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Everything posted by Mercury
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- 84 comments
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- 84 comments
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Version 1.12.16
347 downloads
IQGuardianDrone is a new, technologically advanced plugin in the world of RUST. It's a plugin that introduces new mechanics and a new "teammate" for your players! Take your servers one step closer to technology, which the Rust developers themselves are slowly but surely moving towards!\ Suitable for both PvP and PvE servers, with the PvE mode easily toggled using a single configuration setting! This plugin, themed around technology, features a large number of audio cues (17 voice lines) along with a modern, minimalist UI interface! I provide all the files in an archive with the plugin You can use this link to the video for your servers, groups, etc. (Do not upload it to your channels YT - the video has my confirmed copyrights, and you will receive a strike.) Be sure to watch it until the end, dynamic moments appear progressively, and this video is worth 2 minutes of your time. List of features: NEW # NPC/Turrets and SamSite attacks on drones: Defender drones will now be targeted by NPCs, turrets, and SamSites! To enable this, you need to install the free plugin - TargetableDrones. Configuration is done inside TargetableDrones, where you can choose who will attack the drone. Sound Effects: Extensive work has been done on sound effects, with the plugin featuring 17 unique phrases for different situations. All sound effects have been professionally recorded by voice actors. The drone has phrases for various actions and situations, including instructional, combat, and humorous phrases, adding more gameplay content. The trader has greeting, farewell, purchase, and random action phrases. Dynamic Route Building: The drone is capable of autonomously building a route for movement, distinguishing between trees, rocks, structures, and monuments. This allows it to maneuver without getting stuck, enhancing its combat capabilities. Player Protection in the House: If a player is inside their house or any of their structures, the drone will guard them by flying at an altitude around the house, eliminating any approaching threats. Turret: The turret operates based on in-game mechanics and has a small but important configuration. You can adjust the enemy detection radius, select the enemy trigger for the turret (players/NPCs/animals). It is possible to change the number of ammo slots for the turret and add a blacklist of weapons for privileges. Hub: This is a point for the drone where it will wait for the player. Players can send the drone to the hub during combat or while moving. Once it reaches the hub, the drone will land at the hub point and shut down, awaiting further commands. If the player is killed or logs out of the server while having a hub, the drone will automatically return to it. The flight to the hub can be canceled by pressing the control remote again. The frequency on the hub should match the frequency on the drone. Control Remote: The control remote serves as the "detonator" with its SkinID (a regular detonator won't work). It is required to activate and control the drone. The frequency on the control remote should match the frequency on the drone. Drone Vendor: There is an integrated building in the NPC city (using the CopyPaste plugin) - you can modify it (for proper operation of your building, consult with me, and I will guide you on what needs to be installed there). All vendor goods can be customized or completely disabled. The building's position can be changed in the configuration file. Drone Configuration: Extensive drone configuration options are available. You can remove its strobe light, flashlight, and set the time for the flashlight to turn on. You can configure the drone's height, speed, flight offset, and there is support for the drone when the player is in a vehicle, which can also be configured separately. The plugin comes with an optimal configuration already set up, so you don't have to worry about the complexity of configuration and testing. Plugin Monetization: You can sell drones, remote controls, and hubs in your server's store. In addition to this, there is turret configuration based on privileges. Permissions : iqguardiandrone.dronedestroy - permission to use the drone destruction command iqguardiandrone.hubdestroy - permission to use the hub destruction command Other permissions are configured in the settings Chat commands: /hub - send the drone to the hub (there is also a button in the UI) /drone - an admin command that gives a drone, a control remote, and a hub /hub.destroy - destroys the hub at a distance /drone.destroy - destroys the drone at a distance Console commands: hub - send the drone to the hub (there is also a button in the UI) iqgd drone [Steam64ID] - give a player a drone iqgd hub [Steam64ID] - give a player a hub iqgd rfdetonator [Steam64ID] - give a player a drone control remote hub.destroy - destroys the hub at a distance drone.destroy - destroys the drone at a distance The square brackets are used for example - do not use them in commands API : private Boolean IsValidDrone(Drone drone) // Returns true/false values if this drone is someone's protector Object canRemove(BasePlayer player, BaseEntity entity) // Returns a String with information if a player is trying to remove a drone/hub, otherwise returns null Configuration : { "General plugin configuration": { "Use the plugin UI interface": true, "Use sound effects at the merchant": true, "Use sound effects for the drone": true, "Drone SkinID (if you sell the drone through a store or NPC - set the same SkinID there)": 3036002096, "Hub SkinID (if you sell the hub through a store or NPC, set the same SkinID there)": 3040010074, "Control remote SkinID (if you sell the remote through a store or NPC, set the same SkinID there)": 3040010185, "Choose the type of drone pickup with the crowbar: 0 - Cannot lift at all, 1 - Only the drone owner, 2 - Owner and his friends, 3 - All players": 1 }, "Setting up drone": { "Drone parameter configuration": { "Health level (default - 100)": 100.0, "Drone configuration while following the player": { "Height above the player": 2.0, "Vertical speed": 10.0, "Movement speed": 7.0, "Height at which the drone will follow a swimming player above the water level": 3.0, "Offset from the player": 3.0, "How many times will the player's offset increase when they are on a vehicle": 2.0, "How much will the following speed increase when the player is on a vehicle": 2.0, "The drone's pitch angle when it is following and attacking a target": 15.0, "Drone speed based on the distance to the player [distance] = speed": { "100": 10.0, "200": 15.0, "300": 20.0, "400": 25.0, "500": 30.0 } }, "Configuration of the drone's mode while waiting for a player to exit the building, as the drone circles around the house": { "Height above the building": 7.0, "Distance around the building over which the drone will rotate": 15.0, "Rotation speed around the building": 30.0 } }, "Adjusting drone lighting": { "Using strobe light on drone (true - yes / false - no)": true, "Using flashlight on drone (true - yes / false - no)": true, "What time does the drone's flashlight turn on on the server": 19.0, "What time does the drone's flashlight turn off on the server": 8.0 }, "Setting up a turret on a drone": { "Enemy detection radius (according to the standard - 30.0)": 30.0, "Disallow players from looting the turret (true - only the owner and their friends can loot/false - all players can loot)": false, "Configuring turret attack types": { "Will the turret attack animals (true - yes/false - no)": true, "Will the turret attack the NPC (true - yes/false - no)": true, "Will the turret attack players (true - yes/false - no)": true }, "Setting up a blacklist for the turret": { "Use blacklist for turret (true - yes / false - no)": true, "Blacklist of weapons and ammunition for the turret (shortname)": [ "lmg.m249", "rifle.ak", "rifle.lr300", "rifle.m39", "ammo.rifle.explosive" ] }, "How many slots to lock in the turret for ammo (maximum 5)?": 3 } }, "Configuration by privileges": { "iqdroneguardian.vip": { "Health level": 200.0, "Drone configuration while following the player": { "Movement speed": 10.0, "Drone speed based on the distance to the player [distance] = speed": { "100": 12.0, "200": 17.0, "300": 22.0, "400": 27.0, "500": 32.0 } }, "Setting up a turret on a drone": { "Enemy detection radius (according to the standard - 30.0)": 50.0, "Disallow players from looting the turret (true - only the owner and their friends can loot/false - all players can loot)": false, "Configuring turret attack types": { "Will the turret attack animals (true - yes/false - no)": true, "Will the turret attack the NPC (true - yes/false - no)": true, "Will the turret attack players (true - yes/false - no)": true }, "Setting up a blacklist for the turret": { "Use blacklist for turret (true - yes / false - no)": true, "Blacklist of weapons and ammunition for the turret (shortname)": [ "lmg.m249", "ammo.rifle.explosive" ] }, "How many slots to lock in the turret for ammo (maximum 5)?": 2 } } }, "Setting the color of parameters in the interface": { "General color": "0.8941177 0.854902 0.8196079 1", "Health level color if it is above 50%": "0.4509804 0.5529412 0.2705882 1", "Health level color if it is below 50%": "0.7607843 0.427451 0.2 1", "Health level color if it is below 25%": "0.8039216 0.254902 0.1686275 1" }, "Setting up the seller and the building": { "Use the building with the drone merchant and other items? (true - yes/false - no)": true, "The name of the file with the building should be in data/copypaste/": "MechanicHouse", "Setting up custom building positions with a merchant": { "Use custom positions (true - yes/false - no)": false, "Custom position for the building": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Degree of rotation of the building": 0.0, "The radius of the safe zone (Analogous to the compound)": 25.0 }, "Store names on the map": "Mechanic's hut", "Setting up a vendor NPC": { "DisplayName NPC": "Mechanic", "ID NPC (His appearance depends on his ID)": 1369732, "Clothes NPC": [ { "ShortName": "shirt.collared", "SkinId": 1402339549 }, { "ShortName": "pants", "SkinId": 1402353612 }, { "ShortName": "burlap.gloves", "SkinId": 1402323871 }, { "ShortName": "hat.cap", "SkinId": 1137543887 }, { "ShortName": "shoes.boots", "SkinId": 2830476912 } ] }, "Configuration of items for sale in the mechanic's shop": [ { "Item for sale": { "ShortName": "drone", "SkinId": 3036002096, "Amount": 1 }, "Item price": { "ShortName": "scrap", "Amount": 350 } }, { "Item for sale": { "ShortName": "discofloor", "SkinId": 3040010074, "Amount": 1 }, "Item price": { "ShortName": "scrap", "Amount": 500 } }, { "Item for sale": { "ShortName": "rf.detonator", "SkinId": 3040010185, "Amount": 1 }, "Item price": { "ShortName": "scrap", "Amount": 100 } }, { "Item for sale": { "ShortName": "carburetor3", "SkinId": 0, "Amount": 1 }, "Item price": { "ShortName": "scrap", "Amount": 100 } }, { "Item for sale": { "ShortName": "crankshaft3", "SkinId": 0, "Amount": 1 }, "Item price": { "ShortName": "scrap", "Amount": 100 } }, { "Item for sale": { "ShortName": "piston3", "SkinId": 0, "Amount": 1 }, "Item price": { "ShortName": "scrap", "Amount": 100 } } ] }, "Settings IQChat": { "IQChat : Custom prefix in chat": "[<color=#4A5ED5>IQGuardianDrone</color>]\n", "IQChat : Custom chat avatar (If required)": "0", "IQChat : Use UI notification (true - yes/false - no)": false } }$34.99- 84 comments
- 3 reviews
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Changed Status from Pending to Closed
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Version 2.34.45
123 downloads
IQGradeRemove - a two-in-one plugin for upgrading and removing structures or objects for your players. Extensive customization options are available, including the ability to specify separate permissions, offering excellent monetization options for this plugin on your server. All of these settings are configurable in the configuration file! List of Features: Interface: - The ability to fully replace the interface to your liking; I provide all the images along with the plugin. Variable /remove: - Use options to return items to players, return the item fully with applied durability damage, or the resources it is crafted from (the percentage of returned resources will depend on the item's durability). - Completely prohibit the removal of an object after N time. - Temporarily prohibit the removal of an object after its placement. - Set your own percentage of resource return for object removal, regardless of its durability. Advanced /upgrade: - Require to restore the durability level of the structure before upgrading, or allow upgrading regardless of durability. - Support for NoEscape, Friends, and Clans plugins for interacting with teammates. - Support for XBuildingSkinMenu for upgrading an object and immediately applying a skin to it. - The ability to roll back a building upgrade with or without resource return. Commands: - Modify/remove or add an unlimited number of commands for the use of upgrading or removing functions. Cooldowns: - The ability to specify a cooldown for `/remove` | `/upgrade` usage. Chat Commands: /up - Enables upgrade mode followed by level increase, and if the upgrade level is maximum, it switches to remove mode for convenience. /up [1-4] - Enables upgrade mode with a specific upgrade level. /remove - Enables building removal mode. You can fully customize the commands in the configuration or add new ones.Permissions : iqgraderemove.distancefunc - Permission for remote upgrading (no need to hit the structure with a tool, just waving it near the object is enough) (Enabled and configured in the configuration) iqgraderemove.allobjects - Permission to upgrade all objects at once, tied to the cupboard iqgraderemove.allobjectsremove - Permission to remove all objects at once, tied to the cupboard iqgraderemove.grusenorecource - Permission to upgrade without resource costs iqgraderemove.removeadmin - allows you to delete buildings ignoring all checks and permissions of the plugin (Admin remove) Permissions for each plugin feature separately (Enable support for this functionality in the configuration) iqgraderemove.upwood - wood iqgraderemove.upstones - stone iqgraderemove.upmetal - metal iqgraderemove.uphmetal - hqm iqgraderemove.removeuse - remove API : API_GET_GRADE_LEVEL_PLAYER(player) - returns the grade level and its status, where: 0 - off, 1 - wood, 2 - stone, 3 - metal, 4 - HQM, 5 - remove. API_GET_GRADE_TIME_PLAYER(player) - returns the active time for grade or removal Configuration : { "Upgrade settings": { "Require the structure to be repaired before upgrading it if it does not have full durability": true, "Disable upgrade during raid block": true, "Allow rolling back upgrade-level (Example : stone to wood)": false, "Cooldown settings before upgrade a new object": { "Use cooldown before action": false, "Time in seconds": 30.0 } }, "Remove settings": { "Disable remove during raid block": true, "Only friends can remove structures (otherwise, anyone who has access to the cupboard)": false, "Items that cannot be removed (Shortname)": [ "shortname.example" ], "Cooldown settings before removing a new object": { "Use cooldown before action": false, "Time in seconds": 30.0 }, "Temporary construction removal restriction (Exapmle : After placing the object, it won't be possible to remove it for a certain amount of time)": { "Use lock function": false, "Time in seconds": 600, "Privilege-based configuration [iqgraderemove.name = time (in seconds)]": { "iqgraderemove.elite": 100, "iqgraderemove.vip": 300 } }, "Complete prohibition of object removal (For example: After 3 hours of placing the object, it cannot be removed at all)": { "Use lock function": false, "Time in seconds": 600, "Privilege-based configuration [iqgraderemove.name = time (in seconds)]": { "iqgraderemove.elite": 1500, "iqgraderemove.vip": 1000 } }, "Resource and item return settings after deletion": { "Resource return settings for building deletion": { "Enable resource return for building deletion": true, "Use return percentage based on building durability (disregards 'Resource return percentage for building deletion')": true, "Resource return percentage for building deletion (regardless of building durability)": 100 }, "Resource/item return settings for item deletion": { "Return items after deletion, otherwise return % of item's resources (if craftable)": true, "Use return percentage based on item durability (disregards 'Resource return percentage for item deletion')": true, "Resource return percentage for item deletion (if percentage return is enabled)": 100, "Reduce item condition upon return": true, "Items to be ignored after deletion - they will simply be deleted without any return of items or resources (Shortname)": [ "shortname.example" ] } } }, "Allow remote upgrade/remove (just hit with a mallet next to the object) (grant rights)": false, "Setting Commands for functions": { "List of commands to upgrade": [ "up", "upgrade", "grade", "bgrade" ], "List of commands to remove": [ "remove", "rem" ] }, "Remove the UI when the player has passed all stages of improvement - or will be looped (there will be no looping if the player does not have rights to a particular element with the support of rights to elements enabled)": true, "Enable support for rights for each element separately (rights are issued separately for each variation)": false, "Duration of the selected element (improvement/removal) in seconds": 60 }$14.99