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If you have any questions or issues with the plugin, please contact me.
For support related questions, please create a thread in the Support Section or send a direct message to my profile @MeventSupport

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MeventSupport

Posted

10 hours ago, Chapeleiro_ said:

Hello, several images are not appearing in the wipeblock panel, can you fix ? Thanks

wipeblock.png

That's weird. I'll check it out

Sigilo

Posted

Issue:
Explosive ammo can be used despite being blocked.

Steps to Reproduce:
Have both normal and explosive rifle ammo in your backpack.
Start reloading with normal ammo.
Drop the normal ammo during the reload animation.
The rifle reloads with explosive ammo, bypassing restrictions.

 

MeventSupport

Posted

9 minutes ago, Sigilo said:

Issue:
Explosive ammo can be used despite being blocked.

Steps to Reproduce:
Have both normal and explosive rifle ammo in your backpack.
Start reloading with normal ammo.
Drop the normal ammo during the reload animation.
The rifle reloads with explosive ammo, bypassing restrictions.

 

please, could you send me the video 

Pepuni.

Posted

In this version, has the fix been made so you can only block rockets but not HVs? Or do you still have to block the rocket launcher?

Likewise, has it been fixed so you can't reload explosive bullets?

MeventSupport

Posted (edited)

1 hour ago, Pepuni. said:

In this version, has the fix been made so you can only block rockets but not HVs? Or do you still have to block the rocket launcher?

Likewise, has it been fixed so you can't reload explosive bullets?

Hi!

 

Regarding rocket blocking:

In the current version of the plugin, you can block different types of rockets separately (standard and HV) by adding the desired shortnames to the configuration. By default, only standard rockets (ammo.rocket.basic) are blocked. If you want to block HV rockets as well, add “ammo.rocket.hv” to the list of blocked items.

 

Regarding explosive  bullets :

The latest updates do not explicitly mention a fix for the reload issue with incendiary rounds. If you are still experiencing this problem, please provide more details, and we will create a task to address it in the next update.

 

Thank you for your feedback! We are constantly working on improving the plugin.

Edited by MeventSupport
Pepuni.

Posted

Perfect. I'm currently using the free version of your product, which is why I was wondering if I could upgrade to this improved version.

If you have explosive bullets in your inventory or in some kind of backpack, if you have a semi-automatic rifle and press R without any other type of ammunition, these bullets reload into the weapon, breaking the lock, in my case, created to prevent raids.

However, I would like to see the missile launcher with high-speed missiles be able to be used, with only the "good missile" being blocked.

In the free version, the same thing happens as with explosive bullets: when you have the missile in your inventory or backpack, it can be reloaded.

Can you confirm that this has been fixed?

Sigilo

Posted

5 hours ago, MeventSupport said:

Hi!

 

Regarding rocket blocking:

In the current version of the plugin, you can block different types of rockets separately (standard and HV) by adding the desired shortnames to the configuration. By default, only standard rockets (ammo.rocket.basic) are blocked. If you want to block HV rockets as well, add “ammo.rocket.hv” to the list of blocked items.

 

Regarding explosive  bullets :

The latest updates do not explicitly mention a fix for the reload issue with incendiary rounds. If you are still experiencing this problem, please provide more details, and we will create a task to address it in the next update.

 

Thank you for your feedback! We are constantly working on improving the plugin.

You can basically use any blocked ammo like HE rounds, Explosive rifle bullets, Normal rockets etc.

You need:
Another type of ammo for that weapon not being blocked, for example, normal rifle bullets for the rifle, HV rockets for the rocket launcher, etc.

Steps to reproduce:
Have in your inventory a locked type of ammo and and unlocked one for the same weapon, for example normal and explosive bullets.
Start reloading the rifle with normal bullets.
Drop the normal bullets to the ground during the reloading animation.
The rifle will reload the next available ammo which is explosive bullets circunventing the plugin block.
They can be used to raid since the block check is during reload.

Hope that info helps!

 

MeventSupport

Posted

21 hours ago, Pepuni. said:

Perfect. I'm currently using the free version of your product, which is why I was wondering if I could upgrade to this improved version.

If you have explosive bullets in your inventory or in some kind of backpack, if you have a semi-automatic rifle and press R without any other type of ammunition, these bullets reload into the weapon, breaking the lock, in my case, created to prevent raids.

However, I would like to see the missile launcher with high-speed missiles be able to be used, with only the "good missile" being blocked.

In the free version, the same thing happens as with explosive bullets: when you have the missile in your inventory or backpack, it can be reloaded.

Can you confirm that this has been fixed?

my plugin doesn't have a free version

Chriz

Posted

Hey guys. Unfortunately, I can't find anything here in the discussion, but can someone tell me if the player also sees the remaining time until the item is unlocked? Thanks

MeventSupport

Posted

16 hours ago, Chriz said:

Hey guys. Unfortunately, I can't find anything here in the discussion, but can someone tell me if the player also sees the remaining time until the item is unlocked? Thanks

Yes, he sees 

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