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Everything posted by SunShine ツ
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No XP Gained from Picking Up Items After Update (Carbon/2x Server)
SunShine ツ posted A Support Request in Support
After the latest update, no XP is gained when picking up items from the ground. I use this plugin to enable 2x rates and stacking on my server, and the issue occurred following the forced update. Please help. Link to the plugin: -
Same problem here for a very long time. And David hasn’t updated yet. It’s really annoying.
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Hi, Plugin VehicleAirdrops, which a lot of us use, causes two airdrops to appear. That means two planes will come at the same time, and in the chat, it says that the VehicleAirdrops plugin is triggered twice in a row, so two airdrops come. The Loot Table & Stacksize GUI triggers the VehicleAirdrops plugin. What should I do about this? https://lone.design/product/vehicle-airdrops/
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When you throw an airdrop, two airdrops come down. I can't find any settings where I can fix this issue. It happened after I added the plugin to the server.
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Thanks, it works now. A server restart fixed it!
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I have set it to this. And the stone thickens at the end, and in the last hit, you get an extra 4000 stones on top. I have enabled auto-reload and have completely reloaded many times, also tried reloading the entire plugin. This setting is supposed to be Vanilla, but you get 5000 stones.
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Okay thanks!:)
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Now I have deleted everything and tried to make it clean vanilla, but now it has made the stone thicker than normal vanilla and keeps giving 5000. I'm not entirely sure what is happening or what I'm doing wrong, or more precisely, what you mean.
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Which file contains many files underneath. \carbon\data\Loottable2
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There is a recurring issue with stacking in the game. The following scenarios have been observed: Newly crafted items do not stack correctly: When crafting new items, such as medicine, bandages, or ammunition, they do not always stack with similar items already in the player's inventory. Issue with setting up and removing ladders: If ladders are placed on a wall and then removed using a hammer, they do not always stack correctly with other ladders in the inventory. The problem seems to resolve if all ladders are placed and then removed again. Problems with refueling and handling ammunition: When refueling vehicles like mini helicopters or trying to collect ammunition, a stacking issue sometimes occurs. This can also happen when crafting weapons and removing ammunition from them. Random stacking issues: There have been other instances where items in the inventory do not stack correctly. The problem appears to be random and occurs under various circumstances..
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After last update my consol i spamming this. Help [20:48:47] > Failed to call hook 'OnDispenserBonus' on plugin 'Loottable v2.1.3' (MultiplyGatherItems is null in _ore_metal) at void Oxide.Plugins.Loottable+LootConfig.MultiplyDispenserItem(Item item) in C:/rustserver2023/carbon/plugins/Loottable.cs:line 5566 at void Oxide.Plugins.Loottable.OnDispenserGather(ResourceDispenser dispenser, BasePlayer player, Item item) in C:/rustserver2023/carbon/plugins/Loottable.cs:line 565 at void Oxide.Plugins.Loottable.OnDispenserBonus(ResourceDispenser dispenser, BasePlayer player, Item item) in C:/rustserver2023/carbon/plugins/Loottable.cs:line 559 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) [20:48:47] > [Loottable] MultiplyDispenserItems called but DispenserMultipliers is null _ore_metal [20:48:48] > Failed to call hook 'OnDispenserBonus' on plugin 'Loottable v2.1.3' (MultiplyGatherItems is null in _ore_metal) at void Oxide.Plugins.Loottable+LootConfig.MultiplyDispenserItem(Item item) in C:/rustserver2023/carbon/plugins/Loottable.cs:line 5566 at void Oxide.Plugins.Loottable.OnDispenserGather(ResourceDispenser dispenser, BasePlayer player, Item item) in C:/rustserver2023/carbon/plugins/Loottable.cs:line 565 at void Oxide.Plugins.Loottable.OnDispenserBonus(ResourceDispenser dispenser, BasePlayer player, Item item) in C:/rustserver2023/carbon/plugins/Loottable.cs:line 559 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
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Error in SimpleStatus Plugin: 'OnCollectiblePickup' Hook Failed and Invalid Entity Position Detected
SunShine ツ posted A Support Request in Support
My console is spamming this error. I'm using Carbon. [21:00:32] > Failed to call internal hook 'OnCollectiblePickup' on plugin 'SimpleStatus v1.2.7' [3290943891] (Object reference not set to an instance of an object) at void Oxide.Plugins.SimpleStatusExtensionMethods.ExtensionMethods.ForEach<ItemAmount>(IEnumerable<ItemAmount> source, Action<ItemAmount> action) in C:/rustserver2023/carbon/plugins/SimpleStatus.cs:line 784 at void Oxide.Plugins.SimpleStatus.OnCollectiblePickup(CollectibleEntity collectible, BasePlayer basePlayer) in C:/rustserver2023/carbon/plugins/SimpleStatus.cs:line 260 at object Oxide.Plugins.SimpleStatus.InternalCallHook(uint hook, object[] args) in SimpleStatus.cs/Internal:line 266 [21:00:38] > Invalid Position: chicken.corpse[1222136] (997.67, -500.24, -744.39) (destroying) -
Same
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Plugin Error: "You must input a number that correlated to a station!" with Carbon Mod
SunShine ツ replied to SunShine ツ's Support Request in Support
After the server restart last night, it suddenly works again. Apologies. -
Plugin Error: "You must input a number that correlated to a station!" with Carbon Mod
SunShine ツ posted A Support Request in Support
I'm experiencing an issue with the plugin on my server, which suddenly stopped working correctly. When I try to run a command, I only get the following error message: "You must input a number that correlated to a station!" I'm using the Carbon mod, and everything was working fine before, but now this error appears no matter what I try. Could you help me figure out what's going wrong? -
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From Carbon - mrc_sdl — i dag kl. 21:12 there is a fix in discord it works for oxide but not carbon
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Thank you.:) But I think I'll wait for an update.
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[20:58:09] > Warning! 'SkillTree' uses Harmony. That may cause instability, use at your own discretion! [20:58:21] > Failed compiling 'SkillTree.cs': [20:58:21] > 1. 'IFuelSystem' does not contain a definition for 'nextFuelCheckTime' and no accessible extension method 'nextFuelCheckTime' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) [CS1061] (SkillTree 58 line 6816)