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Everything posted by The_Kiiiing
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I fix this with the next update
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You can download the latest v1 by navigating to the updates tab, click on "See changelog", select version 2.0.0 and click download. Then you get a zip file that contains v1 and v2
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Drones are intended to take damage. Are you running a PVE plugin that might prevent damage to drones?
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Graveyard Spawning in players bases and new Rock formations
The_Kiiiing replied to nikore's Support Request in Support
Working on a fix -
Are you running the latest version and did you reboot your server after installing it?
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- 54 comments
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- #cargo
- #cargo ship
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Please read the pinned message on top of the plugin page. I am working hard to resolve these problems, in the mean time I recommend you to stick to v1
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Graveyard Spawning in players bases and new Rock formations
The_Kiiiing replied to nikore's Support Request in Support
Are you running a custom map or procgen? -
Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.1
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All problems mentioned have been fixed with the latest version
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Changed Status from Pending to Closed Changed Fixed In to 1.0.1
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- 101 comments
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- #halloween
- #zombie
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(and 8 more)
Tagged with:
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.2.3
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Should be fixed with the latest update
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Changed Status from Pending to Closed Changed Fixed In to 1.2.3
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Changed Status from Pending to Closed Changed Fixed In to 2.0.1
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I'm gonna release an update later today that should fix this error
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Changed Status from Pending to Closed
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Changed Status from Pending to Work in Progress
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This issue will be fixed with the next update.
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I will investigate the problem with the delay between waves and fix it with the next update if necessary
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Thank you for the numerous feedback on v2, I've adjusted my roadmap for v2 accordingly. Please be patient as I implement these changes and other fixes, this is not the only plugin I am working on at the moment so it may take some time. The roadmap is as follows: Bring back configuration options for furnaces, airdrops and smelting speed Add automatic loot refresh to hopefully eliminate the problem of loot configs "not working" Import function for custom items from v1 Item search Fix issues with stack size controller and configuration import After these changes have been implemented and potential bugs have been fixed, I plan to discountinue support for v1 with the next wipe.
- 980 comments
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- 1
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- #loot
- #customloot
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Changed Status from Pending to Not a Bug
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I really appreciate your honest and constructive feedback. I can totally understand your concerns, but I also want you to understand my point of view: The main reason why I wrote the plugin from scratch again is that it became almost impossible to maintain. This plugin was originally created for my own server in 2021 when I had just started developing rust plugins. It has since evolved a lot, features have been added, tons of fixes have been made, the code has become more and more messed up. At one point it was very hard and time consuming to maintain so I decided to create a new plugin that would be more advanced and easier to maintain. I originally intended to upload v2 as a separate plugin, but it got rejected by the admins, so I had to upload it as an update instead. 1. There has never been a search functionality for loot tables. I think what you mean is the item search functionality, which is already on my road map and will be added back with one of the next updates. 2. The reason for removing furnace, recycler and airdrop configurations is to improve maintainability. I don't have as much time as I used to have for developing and maintaining plugins, and these configurations caused a lot of problems in the past so I made the decision to remove them. 3. There is an import functionality for stack sizes as well. There have been no issues during beta testing with this. 4. I agree with you on this one, I could have solved this better, but it is a one-time action and therefore not a big deal in my opinion. 5. Version 2 was neither unannounced, nor sudden. It was first announced some time in May and there has also been a public beta testing phase during the last 3 weeks. Moreover I updated v1 as well so anyone that does not want to switch or is having problems with v2 can switch back. 6. I don't see why the new UI would highlight additional paid plugins. There is just an option for other plugins to register their own loot profiles via the Loot Api allowing users to edit loot configurations for other plugins directly in the Loottable UI instead of a config file. The Loot Api is open source just like the Custom Item Api and can be implemented by any plugin developer. 7. I've been trying my best to make the transition as smooth as possible, however it is impossible for me to test every use case scenario upfront. These issues will be fixed eventually and in the mean time you still have the option to use v1. 8. The data files were never intended to be edited by a user. This has caused several problems in the past. Protobuf is also more efficient than JSON as it only takes a fraction of the disk space of a json file. 9. I've received a lot of feedback during the beta testing phase and also in the last few days most of which was positive or just users that didn't properly read the description. I am always open to feedback, especially constructive feedback like yours which is pretty rare unfortunately. I have implemented most ideas and suggestions in the past and will continue to do so in the future. 10. While the documentation also contains older parts that clearly marked as such, it has been updated with additional information about v2. Regarding refunds, if you want to request one, you have reach out to the admins since there is no option for me as a creator to issue a refund. Furthermore I don't see a reason that would justify a refund after you've been using this plugin for years. Lastly I want to thank you again for your constructive and objective feedback. Something like this is really rare in the landscape of rust.
- 980 comments
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- 4
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- #loot
- #customloot
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Changed Status from Pending to Work in Progress