Jump to content

9 Screenshots

  • 591.3k
  • 19k
  • 186.17 kB
This area is intended for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



Mike6FO

Posted (edited)

EDIT - No longer relevant now that 2.7.0 is out.  🙂

Edited by Mike6FO
  • Like 1
santigusa

Posted

With version 2.7.0 it is now working correctly. Thank you very much!

Dead Nasty

Posted (edited)

npcs can chase players into the water and kill them. 

the turrets on the vending trucks dont shoot, just beep repeatedly 

water.png

Edited by Dead Nasty
aimacak

Posted

4 hours ago, Dead Nasty said:

npcs can chase players into the water and kill them. 

the turrets on the vending trucks dont shoot, just beep repeatedly 

water.png

1) +
2) -, my turrets are working fine...

  • Like 1
AlexF

Posted

my friend found a bug, the convoy is stuck and does not turn in the fishing village

fdfd.PNG

quiet__chaos

Posted

Hi, just looking for some help, first server and i was excited to get Convoy going, i just cant get it to load, o.reload and it just unloads again, anyone have a fix for this?

 

Loaded plugin Convoy v2.7.0 by Adem

[Convoy] Image Tab_Adem was not found. Maybe you didn't upload it to the .../oxide/data/Images/ folder

Unloaded plugin Convoy v2.7.0 by Adem

 

NPC spawn is upto date

Dead Nasty

Posted

5 hours ago, AlexF said:

my friend found a bug, the convoy is stuck and does not turn in the fishing village

fdfd.PNG

Same happens with me on roads with monuments at the end, convoy hits the end all the cars and all vehicles just scatter and never recollect to turn around like they should. 

Watcher

Posted

10 hours ago, quiet__chaos said:

Hi, just looking for some help, first server and i was excited to get Convoy going, i just cant get it to load, o.reload and it just unloads again, anyone have a fix for this?

 

Loaded plugin Convoy v2.7.0 by Adem

[Convoy] Image Tab_Adem was not found. Maybe you didn't upload it to the .../oxide/data/Images/ folder

Unloaded plugin Convoy v2.7.0 by Adem

 

NPC spawn is upto date

Did you use these settings?

"Route Settings": {
    "Type of routes (0 - standard (fast generation), 1 - experimental (multiple roads are used), 2 - custom)": 1,
    "Minimum road length": 200,
    "List of excluded roads (/convoyroadblock)": [],
    "Setting up the standard route type": {
      "If there is a ring road on the map, then the convoy will always spawn here": true

 

Watcher

Posted

4 hours ago, Dead Nasty said:

Same happens with me on roads with monuments at the end, convoy hits the end all the cars and all vehicles just scatter and never recollect to turn around like they should. 

You can use in the config:
"List of excluded roads (/convoyroadblock)": []

ChardaZAR

Posted

Is there a map size limitation for this plugin?

I typically use smaller maps, around 3500
Worried the map size might prevent the event from starting

 

TheEye

Posted

I haven't found any issues with Map Size at all! I use 5-6000 size all the time!!!

Danielbarnes

Posted

is there a way to turn off damage done to buildings 

 

Watcher

Posted

On 1/26/2025 at 5:47 PM, Danielbarnes said:

is there a way to turn off damage done to buildings 

 

You can use PVE mode and use a building where youre not the owner from.

 

  • Like 1
Watcher

Posted

There will be a problem on Thursdays wipe!
Error while compiling Convoy: 'Convoy.MovableBaseMountable.GetDismountPosition(BasePlayer, out Vector3)': no suitable method found to override | Line: 3221, Pos: 34

TheEye

Posted

2 minutes ago, Watcher said:

There will be a problem on Thursdays wipe!
Error while compiling Convoy: 'Convoy.MovableBaseMountable.GetDismountPosition(BasePlayer, out Vector3)': no suitable method found to override | Line: 3221, Pos: 34

I think this one is well maintained. And most times is quick to respond to assisting with a solution. Hopefully he has heard you...lol. I would also like it to run smoother and identify it's Terrain more clearly when it is proceeding. Big fighting with many players and vehicles all dying around each other. Hits a Major Load on the server also.

But this is just my opinion...lol

Nice to see that you are one of the FEW out there that will offer their advice and Help to others, like myself. Most just read...and "Ignore" another person's "ASK", for some HELP.

  • Like 1
Watcher

Posted

49 minutes ago, TheEye said:

I think this one is well maintained. And most times is quick to respond to assisting with a solution. Hopefully he has heard you...lol. I would also like it to run smoother and identify it's Terrain more clearly when it is proceeding. Big fighting with many players and vehicles all dying around each other. Hits a Major Load on the server also.

But this is just my opinion...lol

Nice to see that you are one of the FEW out there that will offer their advice and Help to others, like myself. Most just read...and "Ignore" another person's "ASK", for some HELP.

I use PVE mode just for the players who attack first. the server load isn't that high than:
"Convoy" (2.6.8) by Adem (7.22s / 114 MB) - Convoy.cs

Grumpy_old_man

Posted

Stupid question, I am sure it's easy but I wen true the config 2 times and I don't see it. 

wen someone attacks the convoy. Why all the cars and Bradley don't stop and go in all different direction driving trough the forest and all? Its not supposed to stop moving wen attack?

I search stop in the config, found nothing. help ? lol 

Watcher

Posted

29 minutes ago, Grumpy_old_man said:

Stupid question, I am sure it's easy but I wen true the config 2 times and I don't see it. 

wen someone attacks the convoy. Why all the cars and Bradley don't stop and go in all different direction driving trough the forest and all? Its not supposed to stop moving wen attack?

I search stop in the config, found nothing. help ? lol 

Normal is: when the convoy get attacked it must stop and stand sill.

  "Behavior Settings": {
    "The duration of the stop after the attack": 80,
Only the NPC's move and attack, so maybe something (other plugin) cause a conflict with the convoy plugin.
Can you test the convoy plugin without other plugins?

Grumpy_old_man

Posted

19 hours ago, Watcher said:

Normal is: when the convoy get attacked it must stop and stand sill.

  "Behavior Settings": {
    "The duration of the stop after the attack": 80,
Only the NPC's move and attack, so maybe something (other plugin) cause a conflict with the convoy plugin.
Can you test the convoy plugin without other plugins?

sorry late reply,  yeah i will check .  thank you for the info 

Neighigh

Posted

We have the same issue. Testing now, will inform when we know what's conflicting.

  • Like 1
SuperKitten

Posted (edited)

I tested without any other mods and still having the same issue:  once attacked the npcs run to you and all the vehicles starting running in circles through prefabs, rocks, roads, whatever is in their path.  Only plugin could not unload and test with was NpcSpawn.cs.  Plugin will not load without it.

 

Edited by SuperKitten
Forbidden Lands Rust

Posted

is there a way to change the number of helis that spawn if they are active in the config? can't seem to find it

GOOZY

Posted

Possible to add in a language line/message specifically for the winner of the event? I'd like to be able to notify only the winner of the extra points they receive via command. It only sends a message to all participants currently of the general points they earn from attacking each entity. Had to add it myself manually but might be a good feature to have so the winners are aware of those xtra rewards. 

Bear Grills

Posted

Could you change the name of the plugin in the file to Convoy Reforged to match the name on codefling - that way plugin checkers can check if it is out of date. The mismatch right now doesn't allow it to do that.

  • Sad 1
Dracconus

Posted

22 hours ago, Bear Grills said:

Could you change the name of the plugin in the file to Convoy Reforged to match the name on codefling - that way plugin checkers can check if it is out of date. The mismatch right now doesn't allow it to do that.

 

On 2/22/2025 at 1:53 PM, Forbidden Lands Rust said:

is there a way to change the number of helis that spawn if they are active in the config? can't seem to find it

Sadly there is not currently a way to do this - and I've tried several methods.
I'm sure there are ways you can, but it would require restructuring a fair bit of it and it would break on update, so - frivilous.

Definitely a feature I'd like to see as well, and something I can't believe was overlooked to begin with.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 21
  • Love 13

Adem's Collection

User Feedback

1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.3k

Files Sold

Total number of files sold.

2.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.