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Everything posted by The_Kiiiing
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- 1,146 comments
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- #loot
- #customloot
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- 1,146 comments
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- #loot
- #customloot
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- 1,146 comments
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- #loot
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- 73 comments
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- #cargo
- #cargo ship
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- 73 comments
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- #cargo
- #cargo ship
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- 73 comments
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Short answer: There will be no default config for the missile silo NPC Long answer: All default loot configurations were created using a script that downloads the loot table from rustlabs.com and converts it to a Loottable profile. Unfortunately I no longer have that script and it is not worth re-creating it for a single loot profile. I am also currently working on a full re-write of Loottable including a new way to load default loot profiles directly from the game that doesn't require any third party site or download.
- 1,146 comments
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- 5
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- #loot
- #customloot
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- 73 comments
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- #cargo
- #cargo ship
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- 73 comments
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- 1
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- #cargo
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Version 1.0.22
1,189 downloads
The Flying Cargo Ship introduces a new gameplay experience, with a cargo ship soaring through the skies, guarded by anti-air turrets. Players must disable these defenses by confronting NPCs at the control center, where they can also find the Air Card, granting access to the ship's lower deck. Control Center The Control Center spawns at a random monument and is guarded by NPCs. There is a button inside to disable the turrets on the flying cargo ship. An Air Card can also be found there, granting you access to the lower deck of the cargo ship. Anit-Air Turret The Flying Cargo Ship is equipped with Anti-Air Turrets. The turrets need to be disabled before approaching the ship. Commands Commands can be executed from the chat, server console or the in-game F1 console fcargo start <optional player name or steam id> fcargo stop Required permission: flyingcargoship.admin Hooks void OnFlyingCargoStart() - Called when the event starts void OnFlyingCargoCompleted(ulong steamId) - Called when the event has been fully looted void OnFlyinCargoEnd() - Called when the event is over Configuration { "Schedule event": true, "Time between events (minutes)": 60, "Event duration (minutes)": 40, "Time before ship leaves after all crates have been looted (seconds)": 300, "Time before radiation when ship is leaving (seconds)": 30, "Double NPC count on ship": false, "Control center destroy time (seconds)": 300, "Control center NPC count": 8, "Use Loottable plugin for loot (requires Loottable)": true, "Ship loot configuration": { "IMPORTANT NOTICE": "The maximum total crate count is 21. If the crate count in the config is higher, excess crates will be ignored, starting at the lowest tier", "Locked crate count (total crate count shold be less than or equal to 21)": 4, "Elite crate count (total crate count shold be less than or equal to 21)": 4, "Military crate count (total crate count shold be less than or equal to 21)": 6, "Normal crate count (total crate count shold be less than or equal to 21)": 7, "Locked crate loot table": { "Enabled": true, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 100, "Chance (1 = 100%)": 1.0, "Skin id": 0 }, // Removed for legibility ] }, "Elite crate loot table": { "Enabled": false, "Item list": [] }, "Military crate loot table": { "Enabled": false, "Item list": [] }, "Normal crate loot table": { "Enabled": false, "Item list": [] }, "NPC loot table": { "Enabled": true, "Item list": [ // Removed for legibility ] } }, "Control center NPC loot table": { "Enabled": true, "Item list": [ // Removed for legibility ] }, "Control center NPC configuration": { "Npc name": "Air Scientist", "Health": 200.0, "Enable radio chatter": true, "Sense range (m)": 50.0, "Vision cone (degrees)": 135.0, "Damage scale (1 = 100%)": 1.0, "Memory duration (seconds)": 30.0, "Roam range (m)": 20.0, "Chase range (m)": 40.0, "Remove corpse on death and drop bag": true, "Kit (requires Kits plugin)": "", "Clothing items": [ { "shortName": "hazmatsuittwitch", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "rifle.lr300", "amount": 1, "skinId": 0 }, { "shortName": "grenade.f1", "amount": 10, "skinId": 0 } ] }, "Cargo ship NPC configuration (Top)": { "Npc name": "Air Scientist", "Health": 250.0, "Enable radio chatter": true, "Sense range (m)": 100.0, "Vision cone (degrees)": 135.0, "Damage scale (1 = 100%)": 1.0, "Memory duration (seconds)": 30.0, "Roam range (m)": 1.0, "Chase range (m)": 1.0, "Remove corpse on death and drop bag": true, "Kit (requires Kits plugin)": "", "Clothing items": [ { "shortName": "hazmatsuittwitch", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "rifle.lr300", "amount": 1, "skinId": 0 } ] }, "Cargo ship NPC configuration (Normal)": { "Npc name": "Air Scientist", "Health": 200.0, "Enable radio chatter": true, "Sense range (m)": 40.0, "Vision cone (degrees)": 135.0, "Damage scale (1 = 100%)": 1.0, "Memory duration (seconds)": 30.0, "Roam range (m)": 20.0, "Chase range (m)": 40.0, "Remove corpse on death and drop bag": true, "Kit (requires Kits plugin)": "", "Clothing items": [ { "shortName": "hazmatsuittwitch", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "smg.mp5", "amount": 1, "skinId": 0 }, { "shortName": "grenade.f1", "amount": 10, "skinId": 0 } ] }, "Cargo ship NPC configuration (Inside)": { "Npc name": "Air Scientist", "Health": 250.0, "Enable radio chatter": true, "Sense range (m)": 20.0, "Vision cone (degrees)": 135.0, "Damage scale (1 = 100%)": 1.0, "Memory duration (seconds)": 30.0, "Roam range (m)": 10.0, "Chase range (m)": 20.0, "Remove corpse on death and drop bag": true, "Kit (requires Kits plugin)": "", "Clothing items": [ { "shortName": "hazmatsuittwitch", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "shotgun.spas12", "amount": 1, "skinId": 0 }, { "shortName": "grenade.f1", "amount": 10, "skinId": 0 } ] } }$24.00- 73 comments
- 5 reviews
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- #cargo
- #cargo ship
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- 1,146 comments
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- #loot
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- 1,146 comments
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- #loot
- #customloot
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- 43 comments
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- 1,146 comments
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- #loot
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DId you try the latest version? There have been a ton of improvements compared to the older versions. If you are still experiencing unusual hook times, please uncomment the first line in the plugin file so it looks like this. #define HOOKTIME_DEBUG Then after the plugin has been running for a few hours (longer is better) run l.hooktime in the console and send me the output. This allows me to identify the hooks that need more optimization
- 1,146 comments
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- 1
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- #loot
- #customloot
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- 43 comments
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- 1,146 comments
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- #loot
- #customloot
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- 1,146 comments
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- #loot
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The amount on the right side is the amount of different items from that category that will end up in the container when the category is selected. The amount of an item is the quantity that will end up in the container when the item is selected. In your screenshot above, if the green category is selected, exactly one item from the category will be put into the container (sulfur, low grade, metal or stone). The quantity of the item depends on the configured amount of the individual item.
- 1,146 comments
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- #loot
- #customloot
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Hi, The chance of a category has nothing to do with the amount of items in it. If a category has a 10% chance, roughly ever 10th crate contains items from that category, no matter if the category contains 1 or 100 items. The amount on the right side is the minimum / maximum of items to take from that category if it gets selected. For example if you have a category with 10% chanche and amount set to 1-2, then there is a 10% chance that 1 or 2 items from this category are added to the loot. I hope I could help you with that
- 1,146 comments
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- #loot
- #customloot
- (and 13 more)