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MuB-Studios

Posted

43 minutes ago, BetterDeadThanZed said:

I've asked the dev of the Personal Wipe plugin to add wiping of Skill Tree support but he hasn't done it yet. This would achieve what you are looking for if he added it.

 

 

I will discuss it later today and give you my answer

Paul H.

Posted

 

Hi, how can i disable ultimate I'm logged in as admin but undten is only Ultimate and not Ultimate settings. I couldn't find anything in the config either. Can anyone help me and say how I can disable it?

CryEngine

Posted (edited)

2 hours ago, Paul H. said:

 

Hi, how can i disable ultimate I'm logged in as admin but undten is only Ultimate and not Ultimate settings. I couldn't find anything in the config either. Can anyone help me and say how I can disable it?

find _Ultimate
for example
 

        "Primal Identity": {
          "enabled": true,        <------ type here false
          "max_level": 1,
          "tier": 4,
          "value_per_buff": 1.0,
          "buff_info": {
            "Key": "Skinning_Ultimate",
            "Value": "IO"

 

Edited by CryEngine
Namsaknoi

Posted

Is there a way to lock a specific skill behind permission and only the selected oxide groups with that permission to be able to see/learn the skill?
I tried something but the plugin exploded with an error. I think this "permissions" config option is for something else related with the custom skills.

 

"Blacksmith": {
          "enabled": true,
          "max_level": 1,
          "tier": 3,
          "value_per_buff": 1.0,
          "buff_info": {
            "Key": "MaxRepair",
            "Value": "IO"
          },
          "icon_url": "https://www.dropbox.com/s/b4k6p03u77x9d7t/Blacksmith.png?dl=1",
          "skin": 2873051294,
          "permissions": "skilltree.onlyforvips"
        }
      }

I tried the permission with or without quotes, so that's not the problem why the plugin breaks maybe. Ideas?

imthenewguy

Posted

9 hours ago, Namsaknoi said:

Is there a way to lock a specific skill behind permission and only the selected oxide groups with that permission to be able to see/learn the skill?
I tried something but the plugin exploded with an error. I think this "permissions" config option is for something else related with the custom skills.

 

"Blacksmith": {
          "enabled": true,
          "max_level": 1,
          "tier": 3,
          "value_per_buff": 1.0,
          "buff_info": {
            "Key": "MaxRepair",
            "Value": "IO"
          },
          "icon_url": "https://www.dropbox.com/s/b4k6p03u77x9d7t/Blacksmith.png?dl=1",
          "skin": 2873051294,
          "permissions": "skilltree.onlyforvips"
        }
      }

I tried the permission with or without quotes, so that's not the problem why the plugin breaks maybe. Ideas?

Its in the next release.

 * Added permission option for individual nodes. Players without the correct permission will not see the node in the tree.

  • Like 1
Tezza

Posted

works great but how can more skill tree bag over as got the backpack plugin too 

image_2023-08-09_120013861.png

imthenewguy

Posted

22 minutes ago, Tezza said:

works great but how can more skill tree bag over as got the backpack plugin too 

image_2023-08-09_120013861.png

Anchors are adjustable in config from memory.

Tezza

Posted

cheers man i just found them for extra pockets , great plugin and worth ever cent 

  • Love 1
P.L Isolation

Posted

Stroke of luck doesn't seem to be working players were complaining nodes never spawned at default config so I increased it to 100% and no nodes are still spawning mined for half an hour at 100% chance to spawn after breaking a node and nothing.

imthenewguy

Posted

39 minutes ago, P.L Isolation said:

Stroke of luck doesn't seem to be working players were complaining nodes never spawned at default config so I increased it to 100% and no nodes are still spawning mined for half an hour at 100% chance to spawn after breaking a node and nothing.

Yeah not sure what broke it, but I think I have worked out a solution. Will push it on my discord to test.

 

  • Love 1
CADÃO

Posted

Hi!
please

Why isn't it possible to disable the functions?

What are these permissions for?

My idea for my server was that each profession could only learn the skill specific to their profession.

Example: 
Lumberjack 
Miner 
Mechanic.

I thought that when disabling the permission, the skill tree for learning would disappear.


image.thumb.png.8373e078755afc6faec1dc6b840dc640.png

ChristopherS

Posted

5 hours ago, CADÃO said:

Hi!
please

Why isn't it possible to disable the functions?

What are these permissions for?

My idea for my server was that each profession could only learn the skill specific to their profession.

Example: 
Lumberjack 
Miner 
Mechanic.

I thought that when disabling the permission, the skill tree for learning would disappear.


image.thumb.png.8373e078755afc6faec1dc6b840dc640.png

What are all the other permissions set to? There should be a first page before this. 

CADÃO

Posted

2 hours ago, ChristopherS said:

Quais são todas as outras permissões definidas? Deve haver uma primeira página antes disso. 

image.thumb.png.cf0922ce12ba6b0e50f5058c3c6f6798.png

ChristopherS

Posted (edited)

1 hour ago, CADÃO said:

image.thumb.png.cf0922ce12ba6b0e50f5058c3c6f6798.png

Thanks. So I noticed that you mentioned professions. This is a skill tree and not a profession plugin. If you want to allow only certain people access to specific trees it would be possible but it would be a lot of work. You would have to set individual permissions for each player for this to be possible.

Each permission that you see, like mining, woodcutting etc will allow that player to access that tree. If you give these permissions to the "default" group, then everyone in default will have access to it.

There is another plugin for professions called "Professions" that would allow you to do what you ask for.

Edited by ChristopherS
Perfectangel01

Posted

I know it's two plugins with two devs but I was wondering if you had any idea why Defendable Homes doesn't give XP for skill tree anymore?

Skill tree use to give XP for the bots now it doesn't.

 

CADÃO

Posted

1 hour ago, ChristopherS said:

Thanks. So I noticed that you mentioned professions. This is a skill tree and not a profession plugin. If you want to allow only certain people access to specific trees it would be possible but it would be a lot of work. You would have to set individual permissions for each player for this to be possible.

Each permission that you see, like mining, woodcutting etc will allow that player to access that tree. If you give these permissions to the "default" group, then everyone in default will have access to it.

There is another plugin for professions called "Professions" that would allow you to do what you ask for.

Thank you!  
I have this plugin.

I have the 2 professions that exist.

My question is that even if I didn't give the mechanic permission.

Appears for everyone to learn.

imthenewguy

Posted

36 minutes ago, Perfectangel01 said:

I know it's two plugins with two devs but I was wondering if you had any idea why Defendable Homes doesn't give XP for skill tree anymore?

Skill tree use to give XP for the bots now it doesn't.

 

Do you have BotRespawn on your server by chance?

7 minutes ago, CADÃO said:

Thank you!  
I have this plugin.

I have the 2 professions that exist.

My question is that even if I didn't give the mechanic permission.

Appears for everyone to learn.

"Require players to have specific tree permissions to open them" - Make sure this config option is set to true.

TacTicToe

Posted

      "Arctic_Base_Event_Winner": 2000,
      "Sputnik_Event_Winner": 2000,
      "Shipwreck_Event_Winner": 2000,

 

Is this the correct entry for these events? They were not in the config and what I saw in the .cs didnt make sense, so I have kind of guessed. 

Thanks

Andres S

Posted

On 8/10/2023 at 3:53 AM, imthenewguy said:

Yeah not sure what broke it, but I think I have worked out a solution. Will push it on my discord to test.

 

got it work?
we need also fix for that

 

Namsaknoi

Posted

No rush, but what happens with the fix for the stroke of luck? One player reported this issue now, and I found out it's broken and then read here in the posts above about the same issue.

imthenewguy

Posted

It's fixed in 1.4.0.

You are welcome to join my discord for early access as a tester.

  • Like 1
Delltus

Posted (edited)

vous avez un discord

 

Edited by Delltus
Tezza

Posted

image.png.f6299fe83e2e005ffb81236c30a8905d.pngWith the Skill Trees.
The ultimate for Harvesting to set the see genome is not functioning as intended.
This 6y seed should generate a lot more than the base yield of 5

imthenewguy

Posted

6 hours ago, Tezza said:

image.png.f6299fe83e2e005ffb81236c30a8905d.pngWith the Skill Trees.
The ultimate for Harvesting to set the see genome is not functioning as intended.
This 6y seed should generate a lot more than the base yield of 5

I don't think that's right.
I am fairly sure there isn't any benefit of having 6 yield genes on a clone, since you get the same yield with 4 Y genes. Each gene only increases the berry yield value by 0.25.

This is how the match is handled in the method:

    public void UpdateHealthAndYield(float overallQuality, float actualStageAgeIncrease)
    {
        if (GetPlanter() == null && UnityEngine.Random.Range(0f, 1f) <= ConVar.Server.nonPlanterDeathChancePerTick)
        {
            base.health = 0f;
            return;
        }

        if (overallQuality <= 0f)
        {
            ApplyDeathRate();
        }

        base.health += overallQuality * currentStage.health * growDeltaTime;
        if (yieldPool > 0f)
        {
            float num = currentStage.yield / (currentStage.lifeLengthSeconds / growDeltaTime);
            float num2 = Mathf.Min(yieldPool, num * (actualStageAgeIncrease / growDeltaTime));
            yieldPool -= num;
            float num3 = 1f + (float)Genes.GetGeneTypeCount(GrowableGenetics.GeneType.Yield) * 0.25f;
            Yield += num2 * 1f * num3;
        }
    }

SkillTree simply adjusts the gene structure of the plant before it is deployed. It does not make any changes to its growth cycles etc as that is all calculated natively.

  • Like 1

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