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Everything posted by monsterqueen
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A solid update with room for improvement I really enjoyed this map, especially the update to World 2.0. The creativity and visual appeal are on point, as expected. The aesthetic design is fantastic, though I did notice a few areas with random World 2.0 cliffs that create holes players can exploit and build in, which can disrupt gameplay a bit. Overall, though, the map looks great. That said, I was a bit frustrated with having to repurchase the map. I didn’t realize there was a discount for previous owners until I saw others mention it in the comments, which would have been helpful to know in advance. One thing I'd like to see improved is the documentation for the plugins included with these maps, specifically from Mad Mappers. It would be great to have basic explanations for what the plugins do, as it’s not always clear how they impact the game. I also ran into an issue with the "Sledge Slide" (or sled?)—there are prevent building spheres on it, making it unusable for players. I reached out in the Mad Mappers Discord and was told that the CustomSled.cs file was needed to make sledges easier and faster, but the map itself didn’t include the necessary setup for it. It’s a little odd that this wasn’t pre-configured. All in all, I appreciate the hard work that went into this map, but I do feel it could have benefited from more thorough quality testing before release. Looking forward to future updates!
- 29 comments
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- #jtedal
- #mad mappers
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Hey there I'm currently bug hunting for another thing right now but have found this popping up on PlugIn loading for Christmas Calendar Failed to call hook 'OnServerInitialized' on plugin 'ChristmasCalendar v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ChristmasCalendar.RegisterImages () [0x0008b] in <e75012863fd942d48daba63fde004d0d>:0 at Oxide.Plugins.ChristmasCalendar.OnServerInitialized () [0x00000] in <e75012863fd942d48daba63fde004d0d>:0 at Oxide.Plugins.ChristmasCalendar.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00291] in <e75012863fd942d48daba63fde004d0d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
- 11 comments
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- #christmas
- #christmascalendar
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- 11 comments
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- #christmas
- #christmascalendar
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- 11 comments
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- #christmas
- #christmascalendar
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- 11 comments
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- #christmas
- #christmascalendar
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- 11 comments
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- #christmas
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Adding loot to collectible resources
monsterqueen replied to monsterqueen's Support Request in Support
Hey there we ended up resolving this over discord DMs, thank you for looking out though! -
Radiation Roadway Motorbike Track Monument
monsterqueen commented on monsterqueen's file in Monuments
- 8 comments
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- #motorbike
- #monument
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Radiation Roadway Motorbike Track Monument
monsterqueen commented on monsterqueen's file in Monuments
- 8 comments
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- #motorbike
- #monument
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Radiation Roadway Motorbike Track Monument
monsterqueen commented on monsterqueen's file in Monuments
- 8 comments
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- #motorbike
- #monument
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Version 3.2
29 downloads
ABOUT Radiation Roadway Motorbike Track Monument is a thoughtfully created course for the relatively new Motorbikes that Rust released. Inspired by actual dirt bike tracks and player tested for maximum fun. INCLUDED • 1 Monument: Radiation Roadway Motorbike Track Monument FEATURES • Drivable track with turns and jumps • Platform for viewers near entrance to track • Recycler near entrance to track • Various small details found on actual dirt bike tracks. INSTALLATION NOTE: Basic Rust Edit skills required if you want to seamlessly blend this monument into your map. Drag and drop the monument where desired and apply all Prefab Modifiers: Biome Mask, Height Mask, Splat Mask, Topology Mask. INSTALLATION VIDEO DEMO: https://medal.tv/games/rust/clips/inKY1BOjQVaDyjC1Z/d1337btmuynN?invite=cr-MSxrQWYsMTUwNzIzNTcwLA Check out this monument in-game on The Monster Den (connect us.themonsterden.net)! Feel free to reach out to me on Discord (MonsterQueen) for any questions or help needed.$20.00- 8 comments
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- #motorbike
- #monument
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- 988 comments
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- #loot
- #customloot
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- 270 comments
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- #updates checker
- #plugin
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Hi, can you confirm that I have this right in the configuration? It was turning players supply drops into the lucky boxes so I added this crate_normal here so it's only those boxes. Since making this change, they no longer spawn. My dev looked at the PlugIn and said UnityEngine.Random.Range(1, 100) in your code should be 101 instead but he doesn't want to touch someone elses work, so I hope that might be helpful somehow. Thank you for your continued support and providing a cool plugin.
- 40 comments
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- #luckyblock
- #tofurahie
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- 40 comments
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- #luckyblock
- #tofurahie
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- 270 comments
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- #updates checker
- #plugin
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- 270 comments
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- #updates checker
- #plugin
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- 988 comments
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- #loot
- #customloot
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- 40 comments
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- #luckyblock
- #tofurahie
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- 40 comments
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- #luckyblock
- #tofurahie
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- 40 comments
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- #luckyblock
- #tofurahie
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Adding loot to collectible resources
monsterqueen replied to monsterqueen's Support Request in Support
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Hello, While this PlugIn is loaded collectible resources have the Static Lootable Collectible icon display and opens a loot interface like it is a static lootable. It is not in my configuration file - although I have the Lootables.Ext I am not using it. It still persists on the server with no other PlugIns loaded, so it has to be something with this PlugIn. Thank you for helping me figure this out.
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