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plug in still not working, and seen comments with same issues regarding : 
'IFuelSystem' does not contain a definition for 'nextFuelCheckTime' and no accessible extension method 'nextFuelCheckTime' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?)

Cannot find it in the files.

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On 7/5/2024 at 4:18 AM, mcsigu said:

Running latest version.

Error is: 

 Error while compiling SkillTree: 'IFuelSystem' does not contain a definition for 'nextFuelCheckTime' and no accessible extension method 'nextFuelCheckTime' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 6816, Pos: 58

 

On 7/5/2024 at 6:58 AM, Seezure said:

// if (fuelSystem == null || fuelSystem.nextFuelCheckTime == float.MaxValue || fuelSystem.GetFuelContainer().HasFlag(BaseEntity.Flags.Locked)) return;
I've searched for this line but can't find it.

Any luck finding solution?

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How is increasing the Base Yield Settings different than running a plugin that increases gather rates? Does it impact everyone or only those using a specific skill?

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3 hours ago, dustyhansen said:

How is increasing the Base Yield Settings different than running a plugin that increases gather rates? Does it impact everyone or only those using a specific skill?

Using Base Yield settings will multiply with the skills, where as skills will not multiply with other gather rate plugins.

For example, you have a skill that gives you a 100% bonus to wood yield.

If you used an external plugin to increase the base yield by 100%, and you hit a tree that would normally give you 25 wood before modifiers, you would only receive 75 wood. (25 x 2 + (25 x 2)).

If you were using base yield settings, you would instead receive 100 wood, because the skill would multiply the already multiplied base yield (25 x 2 x 2)..

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17 minutes ago, imthenewguy said:

Using Base Yield settings will multiply with the skills, where as skills will not multiply with other gather rate plugins.

For example, you have a skill that gives you a 100% bonus to wood yield.

If you used an external plugin to increase the base yield by 100%, and you hit a tree that would normally give you 25 wood before modifiers, you would only receive 75 wood. (25 x 2 + (25 x 2)).

If you were using base yield settings, you would instead receive 100 wood, because the skill would multiply the already multiplied base yield (25 x 2 x 2)..

Does base yield settings raise the gather rate for everyone regardless of skill?

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not sure what the cause is, but randomly this morning after restart, my players all started recieving "you don't have permission to use this command". I had not changed or even touched it since force wipe. Permissions seem to be in order also. Any idea why it randomly just started happening?

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45 minutes ago, SirApesALot said:

not sure what the cause is, but randomly this morning after restart, my players all started recieving "you don't have permission to use this command". I had not changed or even touched it since force wipe. Permissions seem to be in order also. Any idea why it randomly just started happening?

this is the same for us, you have to reload the plugin to make it work again

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I'm not sure this is a bug, but thought I would let you know of something that took a while for me to figure out and others might be confused as well.

When creating a custom perk with permissions, I added a description to the perk as a placeholder: "Not set yet." Later, I changed the text in the config and reloaded the plugin, but the description would not update no matter what formatting I changed it to.

I eventually found the description in the lang file that was still the placeholder text. I had to update the lang file in order for the desired description to display. 

Again, not sure if this is a bug or is working as intended. Either way, thank you for a phenomenal plugin.

image.png.d3eae2f292eb300380dbf95e90a67e56.pngimage.png.3a286c725af1e3b5963ac7ee5d751c85.png

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1 hour ago, steampunkvalley said:

I'm not sure this is a bug, but thought I would let you know of something that took a while for me to figure out and others might be confused as well.

When creating a custom perk with permissions, I added a description to the perk as a placeholder: "Not set yet." Later, I changed the text in the config and reloaded the plugin, but the description would not update no matter what formatting I changed it to.

I eventually found the description in the lang file that was still the placeholder text. I had to update the lang file in order for the desired description to display. 

Again, not sure if this is a bug or is working as intended. Either way, thank you for a phenomenal plugin.

image.png.d3eae2f292eb300380dbf95e90a67e56.pngimage.png.3a286c725af1e3b5963ac7ee5d751c85.png

Yeah its a feature that I added so even custom skills could be multilingual.

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Not sure why I am confused but can someone explain these a little?

    "Ignore the level reward bonuses if the player has prestige levels?": false,
    "Remove players from lower level prestige groups?": false,
    "Run reset commands for level rewards when the player prestiges?": false,

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5 hours ago, 0g.Ghost.7373 said:

Not sure why I am confused but can someone explain these a little?

    "Ignore the level reward bonuses if the player has prestige levels?": false,
    "Remove players from lower level prestige groups?": false,
    "Run reset commands for level rewards when the player prestiges?": false,

Remove Player from....

- Each Prestige Rank has it's own Permision group. If you Set this to false and you get Prestige Rank 2, you will Join group 2 and stays in 1.

Otherwise you will be removed from group 1  and add to group 2...

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Not sure what is happening but I can't get the /strike to fire the MLRS. I can get the binoculars but when I press E the ingame message for the rockets firing shows up and the skill tree "progress" bar doesn't tick, so the MLRS times out and never fires. Any one else having this issue?

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59 minutes ago, RoxyGal said:

Not sure what is happening but I can't get the /strike to fire the MLRS. I can get the binoculars but when I press E the ingame message for the rockets firing shows up and the skill tree "progress" bar doesn't tick, so the MLRS times out and never fires. Any one else having this issue?

Are you holding right click to zoom in while holding e?

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I figured it out, apparently it was a setting within Raidables that was blocking it on Easy bases. I've gone through and tested it out and it works now, thanks!

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is there a way for people to keep their points (as allocated already) at prestige? So, for example:
each lvl gives 1 point, people allocate it to the nodes

at level 100 they prestige, their points remain on the nodes and they start to collect again 1 ponint / level

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3 hours ago, mcsigu said:

is there a way for people to keep their points (as allocated already) at prestige? So, for example:
each lvl gives 1 point, people allocate it to the nodes

at level 100 they prestige, their points remain on the nodes and they start to collect again 1 ponint / level

Nah the whole idea of prestige is to reset the player back to the beginning.

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9 hours ago, mcsigu said:

is there a way for people to keep their points (as allocated already) at prestige? So, for example:
each lvl gives 1 point, people allocate it to the nodes

at level 100 they prestige, their points remain on the nodes and they start to collect again 1 ponint / level

You could manipulate the players data 😉

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Hey.  The whole prestige system.....so awesome!!!   I'm trying to figure out the best way to make it more difficult to attain the next Prestige level.   I tried adjusting the XP setting gain modifiers so that the higher prestige would be more difficult to achieve:

image.png.5cf1590e8628e41cb5dea61f6fd15d80.png

 

But that's not working for me.  Perhaps I need to set the 'Remove players from lower level prestige groups' to true?  

image.png.eb10c9f6b01d06e404a9691e65f5cf7d.png

 

Thanks. 

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21 minutes ago, StageLine said:

Hey.  The whole prestige system.....so awesome!!!   I'm trying to figure out the best way to make it more difficult to attain the next Prestige level.   I tried adjusting the XP setting gain modifiers so that the higher prestige would be more difficult to achieve:

image.png.5cf1590e8628e41cb5dea61f6fd15d80.png

 

But that's not working for me.  Perhaps I need to set the 'Remove players from lower level prestige groups' to true?  

image.png.eb10c9f6b01d06e404a9691e65f5cf7d.png

 

Thanks. 

I've added an xp mod setting for each prestige level so you can set the xp gain rates in the next release.

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Hey man, one small and one possibly big feature request to do with the Prestige system (which is awesome btw, thank you):

- Small one: Display in chat the rank title I set in this field:

"Rank title": "Grind Addict"

- Possibly big one: the ability to set multiple levels of ultimate, so I can have an improved version of MLRS strike or the vampirism thingie. 

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2 hours ago, Muktuk said:

Hey man, one small and one possibly big feature request to do with the Prestige system (which is awesome btw, thank you):

- Small one: Display in chat the rank title I set in this field:

"Rank title": "Grind Addict"

- Possibly big one: the ability to set multiple levels of ultimate, so I can have an improved version of MLRS strike or the vampirism thingie. 

You can already display a players prestige level (named whatever you want) via Better Chat.

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