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CUSTOMER SUPPORT 

For support or to report any issues with the plugin ASAP,  create a ticket on our Discord server.

Please allow at least 48 hours for response on site tickets as we all live in different time zones.  Not available during weekends.

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Iftebinjan

Posted

On 8/21/2023 at 1:18 AM, BILLY said:

Manually it works but I would like to do it automatically.

Example: 7:00 p.m. to 8:00 p.m. PVE and 8:01 p.m. to 10:00 p.m. PVP.

Using tasks on my host.

Thanks

Added Schedules on the new update

Iftebinjan

Posted

On 9/6/2023 at 12:42 AM, seswa92 said:

does the plugin have a purge timed option ?

exemple : after fresh wipe u can set the days / timer to count and switches to purge mode. so the players can raid and kill eatchoter.

and when it wipes it auto starts in pve mode again ? 

 

 

Added Schedules on the new update.
Wipes doesn't reset the schedules or config. Plugin will follow schedules and do pve or pvp as we set it

  • Love 1
jesu3112

Posted

Hello, it would be too much to ask for the next update of the add-on, an option in the panel that removes the protection of twig bases, so that players can improve the base for fear that another player will break it. Thank you very much in advance.

 

Iftebinjan

Posted

2 hours ago, jesu3112 said:

Hello, it would be too much to ask for the next update of the add-on, an option in the panel that removes the protection of twig bases, so that players can improve the base for fear that another player will break it. Thank you very much in advance.

 

I will add this to the panel, no worries. Also please share your ideas that you want me to implement here as well.

Gold Mysterious

Posted

Hi there

Was thinking. By any chance can you add apart for us to Schedule the events. Say it activate the a event plugin for a day, then deactivate the plugin as instead of having the plugin active all time.

As I do restart my server every 24hrs. Is it possible to add that schedule in to the calendar.

Or can you make it possible like o.unlond <plugin name> and then o.load <plugin name> in the schedule. It would do a great deal better for the server as well for myself.

Just a enquiry and thank you for this great plugin Loving it.

 

Iftebinjan

Posted

1 hour ago, Gold Mysterious said:

Hi there

Was thinking. By any chance can you add apart for us to Schedule the events. Say it activate the a event plugin for a day, then deactivate the plugin as instead of having the plugin active all time.

As I do restart my server every 24hrs. Is it possible to add that schedule in to the calendar.

Or can you make it possible like o.unlond <plugin name> and then o.load <plugin name> in the schedule. It would do a great deal better for the server as well for myself.

Just a enquiry and thank you for this great plugin Loving it.

 

Sure I can check this. Please provide me with more info on our discord server by creating a ticket there.
https://discord.gg/cCWadjcapr

Iftebinjan

Posted

On 9/18/2023 at 3:05 PM, Kleementin said:

Does this work with custom maps genereated via Rustmaps.com too?

Are all monuments included and inside a zone automatically?

Or can we choose which monuments have zones and which not?

Is there a timer included that we can set to stop PVE and make raids possible after some time?

Hey, I have updated the plugin & added many new features including Timer/Schedules to make PVE or PVP. You can check it out! 

Iftebinjan

Posted

On 9/5/2023 at 10:33 PM, vykpoli said:

I have lots of conflicts with EntityTakeDamage hook with another pve plugin P.E: CustomHelicopterTiers don take damage in buildings and i cant repair
I have more than 170 plugins and i need a good PVE plugin the older dont work correctly
Any issue with this pve with any event or same?

Hey, you can use SimplePVE and CustomHeliCopterTiers now, I have tested and working fine. 

  • Love 1
tiger

Posted

hello. SimplePve conflicts with ZombieHorde's damage configuration.

In the Pve:

- NPCs cannot inflict damage on zombies

- raiding zombies cannot inflict damage on players' buildings

- NPC and player's turrets cannot deal damage to zombies

Zombies are important to my server.....

Iftebinjan

Posted

31 minutes ago, tiger said:

hello. SimplePve conflicts with ZombieHorde's damage configuration.

In the Pve:

- NPCs cannot inflict damage on zombies

- raiding zombies cannot inflict damage on players' buildings

- NPC and player's turrets cannot deal damage to zombies

Zombies are important to my server.....

Hey, create a support ticket or join our discord and create a ticket there for faster response

Flint Monkey

Posted

For clarification, does this plugin provide a GUI on top of TruePVE, or does it replace it? Also, to what extent do you have the ability to customize the rules?

Iftebinjan

Posted

35 minutes ago, Flint Monkey said:

For clarification, does this plugin provide a GUI on top of TruePVE, or does it replace it? Also, to what extent do you have the ability to customize the rules?

It's a new PVE plugin for PVE servers. I am trying to update it regularly and maintain this plugin with better compatibility and customizable features for PVE servers. 

Flint Monkey

Posted

2 minutes ago, Iftebinjan said:

It's a new PVE plugin for PVE servers. I am trying to update it regularly and maintain this plugin with better compatibility and customizable features for PVE servers. 

I should clarify... to what extent do I have the ability to customize the rules? For example, does it give me the flexibility that I have with TruePVE?

Iftebinjan

Posted

1 minute ago, Flint Monkey said:

I should clarify... to what extent do I have the ability to customize the rules? For example, does it give me the flexibility that I have with TruePVE?

I can't explain them all. I made a video about the rules, in case you haven't watched it yet. it should have all the rules. I am adding more rules, and plugin compatibility in every update. The Video is Version 1.1.1 

 

  • Moderator
Mals

Posted

I am using this plugin on staging. You most likely will have to patch for this weeks release, based on these messages in staging:

[SimplePVE] SimplePVE Loaded, Intitilizing....
Command 'simplepve' already exists.
Command 'simplepve' already exists.
Command 'simplepve' already exists.
Command 'rsp' already exists.
Command 'rsp' already exists.
Command 'rsp' already exists.
Loaded plugin SimplePVE v1.1.2 by Ifte [442ms]
A hook request for 'CanBeTargeted[d569bd]' received:
 - The current status is FAILURE: Method System.Boolean GunTrap::CheckTrigger() cannot be patched. Reason: Invalid IL code in (wrapper dynamic-method) GunTrap:GunTrap.CheckTrigger_Patch0 (GunTrap): IL_004e: call      0x0000000f


 - Check for possible errors on the log file
Error while patching hook 'CanBeTargeted[d569bd]' (Method System.Boolean GunTrap::CheckTrigger() cannot be patched. Reason: Invalid IL code in (wrapper dynamic-method) GunTrap:GunTrap.CheckTrigger_Patch0 (GunTrap): IL_004e: call      0x0000000f

)Carbon v0.2023.4274.1152-Debug-rust_beta/staging-4923c2a, 4 mods, 41 plgs
   at MethodInfo HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo)
   at MethodInfo HarmonyLib.PatchProcessor.Patch()
   at MethodInfo HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer)
   at bool Carbon.Hooks.HookEx.ApplyPatch() in D:/a/Carbon/Carbon/Carbon.Core/Carbon/src/Hooks/HookEx.cs:line 219
A general error occured while installing 'CanBeTargeted[d569bd]'
NullReferenceException: Object reference not set to an instance of an object

  • Love 1
CashDK

Posted

Can you make it so players can destroy their placed items like, Hobo Barrel, Camp fire, Barricade.......etc

Kleementin

Posted (edited)

Can we get an option that makes looting other players possible within pvp zones?

Cause that's part of PVP and makes it fun.

Especially counter raiding with Raidable Bases is not possible if one cannot loot the other.

Edited by Kleementin
Iftebinjan

Posted

1 hour ago, Kleementin said:

Can we get an option that makes looting other players possible within pvp zones?

Cause that's part of PVP and makes it fun.

Especially counter raiding with Raidable Bases is not possible if one cannot loot the other.

I am looking into it

Kleementin

Posted

1 minute ago, Iftebinjan said:

I am looking into it

Best option would be if players that fire from the PVE zone into a PVP zone don't do damage to those in the PVP zone.

But I guess that's already the case right?

Thank you for looking into this.

I really think players that wanna pvp and go into PVP zones to do so are disappointed if they cannot loot their victims.

This kills pvp fun.

hid333

Posted (edited)

This is a writing error. Erase.

Edited by hid333
hid333

Posted

I have downloaded the latest version.
In user root settings
When "Use Loot Protection" is set to true
Not only the character's route, but also the box and water barrel will be inaccessible.
If possible, it would be helpful if you could set routes for people and routes for boxes, etc. separately. Please consider this.

Senso-GR

Posted

Hello My friend
Now I am testing it in my test server to check it
Do I have to remove the previous plugins I have in my servers such as

TruePvE, PreventLooting & NoRaid

Iftebinjan

Posted

1 hour ago, hid333 said:

I have downloaded the latest version.
In user root settings
When "Use Loot Protection" is set to true
Not only the character's route, but also the box and water barrel will be inaccessible.
If possible, it would be helpful if you could set routes for people and routes for boxes, etc. separately. Please consider this.

Hey, can you please open a ticket or contact me on discord. I didnt understood you.

Flint Monkey

Posted

Re: the scheduling page, it'd be great to have language that makes it clear that we're scheduling times when PvE will be INACTIVE/turned off vs ACTIVE/turned on. 

I'd also like the ability to schedule it consistently from month to month, instead of having to add dates for each month. I know this is difficult because the dates change based on the calendar. Is it possible to include something that allows us to pull data from a wipe timer and set something like "last X hours before wipe"? Wipe timer options could be:

wipeUnixTimestampOverride 

or...

 

  • Like 1
OldRusty

Posted (edited)

I really like the look of this plugin, can you tell me if the PVE protection will also protect players Tug Boats or is it just their buildings? and does the plugin make announcements about any purges starting?

Edited by OldRusty

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