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Fully compatible with procedural and custom maps.
Now with an integrated editor! See it in action here.

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  • Administrator
Raul-Sorin Sorban

Posted

5 hours ago, DutchPrelude said:

i love the plugin but its a nightmare to have in combination with custom monuments. 

is there a way to exclude buildings ? like maybe a zone rule 
 

Yep, that's going to be added in the new update. Comes out tomorrow.

  • Like 1
Atope89

Posted

Is it normal to lose fps? spam on console:

(15:24:15) | Calling 'OnPlayerInput' on 'StaticLootables v1.5.1' took average 1248ms

(15:24:25) | Calling 'OnPlayerInput' on 'StaticLootables v1.5.1' took average 1159ms

(15:24:35) | Calling 'OnPlayerInput' on 'StaticLootables v1.5.1' took average 1163ms

(15:24:39) | Calling 'OnPlayerInput' on 'StaticLootables v1.5.1' took 191ms [GARBAGE COLLECT]

(15:24:45) | Calling 'OnPlayerInput' on 'StaticLootables v1.5.1' took average 1433ms

(15:24:55) | Calling 'OnPlayerInput' on 'StaticLootables v1.5.1' took average 1135ms

(15:25:05) | Calling 'OnPlayerInput' on 'StaticLootables v1.5.1' took average 1211ms

(15:25:07) | Calling 'OnPlayerInput' on 'StaticLootables v1.5.1' took 183ms [GARBAGE COLLECT]
  • Like 1
Luuxen

Posted

that is normal yes, its an expencive hook used "OnPlayerInput" the better hardware the less time used to call the hook 

  • Like 1
DutchPrelude

Posted

nice new update but how do i exclude a custom monument ? 

  • Like 1
Jaws

Posted

On 10/14/2021 at 7:08 PM, Raul-Sorin Sorban said:

Yep, that's going to be added in the new update. Comes out tomorrow.

Been a few days since this was posted. Is the update coming out anytime soon?

  • Like 1
  • Administrator
Raul-Sorin Sorban

Posted

4 hours ago, DutchPrelude said:

nice new update but how do i exclude a custom monument ? 

For now this only works for pre-existent monuments. Will be providing more tools for custom monuments in the close future!

  • Administrator
Raul-Sorin Sorban

Posted

18 minutes ago, Jaws said:

Been a few days since this was posted. Is the update coming out anytime soon?

Hey there, the update is out. 🙂  

  • Administrator
Raul-Sorin Sorban

Posted

On 10/14/2021 at 8:03 PM, DutchPrelude said:

i love the plugin but its a nightmare to have in combination with custom monuments. 

is there a way to exclude buildings ? like maybe a zone rule 
 

Will add ZoneManager support.

Luuxen

Posted

Hacking system (soon!) 🤩

  • Love 1
  • Administrator
Raul-Sorin Sorban

Posted

On 10/14/2021 at 8:03 PM, DutchPrelude said:

i love the plugin but its a nightmare to have in combination with custom monuments. 

is there a way to exclude buildings ? like maybe a zone rule 
 

Added this in the lastest update. It should be quite self explanatory. Check the latest config to understand the format.

DutchPrelude

Posted

2 minutes ago, Raul-Sorin Sorban said:

Added this in the lastest update. It should be quite self explanatory. Check the latest config to understand the format.

works like a charm 😄 😄

  • Like 1
TwoShoes

Posted (edited)

sorry put this in the wrong spot

 

Edited by TwoShoes
  • Like 1
Neighigh

Posted

Curious where I can find and test metal_crate_b for the hacking option? Been looking for one, do I need to activate the spawns ingame?

  • Like 1
Flammable

Posted

@Neighigh

As I know its in underwarerlabs for now only. Might be in other monuments too not sure. Go to lab and will see a lot of them.

  • Like 2
Neighigh

Posted

Worked like a charm! Thanks for the location Flammable. I'm gonna have to balance these being so remote now, but this is great!

  • Like 1
Neighigh

Posted

Another question on the loot spawn chance/scales, does a higher number make them less likely to appear? At first I thought a lower number would be the case but now I'm rethinking my logic based on the original file.

          "SpawnChanceTimes": 4,
          "SpawnChanceScale": 5

  • Like 1
AngryRedBeard20

Posted (edited)

when hacking anyway to add "must be holding targeting computer" to hack the item? Kinda like the plugin "LaptopCrateHack"

Edited by AngryRedBeard20
  • Like 1
Donald Varino

Posted

I get this error....

 

Loaded plugin StaticLootables v2.0.4 by Raul-Sorin Sorban
Failed to call hook 'OnPlayerInput' on plugin 'StaticLootables v2.0.4' (NullReferenceException: Object reference not set to an instance of an object)

 

  • Like 1
  • Administrator
Raul-Sorin Sorban

Posted

21 hours ago, Donald Varino said:

I get this error....

 

Loaded plugin StaticLootables v2.0.4 by Raul-Sorin Sorban
Failed to call hook 'OnPlayerInput' on plugin 'StaticLootables v2.0.4' (NullReferenceException: Object reference not set to an instance of an object)

 

Hey there! Please follow the instructions listed on the description page of the plugin. You must put the default config that's on the page, then reload the plugin for it to apply.

  • Moderator
Mals

Posted (edited)

Love the fact you give a predefined loot table.  Operators, please note some of the loot is not so good, so edit it if your player expect better loot always.

Edited by Mals
  • Like 2
Flammable

Posted

Hey guys, what I am supposed to do? I have this spammed in console from every half to one minute...
(12:22:43) | Calling 'OnPlayerInput' on 'StaticLootables v2.0.5' took average 1005ms

I do not care for the actual console spam but ms are stable like more than 1000. As I know players should experience lag or delay issues but lucky they said it's fine. Ideas? Plugin is great but at the end will delete it if this is big trouble...

  • Like 1
beetle

Posted

Hi, I'm a fanboy of this plugin.
I've never been able to use the wheel-click feature to identify the name of an object. Is there any way to do rebind, like in ubertool?

I have never been able to do this since I heard that the feature was implemented. We do grant permissions.
 

  • Like 1
Flammable

Posted (edited)

 

5 minutes ago, beetle said:

Hi, I'm a fanboy of this plugin.
I've never been able to use the wheel-click feature to identify the name of an object. Is there any way to do rebind, like in ubertool?

I have never been able to do this since I heard that the feature was implemented. We do grant permissions.
 

Press the button of the equipped hotbar item to unequip it. (do empty your hands)
Then look at the object and should works for you unless you have other problems like broken scroll wheel click...

Edited by Flammable
  • Like 1
  • Sad 1
beetle

Posted

8 minutes ago, Flammable said:

 

Press the button of the equipped hotbar item to unequip it. (do empty your hands)
Then look at the object and should works for you unless you have other problems like broken scroll wheel click...

Yes, I have read the text many times and pressed the mouse wheel button with nothing in my hand.

It is possible to do other things. I don't know if it's because of this plugin, but if I type something in the chat and then immediately wheel-click, the chat is forced to disappear.  forcibly it's "cleared" and I can't even see the previous chat.

Perhaps they are willing to display the name of the prefab.

  • Like 1
  • Administrator
Raul-Sorin Sorban

Posted

45 minutes ago, beetle said:

Yes, I have read the text many times and pressed the mouse wheel button with nothing in my hand.

It is possible to do other things. I don't know if it's because of this plugin, but if I type something in the chat and then immediately wheel-click, the chat is forced to disappear.  forcibly it's "cleared" and I can't even see the previous chat.

Perhaps they are willing to display the name of the prefab.

Your middle wheel button must be bound to a clear chat command, by the sounds of it. Maybe have a look?

  • Confused 1

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