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The_Kiiiing

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Everything posted by The_Kiiiing

  1. This plugin does not control the crate population on the server, it only changes the loot inside. If you start your server fresh it might take some time for all loot containers to spawn
  2. I just updated the plugin
  3. The value has to be the amount of fuel to consume, not a multiplier. eg. if you want to use 60 lowgrade per minute, enter 60 You can find the default fuel consuption on rustlabs.com
  4. The shortname for fuel is 'lowgradefuel'
  5. You need to use the shortname and skin id from the config
  6. I will add it with the next update
  7. I will try to add support with the next update
  8. Correct me if I'm wrong, but doing that would allow the entity to be damaged. After some testing I implemented the CanEntityTakeDamage hook to cancel damage done to the boat
  9. Unfortunately you cannot chose the icon. It is used to display the marker text. There are other plugins out there that can do colored markers without the vending machine icon.
  10. This is not possible at the moment
  11. Threre is no support for custom loot, just fixed some conflicts with it. The loot of the NPCs can be adjusted directly in the plugin config
  12. Did you turn on global rendering in the config? This way the client is always aware of the boat regardless of position and there should be a smaller performance impact when approaching the boat
  13. Transparency is already supported. Just provide a color in rgba hex format to the CreateMarker function
  14. There was no compile issue on oxide in the last version. Are you using carbon?
  15. Hi, in order to improve performance, I would recommend you to remove some interior items from the config or lower the amount of npcs on the ship. A config option for hack time will be added with the next update
  16. I will fix the issue with custom loot in the next update. The loot tables for the npcs on the ship can be adjusted directly in the plugin config
  17. I will add a config option for the timer with the next update
  18. I will adress this issue with the next update
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