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The_Kiiiing

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Everything posted by The_Kiiiing

  1. The_Kiiiing

    console error

    The invalid position error is not really an error, you don't have to worry about it. The hook conflict will be fixed with the next update
  2. This was just a quick fix to make the plugin compile again. There will be a proper fix in the next few days
  3. You don't need a backup of the plugin. Just drag and drop it into the plugin folder to replace the current file
  4. The_Kiiiing

    Loottable error

    Changed Status from Pending to Fixed Changed Fixed In to 2.2.6
  5. Changed Status from Pending to Fixed Changed Fixed In to 2.2.6
  6. Please install the latest update
  7. Limit stacks in hotbar means that items that can not be normally stacked (weapons, tools, etc.) can not stack in the hot bar of the player
  8. Changed Status from Pending to Not a Bug
  9. Hi, first of all thank you for your comprehensive feedback. This plugin is primarily a loot plugin and the furnace configuration is just intended to be a small addition. I recommend you to use a more specialized plugin to control furnaces if this one doesn't fit your needs. You are also not the first one to request more categories and sub-categories. The problem is that with the current percentage-based system, the plugin would have to do significantly more computation for each loot spawn if there were more categories or even sub-categories. The only way to avoid this would be switching to a weight-based system which is what AlphaLoot and also rust itself use by default. However this system would be far less intuitive to configure (in my opinion). In the end its a decision between performance and ease of use. For your last suggestion, I'm gonna add a button in the future that allows you to add new items to all crates that they spawn in by default (with the default amount and the default chance). Just keep in mind that you will still have to adjust chances and amounts later on to fit your configuration, this can not be done automatically.
  10. It is normal that weapons stack in crates, if you configured them to drop in amounts higher than 1. The stack size does not apply to loot in crates
  11. The_Kiiiing

    Custom loot

    Hi, you can configure all the loot in the config file. The Loottable plugin is not necessary for this plugin to work. The spawn delay from the config file only applies to automatic (scheduled) events. If you run the admin command to start it, it will start immediately. You can also adjust the health of the helicopters in the config file if you find it too difficult to destroy them.
  12. The_Kiiiing

    BradleyDrops Support

    Changed Status from Pending to Not a Bug
  13. The_Kiiiing

    BradleyDrops Support

    Loottable provides an API for developers to integrate into their plugins. If you want to have this configuration option, you have to ask the developer of BradleyDrops to implement it
  14. The_Kiiiing

    Проблема

    Unfortunately I am unable to reproduce your problem. There is probably a conflict with another plugin. When I test the plugin on my server everything works as expected. Are you using any plugins or custom plugins that might use the event owner api?
  15. The_Kiiiing

    Stack Sizes

    The plugin attempts to import old data files. If you previously used version 1 with stack size configuration enabled, this might be the problem. Make sure there is no Loottable folder in your oxide/data folder.
  16. Then it is almost certainly caused by stacking plugin that you are using. Keep in mind that this plugin is not intended to be used in combination with other stacking plugins.
  17. The_Kiiiing

    Category Limit

    Categories can be used to create a pool of items and the plugin picks the configured amount from that pool. For example you create a category that contains only components, then you set the amount to 2. That way you can make sure every crate contains exactly 2 random component items.
  18. The_Kiiiing

    Plugine doest work

    Are you getting any errors in the console?
  19. Changed Status from Pending to Closed
  20. I added it to my to-do list, but this has very low priority as it is only a very minimal feature and does not impact the funtionality of the plugin at all.
  21. This plugin uses the OnEntityKill hook to determine when an entity is destroyed. It is possible that the IQGradeRemove pluign does not call this hook and therefore the entities are still counted
  22. Did you configure a custom stack size for weapons or are you using a stack size multiplier?
  23. The_Kiiiing

    Category Limit

    This is because you set the amount of the category to 1. This means only 1 item out of that category will ever spawn. To configure ammo to spawn along with the M2, add it as en extra item. You can do this by clicking on the M2 and adding the ammo as extra item on the bottom left.
  24. The_Kiiiing

    Not working plugin

    I am aware of problems with the smelting configuration and they will be fixed with the next update. If you need advanced control over the smelting process (tick speed, etc.) I highly suggest you to use a plugin that is specifically designed for that. I think you misunderstood the use of categories. Categories are used to create a pool of items where a configurable amount is selected. 6 Categories should be more than enough for that. If you want 1 or more items to always spawn along each other, configure them as extra items. Extra items are not counted in the total item amount setting.
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