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aimacak

Posted

On 5/30/2023 at 3:31 AM, mike454 said:

hello My economics dont seem to work? unless im doing something wrong. here are my settings

        },
    "Economy Setting": {
      "Enable economy": true,
      "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
        "Economics",
        "Server Rewards",
        "IQEconomic"
      ],
      "The minimum value that a player must collect to get points for the economy": 0.0,
      "The minimum value that a winner must collect to make the commands work": 0.0,
      "Looting of crates": {
        "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab": 0.4
      },
      "Killing an NPC": 500.0,
      "Killing an Turret": 100.0,
      "Killing an Heli": 500.0,
      "Hacking a locked crate": 200.0,
      "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
    },

  "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [

US Apocalypse

Posted (edited)

1 hour ago, aimacak said:

  "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [

so is this correct. nothiing i do seems to work

    "Economy Setting": {
      "Enable economy": true,
      "Which economy plugins do you want to use? (Economics,": [
        "Economics",
        "Server Rewards",
        "IQEconomic"
      ],

i had tried that an its not working

"Which economy plugins do you want to use? (Economics)":

Edited by mike454
aimacak

Posted

10 hours ago, mike454 said:

so is this correct. nothiing i do seems to work

    "Economy Setting": {
      "Enable economy": true,
      "Which economy plugins do you want to use? (Economics,": [
        "Economics",
        "Server Rewards",
        "IQEconomic"
      ],

i had tried that an its not working

"Which economy plugins do you want to use? (Economics)":

I think you should specify 1 plugin instead of 3.

ScorpioFPSツ

Posted

Error while compiling: Sputnik.cs(1511,43): error CS0029: Cannot implicitly convert type `NetworkableId' to `uint'

 

What should I do?

CBRadi0

Posted

Any chance this can be used with BetterLoot?

CBRadi0

Posted

Any chance this can be used with BetterLoot?

CBRadi0

Posted

Any chance this can be used with BetterLoot?

  • Like 1
CBRadi0

Posted

Any chance this can be used with BetterLoot? My server is setup with their loot table and it will be a giant pain to have to switch for 1 plugin

  • Like 1
usukejp

Posted

NPC won't shoot, does not move.

any settings?

I'm using TruePVE, does that matter?

20230804135620_1.jpg

Chernarust

Posted

Error while compiling Sputnik: Identifier expected | Line: 1396, Pos: 58

Broken on lastest rust oxide update.

Jbird

Posted

21 hours ago, Sjd6795 said:

Error while compiling Sputnik: Identifier expected | Line: 1396, Pos: 58

Broken on lastest rust oxide update.

Update oxide and you should be good to go again. Compiler was breaking under certain circumstances.

Kobani

Posted

Error while compiling Sputnik: 'BaseHelicopter' does not contain a definition for 'maxCratesToSpawn' and no accessible extension method 'maxCratesToSpawn' accepting a first argument of type 'BaseHelicopter' could be found (are you missing a using directive or an assembly reference?) | Line: 1785, Pos: 32 

ZAC

Posted

29.99 is the sale price?

IHazQuestion

Posted (edited)

Thus plugin is so borked. None of the rewards work and it's NOT a config issue. Check your own code. ActionEconomy is not called for Heli kills because OnEntityDeath(PatrolHelicopter...) does not even exist. Same for turrets, and the ScientistNpc event is never called.

And you want HOW MUCH for this plugin? I should be asking for a refund.

Please fix your code and deliver a complete and working item.

Edited by TooLazyToRun
Adem

Posted

This has been fixed in the latest update. If you have any problems, just create a ticket and I will solve them. It usually takes less than 24 hours.

  • Like 1
Watcher

Posted

NullReferenceException: Object reference not set to an instance of an object
  at Oxide.Plugins.Sputnik+ZoneClass.CreateZone () [0x005ac] in <a96d9f19040a4a868bbfac623fc5a3e3>:0
  at Oxide.Plugins.Sputnik+ZoneClass.Init (Oxide.Plugins.Sputnik+SputnikClass sputnikClass) [0x00007] in <a96d9f19040a4a868bbfac623fc5a3e3>:0
  at Oxide.Plugins.Sputnik+SputnikClass.CreateZone () [0x00011] in <a96d9f19040a4a868bbfac623fc5a3e3>:0
  at Oxide.Plugins.Sputnik+SputnikClass+<OnSputnikFellCorountine>d__42.MoveNext () [0x0008f] in <a96d9f19040a4a868bbfac623fc5a3e3>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <8aebd7627ade4efeae84aca54d1d32ad>:0

Spam in my server log 😞

PPlank

Posted

Pre-sales questions. Does the debris fall at random locations? And if it lands on a player base does it damage it?

Thanks. 🙂

  • Like 1
Rusty Mike86

Posted

6 hours ago, PPlank said:

Pre-sales questions. Does the debris fall at random locations? And if it lands on a player base does it damage it?

Thanks. 🙂

Yes debris falls in random locations around the map and should not land on player bases.

  • Like 1
Jbird

Posted

You can also set custom locations for the debris as well.

  • Like 2
Kobani

Posted

If non-owners get very close enough to the satellite, they will be attacked by the turret and then by the NPCs, even if a player is the owner. Yes, I have set it correctly. There are also problems with the train.

TacTicToe

Posted

Failed to call hook 'OnEntityDeath' on plugin 'Sputnik v1.2.9' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.Sputnik.OnEntityDeath (AutoTurret autoTurret, HitInfo info) [0x00043] in <6bb2c8b0cc544c678bab162904149ab8>:0
  at Oxide.Plugins.Sputnik.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00628] in <6bb2c8b0cc544c678bab162904149ab8>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e

Getting this in my console. 

burbin

Posted

What will happen if the Sputnik event has left 10 minutes to finish and someone has opened a locked-crate (which will open after 15 min). the locked-crate will just disappear after 10 minute or the main timer will be refreshed?

Flint Monkey

Posted

I just updated to 3.1.2 and am playing with the loot table options. It looks like the config specifies 6 different crate loot sources with references to Facepunch prefabs. If we leave the new config as-is (default) , does it pull the loot from the loot table from the prefab specified (Facepunch defaults for these)?

Thanks!

Watcher

Posted

InvalidOperationException: Collection was modified; enumeration operation may not execute.
  at System.Collections.Generic.HashSet`1+Enumerator[T].MoveNext () [0x00013] in <f2ac98fb700f4306a1ac122143664430>:0
  at Oxide.Plugins.Sputnik+SputnikClass.KillSputnikEntities () [0x00095] in <2e351c65a59b42af92acf908bcb01f28>:0
  at Oxide.Plugins.Sputnik+SputnikClass.KillSputnik () [0x0005d] in <2e351c65a59b42af92acf908bcb01f28>:0
  at Oxide.Plugins.Sputnik+SputnikClass+<SputnikCorountine>d__40.MoveNext () [0x0020e] in <2e351c65a59b42af92acf908bcb01f28>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <c9bf70caf60f496295a2d6046da3e3c9>:0

  • Like 1
SlayersRust

Posted

The setting "Which loot table should the plugin use?" was removed of all the loot table settings! In order for your custom loot tables to work, you need to enable the "Enable spawn of items from the list" parameter for each loot table!

What does this mean? Does it mean it will automatically pull from my alpha loot loot tables per whatever crate? I don't wanna create a custom loot table config for all the crates in this plugin. It should just automatically pull from my alpha loot tables for each crate correct?

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