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The option to enable/disable global stats collection should be in the UI on Admin page, over to the right hand side,
although `"statCollection": true,` you have it true so no matter.

I don't see anything in either of those plugins which should null or cancel the kill...I don't see how either of those could cause this problem.

Really not sure what's going on...if you have the luxury you could

oxide.unload *
then
oxide.reload PlayerRanks
then test.

If the stats go up then you know some plugin is interfering.
If they don't, then it's my problem.

then, of course

oxide.reload *
to reload all your plugins.

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15 minutes ago, Steenamaroo said:

The option to enable/disable global stats collection should be in the UI on Admin page, over to the right hand side,
although `"statCollection": true,` you have it true so no matter.

I don't see anything in either of those plugins which should null or cancel the kill...I don't see how either of those could cause this problem.

Really not sure what's going on...if you have the luxury you could

oxide.unload *
then
oxide.reload PlayerRanks
then test.

If the stats go up then you know some plugin is interfering.
If they don't, then it's my problem.

then, of course

oxide.reload *
to reload all your plugins.

Fair just thinking of recent changes, and they obviously deal with animals so seemed like a good fit.

Just needed to jump on my quieter server to test. Can confirm that with all other plugins unloaded, still getting no animal kills at the moment. Killed a bear and a few wolves and I got nothin.

Edited by Jbird
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19 minutes ago, Steenamaroo said:

then, of course

oxide.reload *
to reload all your plugins.

oxide.load *

Reload only unload and loads currently loaded plugins.

But alas, no dice. Sorry for the premature post above I had quoted and had the window up so I could answer after testing and my 2 year old decided the message was ready to send with just your quote, nothing else. 🤣

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Sorry, quite right - final command would be oxide.load *

How do you mean, no dice? With PlayerRanks as the only plugin loaded, you're still not getting PVEKills?

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3 minutes ago, Steenamaroo said:

Sorry, quite right - final command would be oxide.load *

How do you mean, no dice? With PlayerRanks as the only plugin loaded, you're still not getting PVEKills?

Yes I edited and added an actual answer to the previous prematurely sent reply. but might not have shown up for you without refreshing the screen, apologies.

Only PlayerRanks was loaded, I killed a bear and 3 wolves and had not gotten credit for any of them.

Same options as previous as well I had made sure that all the ranks and settings were mirrored on both servers before testing.

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Ok,
What version are you running, and have you modified it at all?

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14 minutes ago, Steenamaroo said:

Ok,
What version are you running, and have you modified it at all?

2.2.0 is the version and no modifications.

Only thing I have even considered modifying is renaming a couple of the categories as I mentioned before but I never have actually modified any of them just considered playing around with it. I know how much work it can be to change one seemingly small though though so I've not messed with it.

Honestly might ask that the titles we set in config replace the category title in the rank UI at some point if that would be agreeable. Otherwise nothing to modify here has always worked like a charm otherwise.

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Alright, thanks.
Unless there are errors in console when you kill animals, I'm struggling to think of anything else that could prevent the kills being incremented.

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52 minutes ago, Steenamaroo said:

Alright, thanks.
Unless there are errors in console when you kill animals, I'm struggling to think of anything else that could prevent the kills being incremented.

At a loss myself. Checked the data file just to see if for some reason that category was missing, no idea how that would have happened but it's there and also all 0s.

No errors, just console responses such as DeathNotes entries and BTTW responses, no errors.

The only thing even remotely similar would be that I use convars in my server.cfg file to set population. Otherwise they are untouched.

The only thing I am thinking at the moment is that BTTW sets animals HP. Perhaps when I unloaded the plugins I should also refresh all of the animal population. I forget that command and didn't think to do it earlier. Could test again but pop is picking up so would rather check that later on. Still seems odd that it wouldn't recognize it but running out of ideas.

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On 8/7/2022 at 10:22 AM, Steenamaroo said:

Alright, thanks.
Unless there are errors in console when you kill animals, I'm struggling to think of anything else that could prevent the kills being incremented.

Just as a follow up, still no animals being counted after another wipe. Was hoping whatever bug got in would get squished with a wipe but will disable that category and come back to it later. If I get caught up on some stuff I'll mess about testing it. If I figure anything out I'll let you know. Scratching my head on this one for sure.

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@Jbird- Feel free to DM me in discord about this. Maybe we can figure it out faster.
Would it be possible for you to fire up a clone of your server for testing, so you're free to unload things without worrying about your pop?
I could send you a copy with some debug to trace how far the code is getting and, maybe, find out why it's stopping.

Edited by Steenamaroo
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7 hours ago, Steenamaroo said:

@Jbird- Feel free to DM me in discord about this. Maybe we can figure it out faster.
Would it be possible for you to fire up a clone of your server for testing, so you're free to unload things without worrying about your pop?
I could send you a copy with some debug to trace how far the code is getting and, maybe, find out why it's stopping.

Accurate as hell.

As is usual for a wizard, this was fixed in short time when our schedules aligned. We dug in deep and sorted it out. I do get to at least say that one of my initial assumptions was correct! It's all @Sabby's fault! hahaha (I'm kidding).

A little bit of debugging and a bit of testing on my end and it's all sorted. I hadn't heard of anyone else having the problem yet, but if they didn't already, as long as they stay up to date on their plugins then soon they will not have to worry about it.

Just wanted to publicly thank you again for the plugins you have created and all that you do to support them @Steenamaroo!

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Hello, is there a way to write under this in a chat broadcast?

12.png

Edited by TomNXT
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Hello! Been using the plugin almost a year now and love it!

 

Would it be possible to track how many times players have used the MLRS?

Thanks!

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On 8/18/2021 at 2:52 AM, Luuxen said:

Big fan of everything! but i need to remind you of my wish 🧑‍🌾
Wish for "Title priority": , my players fighting for the heli, apc and so on titles so those would be great to be able move to the top 😘
Also wish for scrap-leaderboard, PlantsGathered & most fish caught 😄

Best regards

Hi, is there a way to edit "title priority" this time?

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1 hour ago, youronlylight said:

Hi, is there a way to edit "title priority" this time?

I do this via better chat.

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Title priority has now been added, as has FishCaught. These will both be in the next update.
Thanks for these suggestions folks - Sorry it's been a bit quite in here for a while.

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Pls add ability to write custom text under "results" in chat boardcast, and is it possible after disallowing chat broadcast when someone acquires a new title, but that specific person would get notified in private chat, not global??

 

"IncludeInChatBroadcast": true, when this is false, notify only that person who acquires a new title so it would not spam the global chat

Edited by TomNXT
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Hi,
Yes. I've added a true/false in config - GlobalTitleBroadcast - True is default.
If you set it to false, only the player who took the title will be notified.

That will be in the next update.
Thanks for the suggestion!

 

There's no option to add text to the chat stats broadcast right now, but I'll take a look into that.

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6 minutes ago, Steenamaroo said:

Hi,
Yes. I've added a true/false in config - GlobalTitleBroadcast - True is default.
If you set it to false, only the player who took the title will be notified.

That will be in the next update.
Thanks for the suggestion!

 

There's no option to add text to the chat stats broadcast right now, but I'll take a look into that.

i forgot to add, that it should notify the person who has lost the role aswell....

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