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CrazyRust

Posted

Ok This is how it works! Thank you very much. 👍 🙂

  • Love 1
Quinnon

Posted

Hi, we've just purchased the plugin and thus far it is very interesting, but it has a few limitations.

I am interested in knowing if the amount of active drones per user at once can be increased and if you are capable of adding in rocket launcher and GL's as viable weapons. 

Having the rocket launcher would be very handy for our users when it comes to brads/events/raidable base defence to give a solo player a helping hand.

Thx.

Mercury

Posted

  On 6/27/2024 at 5:19 PM, Quinnon said:

Hi, we've just purchased the plugin and thus far it is very interesting, but it has a few limitations.

I am interested in knowing if the amount of active drones per user at once can be increased and if you are capable of adding in rocket launcher and GL's as viable weapons. 

Having the rocket launcher would be very handy for our users when it comes to brads/events/raidable base defence to give a solo player a helping hand.

Thx.

Expand  

Hi! It is impossible to increase the number of drones, and force it to raid other houses / install missiles, I will explain - the plugin was originally conceived with a single drone as an assistant for the battle between other players, it simply lacks logic and structure for using the raid, it departs a little from the concept.

Quinnon

Posted

  On 6/27/2024 at 6:24 PM, Mercury said:

Hi! It is impossible to increase the number of drones, and force it to raid other houses / install missiles, I will explain - the plugin was originally conceived with a single drone as an assistant for the battle between other players, it simply lacks logic and structure for using the raid, it departs a little from the concept.

Expand  

This is good news then. I build some brutally hard PvE raidables (some of the bases can take 2-3hrs to raid solo) and this is intended for PvE use only not PvP and why i am asking if it can be tweaked further so that a user can have a max of say 3 drones and that the drones can carry and launch rockets HV's etc. You seriously do have an excellent product and i'm not trying to take away from that, i am intending for this to be a tool that solo players can use to help them raid the harder PvE based bases and give them back some time while at the same time having a mad experience with the aid of the drones.

Mercury

Posted

  On 7/8/2024 at 9:42 PM, Quinnon said:

This is good news then. I build some brutally hard PvE raidables (some of the bases can take 2-3hrs to raid solo) and this is intended for PvE use only not PvP and why i am asking if it can be tweaked further so that a user can have a max of say 3 drones and that the drones can carry and launch rockets HV's etc. You seriously do have an excellent product and i'm not trying to take away from that, i am intending for this to be a tool that solo players can use to help them raid the harder PvE based bases and give them back some time while at the same time having a mad experience with the aid of the drones.

Expand  

Hi, the rocket launcher does not support automatic turrets in the game, unfortunately we will not be able to implement it there huh. 
Unfortunately, more than 1 drone is not planned to be added, there are several reasons for this, it can create a load on the server because the AI drones will have to calculate the flights of neighboring drones of the player, and of course the main idea and idea of the plugin is "Scrappy", a friend and assistant drone, and scrappy is such a one ^-^ 

Thank you for your pleasant words and suggestions, it is very valuable to me, I am always happy to communicate and listen to the ideas of my clients! Thank you for your attention for my product

copcopekcro

Posted

Hey...
So i download your version and from Umod Targetable Drones ,and bots from botrespawn still dont attack drone at all ..
I put true to all bots ,BotReSpawn is using scientistnpc_roam ..
But no good ,they are not attacking ? 
what can i do ? 
Thank you !

Mercury

Posted

  On 8/4/2024 at 10:55 PM, copcopekcro said:

Hey...
So i download your version and from Umod Targetable Drones ,and bots from botrespawn still dont attack drone at all ..
I put true to all bots ,BotReSpawn is using scientistnpc_roam ..
But no good ,they are not attacking ? 
what can i do ? 
Thank you !

Expand  

Hi, check the bot settings related to turrets, it may be related to them and their work/restrictions on attacking turrets

copcopekcro

Posted

  On 8/5/2024 at 9:33 AM, Mercury said:

Hi, check the bot settings related to turrets, it may be related to them and their work/restrictions on attacking turrets

Expand  

There is no option in botrespawn can they or can they not target turrets/drones ..
Only can turret target bot from botrespawn .
 

Mercury

Posted

  On 8/5/2024 at 12:30 PM, copcopekcro said:

There is no option in botrespawn can they or can they not target turrets/drones ..
Only can turret target bot from botrespawn .
 

Expand  

You need to set the value Turret Safe = false.
I talked about this with the developer of this bot plugin and he gave me this instruction

GooberGrape

Posted

  On 8/5/2024 at 1:39 PM, Mercury said:

You need to set the value Turret Safe = false.
I talked about this with the developer of this bot plugin and he gave me this instruction

Expand  

in what plugin is that option, not seeing it?

Mercury

Posted

  On 8/5/2024 at 1:47 PM, GooberGrape said:

in what plugin is that option, not seeing it?

Expand  

BotReSpawn

copcopekcro

Posted

  On 8/5/2024 at 1:39 PM, Mercury said:

You need to set the value Turret Safe = false.
I talked about this with the developer of this bot plugin and he gave me this instruction

Expand  

i have Turret Safe = false...
But they are not shoting at drone/turret 

Mercury

Posted

  On 8/5/2024 at 4:53 PM, copcopekcro said:

i have Turret Safe = false...
But they are not shoting at drone/turret 

Expand  

Good. Have you enabled all settings in TargetableDrones?

copcopekcro

Posted

  On 8/6/2024 at 9:10 AM, Mercury said:

Good. Have you enabled all settings in TargetableDrones?

Expand  

yes i did ..
In TargetableDrones:
{
  "EnableTurretTargeting": true,
  "EnablePlayerSAMTargeting": false,
  "EnableStaticSAMTargeting": false,
  "NPCTargeting": {
    "MaxRange": 45.0,
    "DamageMultiplier": 4.0,
    "EnabledByNpcPrefab": {
      "assets/prefabs/npc/gingerbread/gingerbread_dungeon.prefab": true,
      "assets/prefabs/npc/gingerbread/gingerbread_meleedungeon.prefab": true,
      "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_arena.prefab": true,
      "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradley.prefab": true,
      "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradley_heavy.prefab": true,
      "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo.prefab": true,
      "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_any.prefab": true,
      "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_cargo_turret_lr300.prefab": true,
      "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_ch47_gunner.prefab": true,
      "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_excavator.prefab": true,
      "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_any.prefab": true,
      "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_lr300.prefab": true,
      "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_mp5.prefab": true,
      "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_pistol.prefab": true,
      "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_shotgun.prefab": true,
      "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab": true,
      "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_junkpile_pistol.prefab": true,
      "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab": true,
      "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_patrol.prefab": true,
      "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab": true,
      "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam_nvg_variant.prefab": true,
      "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roamtethered.prefab": true,
      "assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/npc_tunneldweller.prefab": true,
      "assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/npc_tunneldwellerspawned.prefab": true,
      "assets/rust.ai/agents/npcplayer/humannpc/underwaterdweller/npc_underwaterdweller.prefab": true
    }
  },
In botrespawn plugin :
"Turret_Safe": false,
And still bots dont attack drone/turret (from botrespawn plugin)

Angry Dragon Gaming

Posted

nothing works with this plugin even with the new update

Mercury

Posted

  On 10/4/2024 at 6:19 PM, Angry Dragon Gaming said:

nothing works with this plugin even with the new update

Expand  

Everything works fine

OvO

Posted (edited)

Hello author, could you please add an option for turret attack damage?

Edited by 29xglllli
OvO

Posted

TurretTweaks - plugins - Codefling

Can TurretTweaks and IQGuardianDroneEn be used in conjunction with each other?

Mercury

Posted

  On 10/7/2024 at 8:19 AM, 29xglllli said:

TurretTweaks - plugins - Codefling

Can TurretTweaks and IQGuardianDroneEn be used in conjunction with each other?

Expand  

I can't answer you for sure, I do not know the code of this plugin

OvO

Posted

Can you add an attack multiplier option for the turret?

My English is not good, and I am using translation software to communicate with you. I hope you understand

Mercury

Posted

  On 10/7/2024 at 6:31 PM, 29xglllli said:

Can you add an attack multiplier option for the turret?

My English is not good, and I am using translation software to communicate with you. I hope you understand

Expand  

Yes, I can do this in updates.

  • Like 1
CashDK

Posted

  On 10/4/2024 at 6:19 PM, Angry Dragon Gaming said:

nothing works with this plugin even with the new update

Expand  

I have the same problem with this plugin, the drone kills Botrespawn but they don not attack the Drones - and with NpcSpawns they attack the drone but do not get hurt by the drone. Super plugin, but for now its disabled.     

Mercury

Posted

  On 12/28/2024 at 10:53 PM, CashDK said:

I have the same problem with this plugin, the drone kills Botrespawn but they don not attack the Drones - and with NpcSpawns they attack the drone but do not get hurt by the drone. Super plugin, but for now its disabled.

Expand  

What are you talking about?
My drone plugin attacks all NPCs without exception, if some NPCs from other plugins are not attacked, then you need to contact the developer of the NPC plugin, he probably controls the turrets to prohibit their attacks.

CashDK

Posted

  On 12/29/2024 at 8:01 PM, Mercury said:

What are you talking about?
My drone plugin attacks all NPCs without exception, if some NPCs from other plugins are not attacked, then you need to contact the developer of the NPC plugin, he probably controls the turrets to prohibit their attacks.

Expand  

Hey Mercury, you are right with the description what it works with. Can not see BotRespawn from Steen og NPCSpawn from KpucTaJl in the description.    

Mercury

Posted

  On 12/30/2024 at 7:40 PM, CashDK said:

Hey Mercury, you are right with the description what it works with. Can not see BotRespawn from Steen og NPCSpawn from KpucTaJl in the description.

Expand  

Yes, they shouldn't be, my plugin attacks everyone without exception. 

If the NPC does not attack the drone, then another plugin, TargetablesDrone, is responsible for this (this is not my plugin, I just made support for it).

You most likely need to contact the developers of these plugins with this question.

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