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  • Update details
    v1.2.0
    Released
    Download size531.27 kB
    Total versions21
    Time between versions 34 days
    Typical update pace About every 60 days
    Freshness Updated today

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athlonclub

Posted

Hi, players put flare in the main TC, launch the event. Satellite TC (1 foundation + turret) at 40-50m helps to mow down Frankenraiders, reducing difficulty. Need an option in config: TurretDetectionRadius: - ?

aimacak

Posted

41 minutes ago, athlonclub said:

Hi, players put flare in the main TC, launch the event. Satellite TC (1 foundation + turret) at 40-50m helps to mow down Frankenraiders, reducing difficulty. Need an option in config: TurretDetectionRadius: - ?

Hello, I will add your suggestion for consideration.

  • Like 1
xTRENx

Posted

Hey mate, is there any reason my turrets arent working. They sometimes half work and sometimes not at all. when I say half work they might come on late at the end of a round and shoot maybe 2 zombies and not shoot any others... is there a visual radius nerf or something ??

aimacak

Posted

5 hours ago, xTRENx said:

Hey mate, is there any reason my turrets arent working. They sometimes half work and sometimes not at all. when I say half work they might come on late at the end of a round and shoot maybe 2 zombies and not shoot any others... is there a visual radius nerf or something ??

Hello, I don't quite understand what you mean. In the screenshot, I made a base for Easy Defense of 9 foundations and 9 turrets, all I changed in the default configuration is the maximum number of turrets in Easy Defense from 3 to 9. All turrets always work for me, I also tried to change convar - sentry.maxinterference from 12 to 3, but this is not it affected their work. Try to test the plugin with a minimum number of plugins, i.e. load only NpcSpawn and Defendable Homes to the server, or attach a video or instructions on how I could repeat the behavior that you receive. But it seems to me that you have a conflict with some other plugin.

image.png

athlonclub

Posted

On 1/26/2026 at 5:23 PM, aimacak said:

Hello, I will add your suggestion for consideration.

So what about my offer?

aimacak

Posted

12 hours ago, athlonclub said:

So what about my offer?

Like many other suggestions and wishes, your wish has been added to the planner, but I cannot promise any deadlines, because in any case it adds KpucTaJI.

athlonclub

Posted

7 hours ago, aimacak said:

Like many other suggestions and wishes, your wish has been added to the planner, but I cannot promise any deadlines, because in any case it adds KpucTaJI.

let's say that what I suggested should be a priority, as it's essentially a bug where people can easily pass waves and receive a box. Other improvements don't make sense until this issue is resolved.

aimacak

Posted (edited)

22 hours ago, athlonclub said:

let's say that what I suggested should be a priority, as it's essentially a bug where people can easily pass waves and receive a box. Other improvements don't make sense until this issue is resolved.

I understand you, but it's not that simple, at least because the plugin doesn't control the player's turrets.
I will try to discuss this with KpucTaJI in the near future, perhaps we will come up with another solution to your problem.

Edited by aimacak
athlonclub

Posted

2 hours ago, aimacak said:

I understand you, but it's not that simple, at least because the plugin doesn't control the player's turrets.
I will try to discuss this with KpucTaJI in the near future, perhaps we will come up with another solution to your problem.

maybe there's something wrong with the translator? I don't need the plugin to control the player's turrets! and this isn't my problem, it's a problem for everyone who uses the plugin. The point is, I just need to check the turrets within a certain radius to prevent the player from triggering an event if there are other turrets within a 50-meter radius (set in the config), regardless of whether they belong to the TC hosting the event or another TC. If only one turret is allowed to trigger the event, it must be the only one.

aimacak

Posted

2 hours ago, athlonclub said:

maybe there's something wrong with the translator? I don't need the plugin to control the player's turrets! and this isn't my problem, it's a problem for everyone who uses the plugin. The point is, I just need to check the turrets within a certain radius to prevent the player from triggering an event if there are other turrets within a 50-meter radius (set in the config), regardless of whether they belong to the TC hosting the event or another TC. If only one turret is allowed to trigger the event, it must be the only one.

No, I understood your problem and just answered about the radius of the turrets, because the plugin does not control them at the moment. The plugin is currently checking the number of turrets in a given building, there may be many nuances, so you need to fix this with a careful and thoughtful solution so as not to get even more problems.

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