Jump to content

2 Screenshots

  • 63.9k
  • 1.7k
  • 32.9 kB
This area is intended for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



Steward

Posted

2 hours ago, Mals said:

There most likely were more messages you might have missed, the rollback message usually is when it does not compile.  Try to reinstall it and check for messages. (I just change the extention to .csx and then back to .cs to make it think it is a new file)

Hopefully you will get more messages on what happened.

I tested loading it and got these messages:

(05:31:02) | FacePunch was compiled successfully in 1878ms

(05:31:02) | Loaded plugin FacePunch v2.4.1 by Raul-Sorin Sorban

 

I tried to change the extension to .csx and reload the plugin but it keeps giving me the same message

 

(00:19:53) | Unloaded plugin FacePunch v2.4.1 by Raul-Sorin Sorban

(00:19:53) | No previous version to rollback plugin: FacePunch

Steward

Posted

2 hours ago, Mals said:

There most likely were more messages you might have missed, the rollback message usually is when it does not compile.  Try to reinstall it and check for messages. (I just change the extention to .csx and then back to .cs to make it think it is a new file)

Hopefully you will get more messages on what happened.

I tested loading it and got these messages:

(05:31:02) | FacePunch was compiled successfully in 1878ms

(05:31:02) | Loaded plugin FacePunch v2.4.1 by Raul-Sorin Sorban

 

I tried to change the extension to .csx and reload the plugin but it keeps giving me the same message

 

(00:19:53) | Unloaded plugin FacePunch v2.4.1 by Raul-Sorin Sorban

(00:19:53) | No previous version to rollback plugin: FacePunch

Steward

Posted

I tried to change the extension to .csx and reload the plugin but it keeps giving me the same message

 

(00:19:53) | Unloaded plugin FacePunch v2.4.1 by Raul-Sorin Sorban

(00:19:53) | No previous version to rollback plugin: FacePunch

 

  • Moderator
Mals

Posted

Are there any message before those two?  Feel free to dm me your rcon log and I will see if I can figure it out.

You are running this version of Oxide, correct?  Oxide.Rust Version: 2.0.5740

 

BetterDeadThanZed

Posted

Can someone remind me how to do the slap action in Rust?

  • Administrator
Raul-Sorin Sorban

Posted

5 minutes ago, BetterDeadThanZed said:

Can someone remind me how to do the slap action in Rust?

It's called "hurry", you can do it using the gesture wheel.

Kaho

Posted

Hey Raul,

there is a new thing. Dunno if you know. Called Carbon. 😛
Just Kidding 😄

Getting this error while trying to load. But still loads. dunno if im dumb 😛

Unloaded plugin FacePunch v2.4.1 by Raul-Sorin Sorban
oxide/config/FacePunch.json ||| /home/container/oxide/config/FacePunch.json
Failed to call hook 'Loaded' on plugin 'FacePunch v2.4.1' (Only access to Carbon directory!
Path: /home/container/oxide/config/FacePunch.json)
  at Oxide.Core.Configuration.DynamicConfigFile.CheckPath (System.String filename) [0x0003a] in <72fe826c79944168b25179021c306acc>:0 
  at Oxide.Core.Configuration.DynamicConfigFile.Exists (System.String filename) [0x0000c] in <72fe826c79944168b25179021c306acc>:0 
  at Oxide.Plugins.FacePunch.Loaded () [0x00006] in <f8f9c6a8a35f401b91b8610cef2066b9>:0 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <fb001e01371b4adca20013e0ac763896>:0 
Loaded plugin FacePunch v2.4.1 by Raul-Sorin Sorban [404ms]

LizardMods

Posted

It would be cool if you could punch a static lootable locked container.

LizardMods

Posted

punching salt water does not work anymore.

LizardMods

Posted

found this today in server logs.

 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
  at BaseCombatEntity.Hurt (System.Single amount, Rust.DamageType type, BaseEntity attacker, System.Boolean useProtection) [0x0000c] in <8412da4ab24a40809c5fe15ad79164b3>:0 
  at Oxide.Plugins.FacePunch+RootConfig+DamageRule.MakeTargetHurt (BaseCombatEntity target, BasePlayer initiator, System.Boolean onePunchManMode, Rust.DamageType damageType) [0x00007] in <b01c78e8962f4c418352faedff3ae67d>:0 
  at Oxide.Plugins.FacePunch+<>c__DisplayClass19_3.<Punch>b__2 () [0x00116] in <b01c78e8962f4c418352faedff3ae67d>:0 
  at InvokeHandlerBase`1[T].DoTick () [0x00109] in <11c35bb7f94341b4ac7fca38a55bb5aa>:0 
  at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <11c35bb7f94341b4ac7fca38a55bb5aa>:0 

 

TheRustingDead

Posted

If I wanted to use this with Zombie Horde by k1lly0u would it be possible to make it so the zombie npc's can be affected - so that way I do not need to equip weapons to them (for realism)

already using the plugin and it is working great 😁

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 1

User Feedback

1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.3k

Files Sold

Total number of files sold.

2.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.