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DeutscherRitterPlatz

Posted

Interesting choice of colors, of the shop ^^
Thanks for the nice plugin.

 

  • Love 1
Nova

Posted

Friend planted trees.  How do you remove them?

DeutscherRitterPlatz

Posted (edited)

37 minutes ago, Nova said:

Friend planted trees.  How do you remove them?

Hammer and then click mouse wheel

Edited by MeinRust
Nova

Posted

Thanks.  How would an opponent destroy these to get into a base if they were used as walls?  Do they even have health?

imthenewguy

Posted

46 minutes ago, Nova said:

Thanks.  How would an opponent destroy these to get into a base if they were used as walls?  Do they even have health?

If you left the config default, each item should have their "authDamageOnly" field set to false. This means that any player can hit the tree/rock etc with a melee weapon a number of times equal to "prefab_durability" in order to destroy it. Same goes for rocks.

 

You can configure each item type individually.

Neighigh

Posted (edited)

Loving setting this up, big thanks!

Any plans to add auth for admins to place outside TC range? I'd personally love to have players only able to inside TC but admins able to anywhere to prevent spamming in PVP situations and such.

Edit: Also thinking about-

- Custom Currency Support

- Console Command Call for the Chat Command - giveprefab

Edited by Neighigh
imthenewguy

Posted

I will look at adding all of that 🙂

  • Love 1
imthenewguy

Posted

1 hour ago, Neighigh said:

@imthenewguyAwesome! That's exciting!

Have added all 3 features. Will be released when 1.0.4 drops 🙂

  • Love 1
CryEngine

Posted

How disable gettin this seeds from gathering ores?
reloaded and still get them, also per hits, not the chance.

{
  "Maximum number of rocks that a player can deploy [0 = no limit]": 0,
  "Maximum number of trees that a player can deploy [0 = no limit]": 0,
  "Maximum number of bushes that a player can deploy [0 = no limit]": 0,
  "Mining node drop rate [%] - [0 = off]": 0,
  "Tree drop rate [%] - [0 = off]": 10,
  "Collectable plant drop rate [%] - [0 = off]": 3,
  "Chance for loot to be added to a minecart when it spawns [%] - [0 = off]": 0,
  "Allow players to hold sprint while placing a rock to have it embed into the ground?": false,
  "How much deeper should the rock sink when shift-placing?": 0.5,
  "Currency to use [SCRAP, ECONOMICS, SR, CUSTOM]": "SCRAP",
  "Custom currency details": {
    "name": "cash",
    "skinID": 2661030582,
    "shortname": "blood"

 

imthenewguy

Posted

12 hours ago, CryEngine said:

How disable gettin this seeds from gathering ores?
reloaded and still get them, also per hits, not the chance.

{
  "Maximum number of rocks that a player can deploy [0 = no limit]": 0,
  "Maximum number of trees that a player can deploy [0 = no limit]": 0,
  "Maximum number of bushes that a player can deploy [0 = no limit]": 0,
  "Mining node drop rate [%] - [0 = off]": 0,
  "Tree drop rate [%] - [0 = off]": 10,
  "Collectable plant drop rate [%] - [0 = off]": 3,
  "Chance for loot to be added to a minecart when it spawns [%] - [0 = off]": 0,
  "Allow players to hold sprint while placing a rock to have it embed into the ground?": false,
  "How much deeper should the rock sink when shift-placing?": 0.5,
  "Currency to use [SCRAP, ECONOMICS, SR, CUSTOM]": "SCRAP",
  "Custom currency details": {
    "name": "cash",
    "skinID": 2661030582,
    "shortname": "blood"

 

Ahh yep I see the issue. Will fix it in the next release.

  • Like 1
  • Moderator
Mals

Posted (edited)

Arid Medium Cliff placed in snow has an open side.  large cliff has an open side too.   I found the corn, potatoes and pumpkins were infinitely lootable.  Could be a plugin conflict on that interesting bug.  It is not compatible with TreePlanter. Good to know.image.thumb.png.b66eb9e4b868ee4b7ca3adb98b0f3143.pngimage.thumb.png.a87f7307d790ea09ed42ed7d642f0f74.png

Edited by Mals
imthenewguy

Posted

3 hours ago, Mals said:

Arid Medium Cliff placed in snow has an open side.  large cliff has an open side too.   I found the corn, potatoes and pumpkins were infinitely lootable.  Could be a plugin conflict on that interesting bug.  It is not compatible with TreePlanter. Good to know.image.thumb.png.b66eb9e4b868ee4b7ca3adb98b0f3143.pngimage.thumb.png.a87f7307d790ea09ed42ed7d642f0f74.png

Yeah it's the models specifically; the admin rocks. They were originally brought into the game to allow admins to plug holes/block off areas etc as a tool, since custom mapping was becoming a large part of the community.

 

The plantable corn/pumpkins etc will be fixed next oxide patch. The day after I release it, they patched oxide and changed the way the OnCollectableGathered hook works. I have raised it with wulf. Hopefully he pushes the fix in the next oxide release.

Aqueos

Posted (edited)

Would it be possible to separate the maximum number of cliffs and rocks that a player can deploy into different buckets? I worry about players going crazy with cliffs, but don't necessarily want to cap the number of smaller rocks they can deploy. Frankly I wouldn't mind having the ability to set a maximum for each individual item haha.

Also, would it be possible to add the snow versions of the trees?

Great plugin though, my players are going to love it! 

Thanks!

Edited by Aqueos
Aqueos

Posted

Also, it would be amazing if that glowing blue cave fungus were available as a deployable!

imthenewguy

Posted

10 hours ago, Aqueos said:

Also, it would be amazing if that glowing blue cave fungus were available as a deployable!

They can't be spawned in unfortunately.

Nova

Posted

A player on my server had the server crash after spawning some stuff in.  Is there a limit per area before performance would drop?

imthenewguy

Posted

1 hour ago, Nova said:

A player on my server had the server crash after spawning some stuff in.  Is there a limit per area before performance would drop?

Its like anything in Rust. Too many things can cause lag issues, but it shouldn't crash a player, as these are all items that can normally be spawned in via console command.

Nova

Posted

Ah okay good to know.  I have a heavily modded zombie server and currently have 3 plugins for spawning in NPCs, then I have deployable nature and static lootables... I think I had to reel back one of the npc plugins or maybe something needed an update... because no crashes or anything so far since updating all the files

Tesco CEO

Posted

Amazing plugin imthenewguy!! perfect for base decoration.

minor suggestions:

Maybe add option so the items take damage from player weapons like c4, rockets ect (think this will be good for pve servers that have purge).

Please add hemp asking for a friend.

imthenewguy

Posted (edited)

1 hour ago, Tesco CEO said:

Amazing plugin imthenewguy!! perfect for base decoration.

minor suggestions:

Maybe add option so the items take damage from player weapons like c4, rockets ect (think this will be good for pve servers that have purge).

Please add hemp asking for a friend.

Will add hemp to the next release.

Regarding damage with ranged weapons, it would be quite resource intensive checking each item whenever a bullet/explosion etc hits it, since these items aren't a part of the BaseCombatEntity class (meaning they can't actually take damage).

The only work around would be to monitor each time a bullet lands somewhere and scan the list of deployed objects to see what entity was hit. This can be quite cumbersome when you are working with multiple players spraying automatic weapons at entities (bases, deployables etc).

 

A work around to prevent OP base designs using rocks/trees etc would be to add a console command to kill all entities of a particular type  (trees, rocks and bushes).

Edited by imthenewguy
Tesco CEO

Posted

Thanks for the Quick response, LOOKING FORWARD TO THE HEMP, no worries about the damage just a idea.

 

 

 

MercedesCLA45AMG

Posted (edited)

 

 is there a way to add the giant tree that`s in the middle of a swamp thanks.

Edited by MercedesCLA45AMG
MercedesCLA45AMG

Posted

to many bugs with placement and not being able to adjust placement makes it impossible to use some of the features if you could see what your placing it would be better plus they rocks have huge holes which you have no control over which direction they place i could go on.

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