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Dead Nasty

Posted

Exception while calling NextTick callback (NullReferenceException: )
  at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
  at BaseEntity.WorldSpaceBounds () [0x00000] in <1d027c330abe4100a2beed140da8a4ac>:0 
  at BaseEntity.GetBuildingPrivilege (OBB obb) [0x00079] in <1d027c330abe4100a2beed140da8a4ac>:0 
  at BaseEntity.GetNearestBuildingPrivledge () [0x00007] in <1d027c330abe4100a2beed140da8a4ac>:0 
  at BaseEntity.GetBuildingPrivilege () [0x00000] in <1d027c330abe4100a2beed140da8a4ac>:0 
  at Oxide.Plugins.BuildingSites+BuildingSite.GetSiteByBuildingPrivilege (BuildingPrivlidge buildingPrivlidge) [0x00036] in <526fe3daf6c14670b61223501260d332>:0 
  at Oxide.Plugins.BuildingSites+<>c__DisplayClass7_0.<OnEntitySpawned>b__0 () [0x00000] in <526fe3daf6c14670b61223501260d332>:0 
  at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0

 

Robis

Posted

I got his plugin but using only islands.... Hate when used prefabs that become invisible, then you see fucking base in the air from a far distance..... thats way to nasty to use...... Disapointed....

DanaCM

Posted (edited)

Administrator permissions?

Edited by DanaCM
NEBULA NOMAD

Posted

is there a way to update the plugin to where these build sites could be spawned in anywhere because the type of rust maps i have sometimes the map is small and the only places i can spawn stuff in is in the air or the beaches im very limited with this plugin 

SlayersRust

Posted

Lots of locations have such small buildable areas, can you make it so the entirety of these BuildingSites are buildable?

Dead Nasty

Posted

how do we get it to spawn random ones each wipe? it keeps spawning the same 3 build sites each time even tho others are selected as well.

ty

Kobani

Posted

On 1/17/2025 at 5:32 PM, Robis said:

I got his plugin but using only islands.... Hate when used prefabs that become invisible, then you see fucking base in the air from a far distance..... thats way to nasty to use...... Disapointed....

I completely agree. It’s about time Facepunch moves away from the Unity engine and adopts a more advanced solution. The constant texture reloading is far from ideal. 

That being said, Adem’s plugins are truly outstanding. 🏆

diaolingtyp

Posted

Nice plugin! Can you make it possible for players to deapwn their own site? 

NEXT

Posted

20 hours ago, Adem said:

いいえ

OK
If there is no conflict with bargesMOD, I will buy it!

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