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Sharks With Frickin' Laser Beams 1.0.1

   (8 reviews)

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  • 50.7k
  • 757
  • 1.39 kB
  • Update details
    v1.0.1
    Released
    Download size1.39 kB
    Total versions3
    Time between versions 1 day
    Typical update pace About every 688 days
    Freshness 272 days ago

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Recommended Comments

LosGranada

Posted

I love goooold 🤣 horny shit 🤣

  • Love 1
Fusion 3.64

Posted

This is fuckin' glorious.

  • Love 1
Covfefe

Posted

just a heads up. Getting this in console

Quote

Setting parent to entity that hasn't spawned yet! (net is null)

Failed to call hook 'OnEntitySpawned' on plugin 'SharksWithFrickinLaserBeams v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at BaseEntity.SetParent (BaseEntity entity, System.UInt32 boneID, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00127] in <8c39bbc11e2d4300a3d505234a0c9f56>:0 at BaseEntity.SetParent (BaseEntity entity, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00000] in <8c39bbc11e2d4300a3d505234a0c9f56>:0 at Oxide.Plugins.SharksWithFrickinLaserBeams.AddLaser (SimpleShark shark) [0x00035] in <5f01887ae147438e9b6230fbd4f11596>:0 at Oxide.Plugins.SharksWithFrickinLaserBeams.OnEntitySpawned (SimpleShark shark) [0x00000] in <5f01887ae147438e9b6230fbd4f11596>:0 at Oxide.Plugins.SharksWithFrickinLaserBeams.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00087] in <5f01887ae147438e9b6230fbd4f11596>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0

NullReferenceException: Object reference not set to an instance of an object

 

  • Administrator
Steenamaroo

Posted

Thank you!

Jbird

Posted

Reloaded here just to make sure and no issues here.

@Covfefe have you had this for awhile or did you just add it?

ocnod

Posted

When restarting, there are a ton of calls (like 600) of already is destroyed and then it finally unloads : 


Calling kill - but already IsDestroyed!? laserdetector
Calling kill - but already IsDestroyed!? laserdetector
Calling kill - but already IsDestroyed!? laserdetector
Calling kill - but already IsDestroyed!? laserdetector
Calling kill - but already IsDestroyed!? laserdetector
Calling kill - but already IsDestroyed!? laserdetector

Above repeats for a while (like hundreds of times flooding rcon) and then
Calling 'Unload' on 'SharksWithFrickinLaserBeams v1.0.0' took 279ms
 

  • Administrator
Steenamaroo

Posted

Hi,
Thanks for reporting.
I've released an update that should address this.

  • Like 1

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