Jump to content
Message added by Raul-Sorin Sorban,

Fully compatible with procedural and custom maps.
Now with an integrated editor! See it in action here.

6 Screenshots

  • 209.3k
  • 8.8k
  • 183.8 kB

Recommended Comments



  • Administrator
18 minutes ago, PPlank said:

Yeah, he doesn't have any static* permissions. This is what he said before signing off for the day.

So it looks like he worked out what plugin it was (I haven't told any players about it), checked the plugin page to see what was going on but couldn't issue the command because he didn't have the permission - he's in the default group. I'll continue to investigate, but it might just be #rustthings.

🤷‍♂️

That's very odd. There's no other way I enable editing, and that method certainly checks for that permission before allowing it to be ran. Hope you find something regarding this. 

Link to comment
Share on other sites

Is it possible to fix this?
When im trying to split stacks in my composter by clicking middle mouse button, this appears in chat each time.

bug.JPG

Link to comment
Share on other sites

Sorry if this is already addressed somewhere in the 9 pages of comments and I missed it, but, is there a plan to support either "Kits" or the ability to create "Shared Definitions". For example, I want to use the same loot table for all types of cardboard boxes, but, I want to vary the number of slots and such for each of the varies prefabs. So, if I was able to create a Shared Definition (with a specific mix of items and chances) that I could then use for any prefab, that would be AMAZING!

I added my first custom definition for "pallet_boxes" and it increased the StaticLootables.json file from like 64K to 230KB. If I have to copy and paste that into each variety of cardboard_box/cardboardbox (not to mention that I'd like to do something similar with all crates, etc.), I'm worried that the .json file is going to get too big and cause issues (not to mention ease of management).

Thanks so much for your consideration!

Link to comment
Share on other sites
  • Administrator
On 10/12/2022 at 8:21 AM, Hawkhill said:

Is it possible to fix this?
When im trying to split stacks in my composter by clicking middle mouse button, this appears in chat each time.

bug.JPG

I'll remove this from the plugin next update.

 

2 hours ago, TheAlchemist said:

Sorry if this is already addressed somewhere in the 9 pages of comments and I missed it, but, is there a plan to support either "Kits" or the ability to create "Shared Definitions". For example, I want to use the same loot table for all types of cardboard boxes, but, I want to vary the number of slots and such for each of the varies prefabs. So, if I was able to create a Shared Definition (with a specific mix of items and chances) that I could then use for any prefab, that would be AMAZING!

I added my first custom definition for "pallet_boxes" and it increased the StaticLootables.json file from like 64K to 230KB. If I have to copy and paste that into each variety of cardboard_box/cardboardbox (not to mention that I'd like to do something similar with all crates, etc.), I'm worried that the .json file is going to get too big and cause issues (not to mention ease of management).

Thanks so much for your consideration!

That idea sounds interesting! I'll look into adding something like that without creating any mismatch and clutter.

  • Like 1
  • Love 1
Link to comment
Share on other sites
9 hours ago, Raul-Sorin Sorban said:

I'll remove this from the plugin next update.

Does "remove" mean that this feature will no longer be available at all from now on?

Link to comment
Share on other sites
  • Administrator
5 hours ago, beetle said:

Does "remove" mean that this feature will no longer be available at all from now on?

It's very much obsolete. You may just enable /sledit and see the full path the same way, but it won't interfere with your general gameplay if you happen to middle-click mouse button. I'll add the zone name of the object on the UI as well so you lose nothing.

Link to comment
Share on other sites

And, hey, it would be awesome if StaticDispensers had a similar UI Editor as StaticLootables... even a paid version that does both in a single UI/plugin would be pretty dope.

For example, I've combined the use of the two so that you have to chop a wooden crate's health down before you can loot it (StaticLootables), but that it's actually giving you some wood while you're chopping it (StaticDispensers). Plus, when running around my map testing/checking all of the lootable and harvestable items, the UI (like 'sledit') for both would make it a ton easier.

Thanks, again!

Link to comment
Share on other sites
  • Administrator
10 minutes ago, TheAlchemist said:

And, hey, it would be awesome if StaticDispensers had a similar UI Editor as StaticLootables... even a paid version that does both in a single UI/plugin would be pretty dope.

For example, I've combined the use of the two so that you have to chop a wooden crate's health down before you can loot it (StaticLootables), but that it's actually giving you some wood while you're chopping it (StaticDispensers). Plus, when running around my map testing/checking all of the lootable and harvestable items, the UI (like 'sledit') for both would make it a ton easier.

Thanks, again!

Great idea! I'll look into integrating it within Static Lootables itself and keep Static Dispensers free as it is now. I'll possibly update it to add a few API methods to it so i can integrate the editor within Static Lootables.

  • Love 1
Link to comment
Share on other sites

Does this plugin work with QuickSort? I have both plugins running but can't get the QuickSort UI to show up for Lootables containers? Is there a setting in SL that I need to change? Thanks.

Link to comment
Share on other sites

Great plug-in. However, I have an idea to submit. The possibility of adding permissions for loot each container. Is it possible @Raul-Sorin Sorban?

Like this (exemple):

{

      "PrefabFilter": "supermarket_cash_register",

      "InteractionIndex": 2,

      "Permission": null,

      "ContainerSize": 3,

      "AllowStack": false,

      "Liquid": false,

      "Lock": {

        "Health": 500.0

      },

      "Hack": null,

      "Rule": {

        "RefillRate": 40.0,

        "OnlyIfParentFilter": [],

        "OnlyIfNotParentFilter": [],

        "OnlyIfInZone": [],

        "OnlyIfNotInZone": []

      },

      "Contents": []

    }

 

Edited by Gbutome
Link to comment
Share on other sites
  • Moderator
17 minutes ago, Gbutome said:

Great plug-in. However, I have an idea to submit. The possibility of adding permissions for loot each container. Is it possible @Raul-Sorin Sorban?

 

That could add a lot of overhead due the hook usage, but I can see how it could help sell VIP.

Link to comment
Share on other sites
1 minute ago, Mals said:

That could add a lot of overhead due the hook usage, but I can see how it could help sell VIP.

Like this:

 

{

      "PrefabFilter": "supermarket_cash_register",

      "InteractionIndex": 2,

      "Permission": null,

      "ContainerSize": 3,

      "AllowStack": false,

      "Liquid": false,

      "Lock": {

        "Health": 500.0

      },

      "Hack": null,

      "Rule": {

        "RefillRate": 40.0,

        "OnlyIfParentFilter": [],

        "OnlyIfNotParentFilter": [],

        "OnlyIfInZone": [],

        "OnlyIfNotInZone": []

      },

      "Contents": []

    }

 

Link to comment
Share on other sites

So is there anyway to make a hacked contain have a cooldown? I made one of the computers in the airfield radio tower a hackable item to use a command to start an airfield event but once the event is done players can just activate it again. I seen the filter section but dont know if that can be used and if so how. This would be awesome if a cooldown can be done

Link to comment
Share on other sites

Good day all,

 

Wondering is any one has ran into this error code.

 

Error while compiling: StaticLootables.cs(1525,20): error CS1061: Type `Network.Server' does not contain a definition for `write' and no extension method `write' of type `Network.Server' could be found. Are you missing an assembly reference?

 

Any help is appreciated.

Link to comment
Share on other sites
41 minutes ago, Chaotic_Infidel said:

Good day all,

 

Wondering is any one has ran into this error code.

 

Error while compiling: StaticLootables.cs(1525,20): error CS1061: Type `Network.Server' does not contain a definition for `write' and no extension method `write' of type `Network.Server' could be found. Are you missing an assembly reference?

 

Any help is appreciated.

Update your plugin to the latest version.

 

Link to comment
Share on other sites
1 hour ago, Gbutome said:

Update your plugin to the latest version.

 

Hello Gbutome,

 

I did try that first but have also added and removed it all together still no change.

 

Thanks for your help mate 🙂

 

Link to comment
Share on other sites

@Raul-Sorin SorbanAny chance you'd be interested in adding permission based multipliers for loot found in the containers? 
Thinking along the lines of offering out .vip perms that multiply the quantity of loot items and size of containers. Thinking globally would be sufficient for us. I can see some interest in being able to include/omit containers from permissions like that though.
Mostly interested in this because we use a skill based system and would love to offer players the option to scavenge more loot from containers by granting permissions. 

Link to comment
Share on other sites

@Raul-Sorin Sorban first: i love the plugin. really good work mate!

But i have a question. I think I'm just at a loss. How do I create individual loot crates without the selected loot spawning in all the same named crates. Here is an example: Let's say in the bandit camp is a box with the name "Wooden_Crate_a_red ". I want there to be a "jacket" in it. If I set this, this jacket spawns in all "Wooden_Crate_a_red" boxes on the map. But I want the jacket to spawn only in the box in the bandit camp. I thought this works via the "U" Button, but somehow it does not work. What do I understand wrong? 😄 

Link to comment
Share on other sites

Hello! Will there be localization support? I would like the interactions to be for different language groups, and not as it is now in the configuration file. Thanks!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 20
  • Love 21

User Feedback

1.3m

Downloads

Total number of downloads.

6.6k

Customers

Total customers served.

97.3k

Files Sold

Total number of files sold.

1.9m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.