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Everything posted by DezLife
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- 12 comments
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- #rust
- #rust plugin
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- 12 comments
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- #rust
- #rust plugin
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- 213 comments
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- #customizablequests
- #dezlife
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(and 5 more)
Tagged with:
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Changed Status from Pending to Not a Bug Changed Fixed In to 8.8.11
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Have you updated both plugins to the latest version?
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- 213 comments
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- #customizablequests
- #dezlife
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(and 5 more)
Tagged with:
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- 213 comments
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- 1
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- #customizablequests
- #dezlife
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(and 5 more)
Tagged with:
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- 213 comments
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- #customizablequests
- #dezlife
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(and 5 more)
Tagged with:
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Changed Status from Pending to Not a Bug
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- 12 comments
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- #rust
- #rust plugin
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- 4 comments
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- #low fps
- #fps counter
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- 4 comments
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- #low fps
- #fps counter
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Version 1.0.0
48 downloads
A server performance plugin that reduces unnecessary Auto Turret processing without changing normal targeting or combat behavior. The benefit scales with the number of Auto Turrets on your server. On build-heavy servers, the plugin can skip tens of thousands of unnecessary turret updates every second. Server FPS optimization Oxide & Carbon No configuration required two independent optimizations same single file works right after loading Goals Before developing any plugin, we define the goals it should achieve when running on your game server. ☑ Improve and stabilize server FPS ☑ Reduce unnecessary idle processing Problem Auto Turrets continue to run recurring update logic even when they are unpowered or far away from players. On servers with hundreds or thousands of turrets, this can add measurable main-thread load. Turret Optimizer reduces this unnecessary idle processing while allowing active turrets to continue using normal targeting and combat behavior. Features and Capabilities Two independent optimizations start automatically after the plugin is loaded. No configuration or player commands are required. Feature Details Unpowered turrets stop unnecessary updates An unpowered turret cannot automatically engage targets, so the plugin disables unnecessary recurring updates until its power state changes. Distant powered turrets reduce idle processing When no players are nearby, the plugin reduces unnecessary background updates while keeping the turret ready to resume normal processing. Immediate return to normal Normal processing resumes immediately when a player or target enters range, the turret takes damage, its power state changes, or someone connects through a Computer Station. Built-in live statistics One console command shows the total number of Auto Turrets, how many are currently optimized, and how many unnecessary turret updates are being skipped each second. Measured Results Test bench: 2,000 turrets spread across a procedural map, half powered and half unpowered. Same server, same map — the only difference is the plugin. Server FPS before and after enabling the plugin One continuous server FPS recording with the optimization enabled mid-test. Before it was enabled, FPS occasionally dropped to approximately 160 FPS. Afterward, it remained close to the configured 240 FPS. Turret processing time, highlighted in green The highlighted section shows the server time spent processing Auto Turret methods. After the plugin was enabled, the measured processing time dropped significantly. Turret background load, CPU time per second Measured with Rust ServerProfiler. Lower is better. Measurement Before After Total turret load 87 ms/s 15 ms/s Aiming updates 70 ms/s 8 ms/s Aim network sync 13 ms/s 1 ms/s Turret housekeeping 4 ms/s 6 ms/s Housekeeping rises slightly by design, because the plugin monitors optimized turrets and restores normal processing when needed. In this test it added approximately 2 ms/s, while total turret processing dropped from 87 to 15 ms/s — a net reduction of approximately 72 ms/s. ~80,000 160 → 230+ 0 ms unnecessary turret updates skipped every second minimum observed server frame rate in this test additional combat overhead measured in this test Note Recorded on July 29, 2026, using the current Rust server build on an empty test server capped at 240 FPS. Actual results depend on server hardware, player activity, entity count, other plugins, and the number of Auto Turrets. Run turretopt.stats to measure the effect on your own server. Commands Command What it does turretopt.stats Live statistics in the server console: turret count, how many are optimized, updates skipped per second turretopt.stats Frequently Asked Questions We have anticipated your questions and answered the most common ones below. You can ask any additional questions in the plugin's discussion section. Can the plugin delay turret targeting during a raid? No. When a player or valid target enters range, the turret immediately resumes normal processing. Taking damage, acquiring a target, changing power state, or connecting through a Computer Station also returns it to its active state. Does it still help after Rust's built-in Auto Turret optimizations? Yes. Rust's built-in update budgets limit how much turret processing can run in a single frame. Turret Optimizer targets a different layer by reducing unnecessary processing for unpowered and distant turrets. The benchmark above was recorded on July 29, 2026, using the current Rust server build. Is it compatible with plugins like "turrets without electricity"? Yes. The plugin checks turret power state through multiple paths, including non-standard power changes used by compatible turret plugins. If your server uses a heavily modified custom turret system, contact us before purchase so we can confirm compatibility. How much FPS will my server gain? The benefit scales with the number of Auto Turrets on the map. A fresh wipe with few turrets may show little difference, while servers with large bases and hundreds of turrets benefit the most. What should I do if the plugin is not working? Create a support ticket on our Discord server and we will help you resolve the issue. Tip Join our Discord server for support, updates and announcements. Developed in Hustle Industries · Code by @DezLife · Design by @Illumination$18.99- 4 comments
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- #low fps
- #fps counter
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Version 1.1.8
86 downloads
A stylishly designed plugin that boosts player FPS and includes a wide range of performance optimizations. Each player opens one menu and turns on exactly what they need. The server then stops sending them the data behind those effects — flames, debris, distant objects, trees and more.[1] 15+ settings Oxide & Carbon English · Russian Community servers toggled one by one same single file per-player language works without UI Note Depending on the hardware, client FPS either goes up or becomes noticeably more stable. Every choice is saved per player and restored on the next connect. Goals Before developing any plugin, we define the goals it should achieve when running on your game server. ☑ Improve players FPS ☑ Make your project stand out ☑ Improve the overall quality What you get Feature Details Polished interface One menu with every option, a draw distance slider and a live FPS counter. Extensive customization You decide which options players may enable, which are on for new players, and the cooldown of each one. Low FPS notification Shown once, exactly when it matters: the player is offered the menu right after a drop is detected. 15+ settings Each toggled on its own, saved automatically and restored after relog. Optimization settings Players enable exactly what they need — every option is toggled individually. World around you Setting What it does Draw distance The server stops sending buildings, boxes and other objects that are far away. Distant trees Trees load only around you instead of the whole map — as you move, they stream in on their own. Saves memory and speeds up joining the server. Images and drawings Drawings on signs, photos, paintings and spray art stop loading. Saves memory and bandwidth. Unapproved skins Disables skins that have not been accepted into the game but may still be used by other players. Fire, light and animations Setting What it does Flames Furnaces, campfires and torches no longer display flames. The difference is especially noticeable in large, heavily built-up bases. Lights Lamps and searchlights no longer emit light. The difference is especially noticeable in large, heavily built-up bases. Destruction debris No debris flies around when walls and structures collapse. The difference is most noticeable during raids. Falling trees A chopped tree simply disappears — no falling animation, no cracking sounds. Construction smoke Smoke and effects from placing, upgrading and repairing structures are no longer shown. Wind turbine rotation Wind turbines stop spinning. They generate power just like before. Turret lasers Laser sights on turrets and SAM sites are turned off. Electricity and industrial Setting What it does Items in industrial pipes Item animation inside industrial conveyors and pipes is turned off. The conveyors themselves keep working as usual. Recyclers and quarries Recyclers, quarries and pumpjacks stop shaking and animating. They keep on working. Water flow Water inside hoses and pipes is no longer rendered. Sprinklers and water supply work as usual. Effects and sounds Setting What it does Distant effects Explosions, muzzle flashes and smoke from other players' distant fights are hidden. Everything happening near you stays visible as usual. Voice chat You won't hear other players' voice chat, or will hear it only at a reduced range. Community servers Tip Some community servers are not allowed to use custom interfaces. Switch the plugin to chat only mode and players get the same optimizations through commands, with no UI at all. Command What it does /fps Opens the menu, or prints the current status in chat only mode /fps list Lists every option with its state /fps <option> Turns one option on or off /fps radius 1-4 Sets the draw distance preset Permissions and commands Type Name Description Permission optimize.use Grants players access to the plugin Chat command /fps Opens the plugin menu Console command optimize.wipe Clears the player settings database[2] Frequently Asked Questions We have anticipated your questions and answered the most common ones below. You can ask any additional questions in the plugin's discussion section. Does the plugin require a powerful game server? No. The plugin is well optimized and will not place a significant load on your server, even on low-end hardware or with a high player count. Does hiding an effect change how the game works? No. Hiding is purely visual and per player. A furnace a player hid the flames of still smelts, a wind turbine that stopped spinning still generates power, and a conveyor without item animation still moves items. Can I keep some options disabled for everyone? Yes. Every option has its own switch in the config, so you choose which ones appear in the menu. You can also set which options are enabled for new players by default. Do you accept suggestions for improving the plugin? Sure! To submit an idea, join our Discord server, obtain the required role, and post your suggestion in the #suggestions channel. What should I do if the plugin is not working? Create a support ticket on our Discord server and we will help you resolve the issue. Tip Join our Discord server for support, updates and announcements. Developed in Hustle Industries · Code by @DezLife · Design by @Illumination Everything a player hides keeps working on the server — only the picture is hidden for that player. Other players see the world as usual. ↩︎ Available from the server console, RCON or as an admin in game. The first call opens a 30 second confirmation window. ↩︎$24.99- 12 comments
- 2 reviews
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- #rust
- #rust plugin
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Changed Status from Pending to Not a Bug
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Update Carbon pls
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Changed Status from Pending to Closed Changed Fixed In to 8.8.5
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This idea is under development.
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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I'll fix it in the new update.
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Changed Status from Pending to Closed Changed Fixed In to 8.8.5
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The key is located in the archive that you downloaded with the plugin.
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Changed Status from Pending to Fixed Changed Fixed In to 8.8.5
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Restored the website.
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Explain what exactly you want to do. I don't understand you.
