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kaffeebohne

Posted

6 hours ago, Kapco411 said:

any ideas what is causing this? It just started today.

d3d11: failed to create 2D texture id=6488 width=2 height=2 mips=2 dxgifmt=29 [D3D error was 887a0005]

d3d11: failed to create 2D texture shader resource view id=6488 [D3D error was 80070057]

d3d11: failed to create 2D texture id=6488 width=12 height=12 mips=4 dxgifmt=29 [D3D error was 887a0005]

d3d11: failed to create 2D texture shader resource view id=6488 [D3D error was 80070057]

Hello,

It shouldn't be related to either Oxide or the plugin. An attempt is made on the server side to load graphic elements - which is actually not necessary - since in most cases no graphics card is required on the server side.

  • Like 1
Jbird

Posted

On 6/29/2023 at 8:25 PM, Kapco411 said:

any ideas what is causing this? It just started today.

d3d11: failed to create 2D texture id=6488 width=2 height=2 mips=2 dxgifmt=29 [D3D error was 887a0005]

d3d11: failed to create 2D texture shader resource view id=6488 [D3D error was 80070057]

d3d11: failed to create 2D texture id=6488 width=12 height=12 mips=4 dxgifmt=29 [D3D error was 887a0005]

d3d11: failed to create 2D texture shader resource view id=6488 [D3D error was 80070057]

Where are you seeing this and what other errors are you getting? I honestly would google the beginning of the error though and look into it. It's likely either a client side PC error or a server error, it certainly is not looking like an error from this plugin but if you can get more information about where you are seeing that and what is happening leading up to it I can try to help.

  • Like 1
Chernarust

Posted (edited)

Sorry double post on accident

Edited by Sjd6795
Chernarust

Posted (edited)

Sorry double post on accident

Edited by Sjd6795
Chernarust

Posted

Can you make it have randomized gang names? Like a list we can put a ton of different gang names in then it picks from the list randomizing the name of the gang each time?

Jbird

Posted

On 7/24/2023 at 12:52 AM, Sjd6795 said:

Sorry double post on accident

Calm down!

On 7/24/2023 at 12:52 AM, Sjd6795 said:

Sorry double post on accident

Just kidding.

On 7/24/2023 at 12:52 AM, Sjd6795 said:

Can you make it have randomized gang names? Like a list we can put a ton of different gang names in then it picks from the list randomizing the name of the gang each time?

This has been requested enough times that it will come in a future update. I don't have a time window just yet but I can tell you that it's happening.

  • Love 1
Chernarust

Posted

14 hours ago, Jbird said:

Calm down!

Just kidding.

This has been requested enough times that it will come in a future update. I don't have a time window just yet but I can tell you that it's happening.

Awesome thank you and yeah no idea I kept hitting submit comment but nothing happened then when I refreshed it had submitted the same comment multiple times 😁

Jbird

Posted

37 minutes ago, Sjd6795 said:

Awesome thank you and yeah no idea I kept hitting submit comment but nothing happened then when I refreshed it had submitted the same comment multiple times 😁

You're welcome and thank you for the suggestion.

scarecr0w12

Posted

Great event, Any chance of support with the XPerience plugin for more detailed Experience gains?

 

Jbird

Posted

10 hours ago, scarecr0w12 said:

Great event, Any chance of support with the XPerience plugin for more detailed Experience gains?

Check with the developer and let them know BossMonster has a hook that they can use for this.

void OnBossKilled(ScientistNPC boss, BasePlayer attacker)

 - сalled when a player kills a boss

scarecr0w12

Posted

10 minutes ago, Jbird said:

Check with the developer and let them know BossMonster has a hook that they can use for this.

void OnBossKilled(ScientistNPC boss, BasePlayer attacker)

 - сalled when a player kills a boss

This has nothing to do with BossMonster, this is your other plugin. and further to that, it is better for you to provide the integration as your hooks do not provide information about who and what is killed in your event, thus can not apply different XPs based on the NPC killed or how the event was completed.

Jbird

Posted

16 minutes ago, scarecr0w12 said:

This has nothing to do with BossMonster, this is your other plugin. and further to that, it is better for you to provide the integration as your hooks do not provide information about who and what is killed in your event, thus can not apply different XPs based on the NPC killed or how the event was completed.

I thought my other message didn't go through so I just pasted it again, didn't realize I was asking the same question in multiple places that was my bad.

I will let the developer answer when he returns in a couple days. I provide support. I can say that it sounds to me like this can already be achieved closely enough that I am not sure if the plugin is going to get an update when it can do both things already just without as many specifics.

With PveMode enabled the following setting exists for the player with the most points.

    "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []

NPCs can also already be rewarded by XP plugin I'm not sure the need to make that so complex but again the developer would have the final word in this anyway I am just sharing my thoughts.

scarecr0w12

Posted (edited)

12 minutes ago, Jbird said:

I thought my other message didn't go through so I just pasted it again, didn't realize I was asking the same question in multiple places that was my bad.

I will let the developer answer when he returns in a couple days. I provide support. I can say that it sounds to me like this can already be achieved closely enough that I am not sure if the plugin is going to get an update when it can do both things already just without as many specifics.

With PveMode enabled the following setting exists for the player with the most points.

    "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []

NPCs can also already be rewarded by XP plugin I'm not sure the need to make that so complex but again the developer would have the final word in this anyway I am just sharing my thoughts.

Oh shit i didn't even realize there was a command execution portion, i must have over looked that. That can be used for my purposes here.

Edited by scarecr0w12
ReSmit

Posted

Hi use BotReSpawn.  after the start of the event, all NPCs stand and do nothing

what should be done? maybe a plugin is needed?

NpcSpawn 2.5.5 (28/05/23)

  • Like 1
ReSmit

Posted (edited)

I found such a bug, there is a gorge next to the gas station, and the van drives into it. And he can’t always get out himself, while the NPCs become immortal (I think that the event becomes active when everything is on the map). put the third set, but it does not always help. I play pandora

20230809162729_1.jpg

Edited by ReSmit
Jbird

Posted

On 7/30/2023 at 3:34 PM, scarecr0w12 said:

Oh shit i didn't even realize there was a command execution portion, i must have over looked that. That can be used for my purposes here.

🍻

 

On 8/8/2023 at 12:49 AM, ReSmit said:

Hi use BotReSpawn.  after the start of the event, all NPCs stand and do nothing

what should be done? maybe a plugin is needed?

BotRespawn is another plugin I would ask that question under that plugin. It could be a quantity issue though NPCs have become more and more performance draining.

 

11 hours ago, ReSmit said:

I found such a bug, there is a gorge next to the gas station, and the van drives into it. And he can’t always get out himself, while the NPCs become immortal (I think that the event becomes active when everything is on the map). put the third set, but it does not always help. I play pandora

Just to confirm this is happening on Pandora by @Gruber correct? Can you show us where this is on the map (grid view)?

TacTicToe

Posted

Something odd happened today. Went to the gas station event. There was only 1 gang there and they did not bother to return fire when I took them out. Anyone else experience this? 

I have npcspawn v2.5.5 installed as well. 

Was very odd. Easy loot though.  😉

Jbird

Posted

15 hours ago, TacTicToe said:

Something odd happened today. Went to the gas station event. There was only 1 gang there and they did not bother to return fire when I took them out. Anyone else experience this? 

I have npcspawn v2.5.5 installed as well. 

Was very odd. Easy loot though.  😉

Did you check for any console errors?

Sometimes depending on the map one or more of the vehicles get stuck somewhere, and never make it. Likely this is what happened and probably because they didn't arrive the other NPCs were confused and missed their rival friends. 🤣 If this ever happens again look around to see if a vehicle is getting stuck and where, and let us know the map and situation. Screenshots and anything you can get.

TacTicToe

Posted

Ok. It is a procedural map and first time this has happened. But now I know what to look for. Thanks. 

Jbird

Posted

On 8/16/2023 at 1:08 AM, TacTicToe said:

Ok. It is a procedural map and first time this has happened. But now I know what to look for. Thanks. 

Keep us posted if there is anything we can do to help. Or new behaviors can possibly be taught to the drivers if we can reproduce and figure out the cause of any issues. Bring as many details as you can if you have further issues!

luvguf

Posted

I'm getting a problem with this running now after the last patch.  

Here's the message:

 

01:38:26) | [GasStationEvent] Downloading image Tab_KpucTaJl...

(01:38:26) | Loaded plugin GasStationEvent v1.1.0 by KpucTaJl

(01:38:26) | [GasStationEvent] Image Tab_KpucTaJl download is complete

(01:38:26) | [GasStationEvent] Downloading image Clock_KpucTaJl...

(01:38:26) | [GasStationEvent] Image Clock_KpucTaJl download is complete

(01:38:26) | [GasStationEvent] Downloading image Crate_KpucTaJl...

(01:38:26) | [GasStationEvent] Image Crate_KpucTaJl download is complete

(01:38:26) | [GasStationEvent] Downloading image FirstNpc_KpucTaJl...

(01:38:26) | [GasStationEvent] Image FirstNpc_KpucTaJl download is complete

(01:38:26) | [GasStationEvent] Downloading image SecondNpc_KpucTaJl...

(01:38:26) | [GasStationEvent] Image SecondNpc_KpucTaJl was not found. Maybe you didn't upload it to the .../oxide/data/Images/ folder

(01:38:26) | [GasStationEvent] Downloading image Password_KpucTaJl...

(01:38:26) | [GasStationEvent] Image Password_KpucTaJl download is complete

(01:38:26) | Unloaded plugin GasStationEvent v1.1.0 by KpucTaJl

Am I missing something?

 

Jbird

Posted (edited)

14 minutes ago, luvguf said:

I'm getting a problem with this running now after the last patch.  

Here's the message:

(01:38:26) | [GasStationEvent] Image SecondNpc_KpucTaJl was not found. Maybe you didn't upload it to the .../oxide/data/Images/ folder

Am I missing something?

I highlighted the one error you are getting, I underlined the missing image and where you'll place it in that error.

Edited by Jbird
abcderanzi

Posted

is it a known bug that the event sometime spawn with 0 second timer, and it wont despawn at all

Jbird

Posted

11 hours ago, abcderanzi said:

is it a known bug that the event sometime spawn with 0 second timer, and it wont despawn at all

It is not, you're having a problem with this sometimes? Do you get any console errors when that happens?

abcderanzi

Posted

15 hours ago, Jbird said:

It is not, you're having a problem with this sometimes? Do you get any console errors when that happens?

Yes sometimes it spawn with 0 second timer, and it wont ever despawn. I had to do /gsstop to stop it manually. There was no console error log.

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