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The_Kiiiing

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Everything posted by The_Kiiiing

  1. I'm gonna change the command with the next update
  2. I'm gonna add a map marker option with the next update
  3. The_Kiiiing

    Ganja

    I forgot to change the version number. I'm gonna release an update in the next few minutes to fix it
  4. The_Kiiiing

    Ganja

    There are effects when consuming joints.
  5. The_Kiiiing

    Ganja

    This is the normal behavior of this plugin. I will add the option to craft multiple items at a time with the next update
  6. There was a bug in the loot generator function. It has been fixed with the latest update
  7. This is probably caused by new world update and changes to terrain topology. I will fix this issue in the next few weeks but at the moment I am busy with other plugins. Until there is a fix I recommend you to set the config option "Only spawn at monuments" to true for the control center.
  8. There was a bug in the previous version where junk pile decorations have not been destroyed properly on plugin unload. This was probably causing the lag.
  9. Thank you for the numerous feedback on v2, I've adjusted my roadmap for v2 accordingly. Please be patient as I implement these changes and other fixes, this is not the only plugin I am working on at the moment so it may take some time. The roadmap is as follows: Bring back configuration options for furnaces, airdrops and smelting speed Add automatic loot refresh to hopefully eliminate the problem of loot configs "not working" Import function for custom items from v1 Item search Fix issues with stack size controller and configuration import After these changes have been implemented and potential bugs have been fixed, I plan to discountinue support for v1 with the next wipe.
  10. I really appreciate your honest and constructive feedback. I can totally understand your concerns, but I also want you to understand my point of view: The main reason why I wrote the plugin from scratch again is that it became almost impossible to maintain. This plugin was originally created for my own server in 2021 when I had just started developing rust plugins. It has since evolved a lot, features have been added, tons of fixes have been made, the code has become more and more messed up. At one point it was very hard and time consuming to maintain so I decided to create a new plugin that would be more advanced and easier to maintain. I originally intended to upload v2 as a separate plugin, but it got rejected by the admins, so I had to upload it as an update instead. 1. There has never been a search functionality for loot tables. I think what you mean is the item search functionality, which is already on my road map and will be added back with one of the next updates. 2. The reason for removing furnace, recycler and airdrop configurations is to improve maintainability. I don't have as much time as I used to have for developing and maintaining plugins, and these configurations caused a lot of problems in the past so I made the decision to remove them. 3. There is an import functionality for stack sizes as well. There have been no issues during beta testing with this. 4. I agree with you on this one, I could have solved this better, but it is a one-time action and therefore not a big deal in my opinion. 5. Version 2 was neither unannounced, nor sudden. It was first announced some time in May and there has also been a public beta testing phase during the last 3 weeks. Moreover I updated v1 as well so anyone that does not want to switch or is having problems with v2 can switch back. 6. I don't see why the new UI would highlight additional paid plugins. There is just an option for other plugins to register their own loot profiles via the Loot Api allowing users to edit loot configurations for other plugins directly in the Loottable UI instead of a config file. The Loot Api is open source just like the Custom Item Api and can be implemented by any plugin developer. 7. I've been trying my best to make the transition as smooth as possible, however it is impossible for me to test every use case scenario upfront. These issues will be fixed eventually and in the mean time you still have the option to use v1. 8. The data files were never intended to be edited by a user. This has caused several problems in the past. Protobuf is also more efficient than JSON as it only takes a fraction of the disk space of a json file. 9. I've received a lot of feedback during the beta testing phase and also in the last few days most of which was positive or just users that didn't properly read the description. I am always open to feedback, especially constructive feedback like yours which is pretty rare unfortunately. I have implemented most ideas and suggestions in the past and will continue to do so in the future. 10. While the documentation also contains older parts that clearly marked as such, it has been updated with additional information about v2. Regarding refunds, if you want to request one, you have reach out to the admins since there is no option for me as a creator to issue a refund. Furthermore I don't see a reason that would justify a refund after you've been using this plugin for years. Lastly I want to thank you again for your constructive and objective feedback. Something like this is really rare in the landscape of rust.
  11. Are you using the default graveyard or a custom one?
  12. There should still be the data folder from v1 if you didn't delete anything by yourself. You can try deleting the Loottable2 folder WHILE THE PLUGIN IS UNLOADED and then reload the plugin
  13. In version 2 you can refresh the loot with the command loottable refresh There will be no more support for v1 in the future, I just updated it to ensure everyone can make a smooth transition to v2 with the option to roll back in case of problems. I am currently working on several bugfixes in v2
  14. Every developer can add their plugin to Loottable. They only have to implement the Loot Api. Currently only two of my plugins, FlyingCargoShip and Halloween, support the Loot Api, but I am sure there will be more plugins supporting the Loot Api in the future.
  15. I do not plan to add these features back as they caused a lot of problems in the past.
  16. Did you reload your config after you made these changes? Refer to the FAQ for more information
  17. The new data files are ProtoBuf files. They are more efficient than json files and can not be edited.

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