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Skills 2.1.3

$24.95 $21.95
   (11 reviews)
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Soller

Posted

Players are unhappy that the damage multiplier now only works on NPCs. Previously, the damage multiplier worked for all damage coming from the player. Bradley APC, heli, turrets, walls on raidable bases.

pinoysaboteur

Posted

Hi Mevent,

First of all, great job on the Skills plugin.
You recently added the magazine upgrade skill, and it works perfectly on our server. Really awesome feature.

Currently, I use another plugin to handle magazines and the rocket launcher. The rocket launcher can load up to 3 rockets at once, but I feel that allowing more than this would be too overpowered.
I was wondering if it would be possible to add a Rocket Launcher skill under the Combat category, with a more controlled progression. For example:
Level 1 (default players): ability to load 2 rockets
Level 2 (premium players): ability to load 3 rockets
This would keep things balanced while still giving premium players a meaningful bonus.
thank you in advance!
 

  • Curator
Mevent

Posted

12 minutes ago, pinoysaboteur said:

Hi Mevent,

First of all, great job on the Skills plugin.
You recently added the magazine upgrade skill, and it works perfectly on our server. Really awesome feature.

Currently, I use another plugin to handle magazines and the rocket launcher. The rocket launcher can load up to 3 rockets at once, but I feel that allowing more than this would be too overpowered.
I was wondering if it would be possible to add a Rocket Launcher skill under the Combat category, with a more controlled progression. For example:
Level 1 (default players): ability to load 2 rockets
Level 2 (premium players): ability to load 3 rockets
This would keep things balanced while still giving premium players a meaningful bonus.
thank you in advance!
 

Appreciate the suggestion! Your rocket launcher approach sounds balanced. We'll add this to our TODO. The implementation would be similar to the magazine system, so it's doable for a future release.

MeventSupport

Posted

18 hours ago, Soller said:

Players are unhappy that the damage multiplier now only works on NPCs. Previously, the damage multiplier worked for all damage coming from the player. Bradley APC, heli, turrets, walls on raidable bases.

That's not a bug - v2 changed how damage skills work. They're now limited to NPCs (scientists), animals, and players only. Vehicles, turrets, and building structures don't get the damage boost anymore. The old v1 behavior was too strong for raiding and PvE content, so they narrowed it down. I can add it to our ToDo list if you want to see vehicle/structure damage multipliers added back as separate skills.

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