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Godzilla

Posted (edited)

@Adem
Hi, 
Where can I find these options in the new version of Convoy ??
I used them in the old version.

 "The convoy attacks first [true/false]": true,

  "If an NPC has been killed, it will not spawn at the next stop of the convoy [true/false]": true,

 "Maximum distance for dealing damage to the convoy": 1000.0,

Edited by Godzilla
aimacak

Posted

1 hour ago, Godzilla said:

@Adem
Hi, 
Where can I find these options in the new version of Convoy ??
I used them in the old version.

 "The convoy attacks first [true/false]": true,

  "If an NPC has been killed, it will not spawn at the next stop of the convoy [true/false]": true,

 "Maximum distance for dealing damage to the convoy": 1000.0,

"The time for which the convoy becomes aggressive after it has been attacked (-1 - is always aggressive)": -1,

not exist

"Maximum range for damage to Bradleys/NPCs/turrets (-1 - do not limit)": 1000,
"Maximum range for damage to Heli when the convoy is stopped (-1 - do not limit)": 1000

 

  • Love 1
Watcher

Posted

Console spam:
Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: Convoy - True (Boolean), PveMode (False (Boolean))

FallenAngel

Posted

How can i make the convoy attack, NPCs from other plugins?


- BetterNPC

- GuardedCrate (Umod)
- Raidable Bases
- ZombieHorde
- Dangerous Treasures

- BotRespawn

And as well for default NPCs - Tank, Animals, Scientist?

aimacak

Posted

17 hours ago, FallenAngel said:

How can i make the convoy attack, NPCs from other plugins?


- BetterNPC

- GuardedCrate (Umod)
- Raidable Bases
- ZombieHorde
- Dangerous Treasures

- BotRespawn

And as well for default NPCs - Tank, Animals, Scientist?

maybe in NpcSpawn, but I'm not sure about all your points:

"Can NpcSpawn NPCs attack other NPCs? [true/false]"

 

Mike6FO

Posted

On 3/19/2025 at 12:32 PM, Watcher said:

Console spam:
Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: Convoy - True (Boolean), PveMode (False (Boolean))

Best I can tell, its when player 1 attacks convoy outside player 2's base and player 2's turrets try to attack the convoy's NPCs but can't hurt them.

  • Like 1
Takeshi

Posted

Adem Producer, I found that the car you designed comes with the format
"Turrets": [], and the format of Turret exists for some cars as follows : "Turrets": [ { "Preset name": "turret_minigun_hard", "Position": "(0, 1.78, 0.818)" } ], "Rotation": "(0, 0, 0)" } ],
How do you get the Position, is there a tutorial or example for us plugin users to define? And how do you set the Position on different models, please answer me.

  • Like 1
Adem

Posted

17 minutes ago, Takeshi said:

Adem Producer, I found that the car you designed comes with the format
"Turrets": [], and the format of Turret exists for some cars as follows : "Turrets": [ { "Preset name": "turret_minigun_hard", "Position": "(0, 1.78, 0.818)" } ], "Rotation": "(0, 0, 0)" } ],
How do you get the Position, is there a tutorial or example for us plugin users to define? And how do you set the Position on different models, please answer me.

In Rust Edit, set the parent object to position (0 0 0) and rotation (0 0 0).
Take the turret wherever you want and its position and rotation will be what you need.

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