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Everything posted by INFINITY-Z
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I will try, ty so far!
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After some thorough testing it seems you just need to disconnect the water flow for a moment, then start it again. Only necessary after server restarts. That's OK, I can live with the and the players just have to do this one step for their farms to work again. But my question remains, would it be possible to raise the water output beyond 16 sprinklers? I was aiming for 24 sprinklers per pump - current maximum is 16 sprinklers. Ty
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Turning it on and off seems to temp. fix it. I am conducting further tests, will try to re-hook things. Once I find out more I will get back to you. But, 16 sprinklers seems to be the most I can set it to. Have tried 24 sprinklers but does not work, sadly. Is that limited by the plugin or is that Rust?
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Hi, I've been using your plugin for a while now and it works great. Recently, there seems to be an issue with the water passthrough. These are my config settings: https://pastebin.com/tK5V9zDH Initially it works for up to 16 sprinklers, but after server reboots it stops after 7-8 sprinklers. I attached a screenshot. I would appreciate your help in this regard, ty in advance.
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I can only connect to what the person before me has said about the plugin and the developer. Great plugin, realiable, adjustable with no performance downside I could witness. The developer is polite, responsive and knows his stuff well. He also is open to suggestions about the plugin, what more could you want? Looking forward to see more awesome plugins like this one is.
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I forgot to mention sheet metal / container, haha. Hopefully will be implemented as well, thank you for the speedy response. Looking forward to the update. Am still testing the plugin in various ways and also listen to player feedback; I would pass it on to you and see what is (reasonably) possible. Cheers.
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Neat plugin, I like what it offers. Yet, I would like to see a few things to be improved - could you change the TC UI to indicate which building skin is selected? Right now players complained they sort of upgrade "blindly" (the stone skins, between stone, adobe and brick) and I can agree to that. Another thing, once players are on the set cooldown after upgrading a structure they just see a text message showing THAT they are on cooldown but not for how long. Showing the remaining time of cooldown would be top. Lastly, I would like to see a permission for the downgrade function - letting players downgrade their structures seems a bit odd to me.
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Really good loot tables without junk in my opinion; some may find it a bit too much but just what I was looking for. Some little things could be a little more balanced but one can easily do that oneself with the Alpha Loot Editior. Keep in mind these loot tables are the interpretation of good, balanced loot by someone else so you cannot judge hard on it taking that into account as biggest weight. This will never fit out of the box. If you don't like it, adjust or make some from scratch.
- 2 comments
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- #loot tables
- #configs
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Testing my luck 😄
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Check out 'TugMe' but you'll need an additional plugin to adjust the deployables' HP.