000.0, "Actions": [ { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 1.0, "Event action distance": 8.0, "Cooldown before the event action": 6.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 25.0, "Event action distance": 25.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "RocketsRain", "Event range": 7.0, "Event action distance": 13.0, "Cooldown before the event action": 10.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 25.0, "Event action distance": 18.0, "Cooldown before the event action": 6.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 8.0, "Event action distance": 8.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 16.0, "Event action distance": 12.0, "Cooldown before the event action": 10.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 8.0, "Event action distance": 8.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 12.0, "Event action distance": 10.0, "Cooldown before the event action": 4.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 20.0, "Event action distance": 12.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "RocketsRain", "Event range": 20.0, "Event action distance": 16.0, "Cooldown before the event action": 5.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 16.0, "Event action distance": 14.0, "Cooldown before the event action": 1.0 } ] } } }
    $35.00
  19. Mercury

    IQBearRide

    Thank you, I will take this into account and add it in the update Regarding the interface and raising resources - I have already shortened the distance, should solve the problem
  20. Mercury

    Bear Dying

    Changed Status from Pending to Closed Changed Fixed In to 1.0.8
  21. Mercury

    Bears despawning after Restart

    Changed Status from Pending to Closed Changed Fixed In to 1.0.8
  22. Changed Status from Pending to Closed
  23. Mercury

    IQBearRide

    Could you share your configuration?
  24. Mercury

    IQParachute

    It works, but sometimes people encounter compatibility problems with other plugins (this is according to the statistics of people contacting me), you can write to me in Discord and send log files, I will help you solve the problem if it appears
  25. Mercury

    IQBearRide

    I am very sorry that you had to spend a lot of time on this, but for the most part this description was made for beginners, experienced users who understand (how you) will be able to configure it, simplify the setup - it is impossible, these are the parameters of the game, but according to the standard there is an optimal setting
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