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humboldt.scott420

Posted

Not trying to pile more on for you to fix but the new survival shelter is also not included and can be Raided "Legacy wood shelter"

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humboldt.scott420

Posted

Ok After extensively testing this in our main server here is some players feedback/Issues.

Homing Launchers:

Capable of killing players.

and cause damage  2 Mini copters.

Incendiary Ammo:

Inflicts damage on players.

Remote-Controlled Auto Turrets:

Cause damage/kill players.

This is the last message I'll bug you with here for  a while I am going to have to revert back to TPVE just for now I will be on the lookout for your next update I feel bad and awkward bombarding you with issues constantly lol.

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Namsaknoi

Posted

Digging the plugin a lot, nice work. A couple of suggestions. A lot of admins of large pop servers would like to condense the amount of plugins they have. Especially PVE servers. Most of us use 1 plugin for every little thing we need, and the free ones from umod are not updated regularly or well-optimized. That's why I prefer to pay for mods, knowing the developer is always on top of things. So, if you incorporate a few of these features into your plugin, you will be loved by many. 😂

It would be great if you could add the features of these mods to your PVE plugin:

Stopping troublesome players from building Twig stuff on other players' bases: https://umod.org/plugins/anti-ladder-and-twig

Auto Zone Manager: https://umod.org/plugins/zone-manager This would be good with your UI to auto-detect the Monuments and have us be able to click PVE On or Off on those monuments. And perhaps even add them to the scheduler. 

Zone Domes: https://umod.org/plugins/zone-domes. When we click PVE off, a Zone Domes appears with a warning when you cross it, saying you are in a PVP zone, etc. There should be a delay when exiting the PVP area of at least 20 seconds, where they will still be killed to avoid exploiting the zone.

I believe you have a no-looting feature in it like this one: https://umod.org/plugins/loot-defender, but as you know RUST community is pretty toxic, and some toxic PVP players like to join PVE servers and insiding PVE players. (insiding means to pretend to be friends, gain their trust, then raid them when offline) And there is a mod that lets us know who was last inside the boxes/TC, etc, called Box Looters. You just look at the box, type a command and it lists who was last in it: https://umod.org/plugins/box-looters

Adding these features would be amazing. I have more suggestions as well, but this will do for now. If you ever need a server to test on, we have two PVE servers, both ranging from 60 to 70 pop.

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humboldt.scott420

Posted

I wholeheartedly agree with everything you've mentioned. In fact, I share the same sentiments, and I'd be willing to pay double for the plugin if these features were incorporated. I'm not suggesting a price increase, but with these enhancements and the addressed issues, a plugin priced at $40 or $50 would be well worth it for the comprehensive set of features it would offer.

  • Love 1
humboldt.scott420

Posted

I appreciate your recent update, it has indeed proven to be a remarkable plugin for our PVE server as we integrate it into our main setup, I have one more suggestion that I believe would enhance its functionality even further Specifically, I was wondering if it's feasible to include a feature that allows disabling flashbang effects through the plugin I'm not certain about the technical complexities or the extent of effort this might entail, but if it's within the realm of possibility, I would be more than willing to make a donation to support your continued efforts.

 

Stark

Posted

Wasn't this already 16.99? Before it went on "sale"? Went from 14.99 to 16.99

Now it's on "sale" from 19.99 to 16.99. 

FandangoChristmas

Posted

I love this plugin, it is so much better than the free one I used for the past 8 years. I have two things I would love to see with the schedule. It would be nice if their was a option to select a day or multiple days to have it repeat in those days only. The reason for this is so i dont have to make a seperate schedule for every saturday and sunday to be pvp. It takes so many entries into the schedule. Another request for the scheduling is to also have the option to use the games daily time instead of the server hosts time for scheduling. Reason for this is for option to have it switch to pvp every night in the game  for example.

  • Love 1
Stark

Posted

Does this work with Agile Zones?

Boss79

Posted

If i will install this plugin with TruePVE will it work normally? Or what i need to change when i install it and delete TruePVE , What exactly i need to modify in settings. I Just wanna use this plugin to make PVE server become PVP for some time , that's it.

Iftebinjan

Posted

9 hours ago, mEorik said:

If i will install this plugin with TruePVE will it work normally? Or what i need to change when i install it and delete TruePVE , What exactly i need to modify in settings. I Just wanna use this plugin to make PVE server become PVP for some time , that's it.

You don't need to use truepve with this. Just install this one and make schedules

Boss79

Posted

1 hour ago, Iftebinjan said:

You don't need to use truepve with this. Just install this one and make schedules

So , i can just simply delete truepve , install your plugin and no problems will happen ? i mean same setting will be there on serv?

humboldt.scott420

Posted

Yes this plugin does everything TruePVE does and more

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Iftebinjan

Posted

7 hours ago, humboldt.scott420 said:

Yes this plugin does everything TruePVE does and more

you only need to put this on the server and remove the other PVE plugins. No extra work is needed then you can customize it as you want

TheFarrier

Posted

Trying to report a problem, when we create schedule, the ending date and time window does not come up or stay to enter the date when pvp ends.

Screenshot 2024-01-03 205658.png

  • Like 1
BloodRaiNxp

Posted

can this work with Shipwreck? 

tamwilson1979

Posted (edited)

23 hours ago, TheFarrier said:

Trying to report a problem, when we create schedule, the ending date and time window does not come up or stay to enter the date when pvp ends.

Screenshot 2024-01-03 205658.png

i did have the same problem the way around it is to manually change the setting in the data file i have included mine for you to compare untill a fix is sorted mate place the file inside the oxide/data/simplepve folder hope this helps you  or the other way if you trust someone give them the permissions to try and set the dates as that may also work hope i am of some help 

SchedulesTime.json

Edited by tamwilson1979
  • Like 1
Namsaknoi

Posted

Failed to call hook 'CanLootPlayer' on plugin 'SimplePVE v1.1.10' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.SimplePVE.GetAllZones (BaseEntity entity) [0x00039] in <c697756f95e649d28c6f94aaea01f5b9>:0
at Oxide.Plugins.SimplePVE.ZoneManagerCheck (BasePlayer player, BaseEntity entity) [0x00000] in <c697756f95e649d28c6f94aaea01f5b9>:0
at Oxide.Plugins.SimplePVE.CanLootPlayer (BasePlayer target, BasePlayer player) [0x000a6] in <c697756f95e649d28c6f94aaea01f5b9>:0
at Oxide.Plugins.SimplePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005f3] in <c697756f95e649d28c6f94aaea01f5b9>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0

Players can loot each other, and I see this spammed in my server console. Can you fix this or see what's going on?

 

humboldt.scott420

Posted (edited)

I found a new bug that I wanted to bring to your attention. The first issue is that spikes in the caves for the puzzles do not inflict damage on players. The second problem is that even with known entities being protected, players can still toggle your light switches and quarries.

Edited by humboldt.scott420
OldRusty

Posted (edited)

Can you tell me if this plugin works with Water Bases plugin? I thought it did but have had some bases raided  whilst in PVE mode.

This is the plugin I am referring to....

Water Bases Rust Plugin - Lone Design

 

Edited by OldRusty
SlamaSeno

Posted

Will this plugin also support Mr01sam's "Simple status" plugin for displaying active mode (PVE/PVP) sometime in the future? 

Iftebinjan

Posted

4 hours ago, SlamaSeno said:

Will this plugin also support Mr01sam's "Simple status" plugin for displaying active mode (PVE/PVP) sometime in the future? 

It has inbuilt PVE/PVP status

  • Love 1
Tarkos

Posted (edited)

Its possible to add option for prevent player beome hotile?

Edited by Tarkos
Namsaknoi

Posted

Player backpacks can be opened upon death and looted. I don't know how it works already, but you can't pick them up if it's not your backpack (that's a good thing, by the way), but looting the contents inside is terrible.
Also, please see my support thread.

  • Like 1
Kannix Bindoof

Posted

Installed SimplePVE on my server, and now players can't do damage to Raidable Bases anymore...

What have I fucked up?

LaernuTairos

Posted (edited)

Was thinking of getting this but I am not see'ing configs for each profile so that plugins like Random raids etc actually hurt player bases. 

Shame, I hear the hook MS on this is fantastic compared to truepve

but if we can't set "zombie can hurt player structures" without support tickets I'm gonna have to pass sadly unless someone can confirm we can do this?

Edited by LaernuTairos

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