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Mercury

Posted

On 4/20/2025 at 10:39 PM, WarisGG said:

Hello, I also use SimplePVE, and I’m not sure whether it’s compatible or not.

On top of that, I don’t know if the plugin has any protection that would make the event exclusive to the first player who starts it.

Or if it supports compatibility with Monument Owner, so I could add it and protect it that way.

The plugin supports TruePve, PveMode, I can add SimplePVE if the required API is there.

Mercury

Posted

On 4/18/2025 at 8:54 PM, vanzylquintin42 said:

hi having some problems with players that cant open the crates because it's blocked by my pve plugins.

i have abandoned bases and simple pve plugins on did a test and after i remove both of them then it can be opened is there a way to fix this 

Screenshot_2025-04-15_at_20.46.13.png

There is no direct support for Simple PVE in my plugin. Please send a link to this plugin. I will check if there is an API and contact the developer.

  • Like 1
WarisGG

Posted

3 hours ago, Mercury said:

There is no direct support for Simple PVE in my plugin. Please send a link to this plugin. I will check if there is an API and contact the developer.

Ok, ty:
 

 

ZA_Machete

Posted

On 4/18/2025 at 7:54 PM, vanzylquintin42 said:

hi having some problems with players that cant open the crates because it's blocked by my pve plugins.

i have abandoned bases and simple pve plugins on did a test and after i remove both of them then it can be opened is there a way to fix this 

Screenshot_2025-04-15_at_20.46.13.png

after some digging i got it sorted its a setting in simplepve that locks supply crates to the player that used the supply signal after turning that of if was working fine

 

ArrowKeys

Posted

I am getting this issue any idea?
Failed to call internal hook 'OnSupplyDropDropped' on plugin 'IQDefenderSupply v1.10.17' [2011096229] (Object reference not set to an instance of an object)
   at SupplyDrop Oxide.Plugins.IQDefenderSupply.SetupSupplyDrop(string presetKey, Vector3 position, TypeLevels typeLevels, bool isLockedDrop, int cardLevel) in /home/container/carbon/plugins/IQDefenderSupply.cs:line 4896
   at void Oxide.Plugins.IQDefenderSupply.SpawnedLevel2(string presetKey, Vector3 position) in /home/container/carbon/plugins/IQDefenderSupply.cs:line 5085
   at void Oxide.Plugins.IQDefenderSupply.OnSupplyDropDropped(SupplyDrop supplyDrop, CargoPlane cargoPlane) in /home/container/carbon/plugins/IQDefenderSupply.cs:line 6245
   at object Oxide.Plugins.IQDefenderSupply.InternalCallHook(uint hook, object[] args) in IQDefenderSupply.cs/Internal:line 483

Not sure where Mercury went but the discord has been asking questions as well with no answers since early November but this is a different issue that I have. Almost looks like its trying to spawn a level 2 drop but I don't have them enabled. 
 

ArrowKeys

Posted

Another issue is how the plugin captures parent monuments....
I was saving a location called "powerplant" and its telling me dome is the parent monument?
I assume this is going to cause a lot of issues on wipe. 


"powerplant": {
    "enabled": true,
    "monumentParent": "assets/bundled/prefabs/autospawn/monument/small/sphere_tank.prefab",
    "position": {
      "x": 885.921448,
      "y": 9.145716,
      "z": 912.9497

Same thing for Water Treatment:
  "water": {
    "enabled": true,
    "monumentParent": "assets/bundled/prefabs/autospawn/monument/small/mining_quarry_a.prefab",
    "position": {
      "x": 110.202179,
      "y": -3.35995674,
      "z": 1127.47937

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