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The_Kiiiing

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Everything posted by The_Kiiiing

  1. All configurations from v1 will be automatically imported when the new version is loaded. The profiles may show up as vanilla but the content is still there.
  2. Version 1.0.17

    703 downloads

    This plugin adds a high-risk, high-reward element to the newly introduced Radtown Monument. This dynamic event spawns a hazardous shipping container filled with valuable loot but surrounded by dangerous radioactive material. The challenge is twofold: not only must players manage the intense radiation levels, but they must also defend the container from relentless attack drones that aim to destroy it. Key Features: Valuable Loot: The container holds rare and powerful resources, making it a highly coveted prize. Multiple drone attack waves: Drones attack in mul Intense Radiation: High levels of radiation require careful planning and protective gear to approach safely. Drone Defense: As players attempt to claim the loot, AI-controlled drones will attack the container. Players must defend it until the crate unlocks. Catastrophic Explosion: If players fail to protect the container or take too long, it will trigger a massive explosion, devastating the area and killing any nearby players. Configuration options: Drone wave count, drone count per wave Drone health and damage Container health Crate Loot and much more ... This plugin enhances the Radtown Monument with intense, timed gameplay, rewarding those who can outlast both the environment and the drones—but punishing failure with explosive consequences! Permissions: radtownevent.admin - Required to run admin commands Commands: radtown start - Start the event radtown stop - Stop the event Developer Api: void OnRadtownEventContainerDelivered() // Called when the container has been delivered and the event is ready to start void OnRadtownEventStart() // Called when the locked crate inside the container has been hacked void OnRadtownEventWin(ulong steamId) // Called when the event was successfully completed by a player void OnRadtownEventEnd(bool success) // Called when the event is over. Success is false when the container exploded Configuration: { "Time between events (minutes)": 60, "Crate hack time (seconds; drone waves will spawn until the crate is fully hacked)": 600, "Container health": 8000, "Time before despawn after event has been completed (seconds)": 300, "Time before despawn if event is not started (minutes)": 30, "Make event zone visible": false, "Drone wave configuration": [ { "Wave number": 1, "Preparation time before drones spawn (seconds)": 5, "Maximum number of concurrent drones": 3, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 20, "Drone health": 100, "Damage per shell": 40, "Target players": false }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 0, "Drone health": 100, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 2, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 4, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 20, "Drone health": 150, "Damage per shell": 50, "Target players": false }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 30, "Drone health": 150, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 3, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 5, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 200, "Damage per shell": 40, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 200, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 4, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 8, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage per shell": 70, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage on explosion": 80, "Target players": true } }, { "Wave number": 5, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 8, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage per shell": 70, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage on explosion": 80, "Target players": true } } ], "Locked crate loot table": { "Enabled": false, "Minimum items": 4, "Maximum items": 8, "Item list": [ { "Short name": "scrap", "Min amount": 12, "Max amount": 48, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } } NEW: Halloween Update The Halloween update adds pumpkin drones and spooky decorations to the container
    $24.00
  3. I am currently investigating this issue. Not sure if it is related to this plugin. Edit: seems like it is actually caused by this plugin, but I am currently unable to reproduce the error
  4. I am not sure if this makes sense to add since it can be easily bypassed. If a player wants to place more entities they can simply leave the team, place their stuff and join the team again.
  5. You have to add a # in front of the map marker color in the config
  6. This is an issue with SimplePVE
  7. Loottable v2 open beta I am currently looking for some people willing to test the new Loottable version. The new version is fully backwards compatible and the basic functionality has already been tested by me. To ensure the plugin works as expected not only on my test server, I decided to do a beta testing phase before release. The only requirement to participate is that you own Loottable. Join my discord if you are interested: https://discord.gg/mqbB5cTSfc
  8. I am aware of these issues but I am unable to reproduce them. I already spent countless hours attempting to diagnose the problem with npc loot. The core of this plugin is over 2 years old and has become a nightmare to maintain and debug. For that reason I'm trying to get v2 out as soon as possible.
  9. The plugin works and I am currently focusing on v2 so there will be no update this wipe.
  10. Npc spawn is not loaded
  11. Can you try without SimplePVE?
  12. It is very likely that this is caused by SimplePVE. I just tested it on my server and had no problems with opening the door
  13. I will add support for this with the next update
  14. Unfortunately this is not possible since the prefabs used to place the vehicles get destroyed immediately after the vehicle has been spawned.
  15. Which PVE plugin are you using?
  16. You can change how the limit is applied with the "Limit type" setting. When Limit type is set to shared each of the prefabs in the list count towards the limit. The other option is an individual limit where every prefab has its own limit counter.
  17. I might add something like this in the future but at the moment I don't have enough time
  18. Its just a simple multiplier since horses don't use fuel
  19. There is a config option for horses
  20. I removed the message with the latest update. this was a left-over from testing
  21. Will be added with the next update
2.3m

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