Jump to content

The_Kiiiing

Creator
  • Posts

    2,308
  • Joined

  • Last visited

  • Days Won

    28

Everything posted by The_Kiiiing

  1. The_Kiiiing

    Latest update

    The problem has been fixed with the latest update. Sorry for the delay
  2. Did you check if the custom loot table is actually enabled?
  3. There is probably a conflict with another plugin. Which plugins do you use that might affect the loot?
  4. This is not possible with the current system because all heavy scientists use the same prefab.
  5. The_Kiiiing

    Electric

    Changed Status from Pending to Not a Bug
  6. The_Kiiiing

    Electric

    Unfortunately I'm not gonna add any new functionality to the plugin in the future. It is already extremely complex and hard to maintain.
  7. Ghosts used to look at players when I first added them. A rust update probably broke this functionality at some point. I'm gonna fix it with the next update
  8. The_Kiiiing

    Latest update

    Later this week
  9. I'm gonna add the Outbreak Scientist with the next udpate. The Road Scientist is already there and is called Junk Pile Scientist
  10. The_Kiiiing

    NPC reskinning

    Changed Status from Pending to Fixed Changed Fixed In to 1.3.6
  11. Changed Status from Pending to Fixed Changed Fixed In to 1.3.6
  12. Unfortunately this can happen from time to time and there is no reliable way to detect if parts of the graveyard are inside a rock without compromising performance.
  13. I'm gonna fix it with the next update if the problem is caused by the plugin. It might also be a bug with the hud plugin.
  14. The_Kiiiing

    Latest update

    I'm gonna fix this problem with the next update
  15. Do you get an error message when the plugin unloads?
  16. In the mean time you can disable custom NPC clothing by setting "Custom NPC Clothing": {} in the config file
  17. A prefab id is the hash of the prefab name. Unfortunately there is no easy way to retrieve it so I wrote a small plugin that you can use to get the prefab id for a prefab name. The command is prefabid "<prefab_name>" Make sure to put the prefab name in quotes when it contains spaces PrefabId.cs
  18. I am gonna add a config option to increase the shore distance for the tugboat path with the next update. In the meantime you can change line 1153 in the plugin file and increase the distance yourself: data.path = BaseBoat.GenerateOceanPatrolPath(NODE_TOLERANCE * 1.3f); The default value is 1.1 and you can increase it even further if 1.3 is still not enough. Also make sure to delete oxide/data/TugboatPiratesPatrolPath.json after making modifications to the plugin.
  19. I am aware of this issue and already working on a fix
  20. Can you tell me when the error occurs? Which entity is damaged? Then I can tell you if it is a problem with NPCSpawn or my plugin
  21. The_Kiiiing

    other plugins loot

    Changed Status from Pending to Not a Bug
  22. The_Kiiiing

    other plugins loot

    Hi, you have to ask the developer of the plugin to add support for the Loot Api to their plugin.
  23. The_Kiiiing

    NPC reskinning

    I am aware of this problem and working on a fix. If you want to disable all npc clothing set "Custom NPC Clothing": {} in the config file
  24. The debug text comes from rust itself unfortunately there is no way to turn it off. Spawn points for graveyards are topology based and if the topology is not 100% accurate they might spawn near a rock. Does this happen every time or only sometimes?
  25. The_Kiiiing

    rec

    Changed Status from Pending to Closed Changed Fixed In to 1.3.5
2.1m

Downloads

Total number of downloads.

9.7k

Customers

Total customers served.

141k

Files Sold

Total number of files sold.

3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.